Developer ScottHansen Posted August 28, 2019 Developer Share Posted August 28, 2019 (edited) Players can no longer craft or perform other actions while hopping on and off boats Wortox will no longer drown when acquiring too many souls while hopping on or off of a boat Boats can no longer be placed overhanging the waterfalls Fixed a flicker when opening the map for the first time (and after using the Pitchfork) One more save/load fix for masts built on land The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture. Added sounds for the Flare Added Anchor art for to represent how deep the Anchor was dropped. Fixed a rowing controller bug Notes for Modders: Fixed Story:_FindStartingTask default return value storygen.lua now returns the Story class GetPlatformAtPoint now accepts the parameters (x, z) and (x, y, z) View full update Edited August 29, 2019 by ScottHansen changed the word "minimap" to "map" 21 12 Link to comment Share on other sites More sharing options...
shadowDigga Posted August 28, 2019 Share Posted August 28, 2019 Just now, ScottHansen said: Players can no longer craft or perform other actions while hopping on and off boats Thanks a ton! Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted August 28, 2019 Share Posted August 28, 2019 Every PC update brings us closer on Console. Thank you! 2 Link to comment Share on other sites More sharing options...
ItsPizzaTime Posted August 29, 2019 Share Posted August 29, 2019 2 hours ago, ScottHansen said: Fixed a flicker when opening the minimap for the first time (and after using the Pitchfork) Thank you so much for this. 1 Link to comment Share on other sites More sharing options...
minespatch Posted August 29, 2019 Share Posted August 29, 2019 3 hours ago, ScottHansen said: Added Anchor art for to represent how deep the Anchor was dropped. Can someone post a example of this? 4 4 Link to comment Share on other sites More sharing options...
ADM Posted August 29, 2019 Share Posted August 29, 2019 4 hours ago, minespatch said: Can someone post a example of this? It simply on the rope, if you're next to the shore, you still have a lot of the rope on. And the deeper the water is, the less it remain Btw the animation seems to be kinda glitchy, I have like a frame that jump-off for all of the sunked animations 8 6 Link to comment Share on other sites More sharing options...
minespatch Posted August 29, 2019 Share Posted August 29, 2019 4 minutes ago, ADM said: It simply on the rope, if you're next to the shore, you still have a lot of the rope on. And the deeper the water is, the less it remain Oooooh, I thought it was a ocean related animation not a rope related animation. Link to comment Share on other sites More sharing options...
ADM Posted August 29, 2019 Share Posted August 29, 2019 32 minutes ago, minespatch said: Oooooh, I thought it was a ocean related animation not a rope related animation. That was what I expected too ^^ But I guess it will mess a lot on layers with other entities so that ok 1 Link to comment Share on other sites More sharing options...
SinancoTheBest Posted August 29, 2019 Share Posted August 29, 2019 Minimap? What minimap? The mod? 1 Link to comment Share on other sites More sharing options...
MrKoopa Posted August 29, 2019 Share Posted August 29, 2019 57 minutes ago, SinancoTheBest said: Minimap? What minimap? The mod? If I am not mistaken minimap = what you see when pressing tab, and map = in-game area and maybe ocean around it. Link to comment Share on other sites More sharing options...
maradyne Posted August 29, 2019 Share Posted August 29, 2019 (edited) 12 hours ago, ScottHansen said: Fixed a flicker when opening the minimap for the first time (and after using the Pitchfork) I've waited for you so long, my love... 12 hours ago, ScottHansen said: Wortox’s soul explosion hehe LOOK I'M ON TV Edited August 29, 2019 by maradyne 2 Link to comment Share on other sites More sharing options...
DST_LSJ Posted August 31, 2019 Share Posted August 31, 2019 On 2019/8/29 at 5:57 AM, ScottHansen said: The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture. Suspicious Marble will spawned after Marble Sculptures was mining by Maxwell's follower. I think it's a bug. 7 Link to comment Share on other sites More sharing options...
QrChuck Posted August 31, 2019 Share Posted August 31, 2019 Same thing with gunpowder. But it's fine 1 1 Link to comment Share on other sites More sharing options...
Pruinae Posted August 31, 2019 Share Posted August 31, 2019 (edited) Since we are having a marble sculpture bug talk here, I think it's valid to say I had a world in which didn't spawn any of the chess piece statues nor the muse and pawn ones. Edited August 31, 2019 by Pruinae Link to comment Share on other sites More sharing options...
watermelen671 Posted September 1, 2019 Share Posted September 1, 2019 On 8/28/2019 at 6:57 PM, ScottHansen said: Fixed a flicker when opening the map for the first time (and after using the Pitchfork) Holy heck that's an old one. 3 Link to comment Share on other sites More sharing options...
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