Jynn Posted August 5, 2019 Share Posted August 5, 2019 8 hours ago, DemainaNyx said: I think there is something messed up in the tracking because yesterday I created 1 nature reserve in my base and got the achievement for having "4 nature reserves". Now, granted, there were areas with wild plants around me, but I had only created 1 park sign, so it doesn't make sense why it popped so early. I would think the game would track how many signs were placed as well as how many rooms there are before triggering this achievement. I haven't attempted the harder achievements yet but I've seen people complaining about them not working so I have been holding off on trying. Similar with me, I built 2 and i got the achievement after the 2nd one I also got the 'automate something' achievement by researching Automation, not actually doing anything with it i did report both of these in the bug section Link to comment Share on other sites More sharing options...
beowulf2010 Posted August 5, 2019 Share Posted August 5, 2019 24 minutes ago, Jynn said: I also got the 'automate something' achievement by researching Automation, not actually doing anything with it Possibly a coincidence. Did you reveal one of the automated POIs around the same time? This has triggered the achievement in the past. Link to comment Share on other sites More sharing options...
noric Posted August 5, 2019 Share Posted August 5, 2019 4 hours ago, Red Shark said: Give it a try and let me know if it appears to track correctly -- I wasn't in a position to verify some of the trackers, like Tube Transit or Smooth Hatch ranching. Spoiler The Happy Paradise Cycle 686.sav [06:12:00.691] [1] [INFO] Critter Whisperer: [06:12:00.691] [1] [INFO] Critter Tag:Drecko, Tamed: True [06:12:00.691] [1] [INFO] Critter Tag:Hatch, Tamed: True [06:12:00.691] [1] [INFO] Critter Tag:Shine Bug, Tamed: True [06:12:00.691] [1] [INFO] Critter Tag:Shove Vole, Tamed: True [06:12:00.691] [1] [INFO] Critter Tag:Slickster, Tamed: True [06:12:00.691] [1] [INFO] Critter Tag:Pacu, Tamed: True [06:12:00.691] [1] [INFO] Critter Tag:Puft, Tamed: False [06:12:00.691] [1] [INFO] Critter Tag:Gassy Moo, Tamed: False [06:12:00.691] [1] [INFO] Critter Tag:Pokeshell, Tamed: True [06:12:00.691] [1] [INFO] Critter Tag:Pip, Tamed: True [06:12:00.691] [1] [INFO] ----- [06:12:00.692] [1] [INFO] Carnivore: [06:12:00.692] [1] [INFO] Achieved:True, Meats Eaten: 8177661.952 / 400000 [06:12:00.692] [1] [INFO] ----- [06:12:00.692] [1] [INFO] Locavore: [06:12:00.692] [1] [INFO] Threshold Reached:True, Calories Consumed: 11293765.632 / 400000 [06:12:00.692] [1] [INFO] ----- [06:12:00.693] [1] [INFO] Super Sustainable: [06:12:00.693] [1] [INFO] Can Achieve:True, Energy Generated: 4.806852E+07 / 240000 [06:12:00.693] [1] [INFO] ----- [06:12:00.693] [1] [INFO] Totally Tubular: [06:12:00.693] [1] [INFO] Achieved:False, Distance Traveled: 0 / 10000 [06:12:00.693] [1] [INFO] ----- [06:12:00.694] [1] [INFO] Oxygen Not Occluded: [06:12:00.694] [1] [INFO] Achieved:False, Oxygen Vented: 133081.15625 / 1000000 [06:12:00.694] [1] [INFO] ----- [06:12:00.695] [1] [INFO] Tune Up For What: [06:12:00.699] [1] [INFO] Achieved:True, Tune Ups: 101 / 100 [06:12:00.699] [1] [INFO] ----- [06:12:00.700] [1] [INFO] Pulling Back The Veil: [06:12:00.700] [1] [INFO] Achieved:False, Fog of War Pierced: 63.90380859375% / 80.0000011920929% [06:12:00.700] [1] [INFO] ----- [06:12:00.701] [1] [INFO] Down the Hatch: [06:12:00.701] [1] [INFO] Achieved:False, Metals Excreted: 978.327209472656 / 10000000 [06:12:00.701] [1] [INFO] ----- Not sure whats up with super sustainable 4.806852E+07 / 240000 Hydrogen generators been up since cycle 110ish. Got a couple steam turbines for cooling that run once in awhile. A lot of the powers been from 6 dupes that ended up on hamster wheels in the base. No Place Like Clone achievement. Pretty sure I never tamed a slickster, pokeshell. pacu or pip. So that seems a bit off. unless its counting care packages as tamed. Someone added a few zeros to down the hatch. I dont think 10,000 tons is even possible. Link to comment Share on other sites More sharing options...
badgamer123 Posted August 5, 2019 Author Share Posted August 5, 2019 is H2 generator work for Super Sustainable? could i use some coal then switch to "clear energy "later? Link to comment Share on other sites More sharing options...
hyperionsshrike Posted August 5, 2019 Share Posted August 5, 2019 1 hour ago, badgamer123 said: is H2 generator work for Super Sustainable? could i use some coal then switch to "clear energy "later? Yes, H2 generators work for Super Sustainable. No, the second you build a non-clean generator, you are automatically disqualified Link to comment Share on other sites More sharing options...
vascoegertklei Posted August 5, 2019 Share Posted August 5, 2019 11 hours ago, Red Shark said: Here ya go: https://steamcommunity.com/sharedfiles/filedetails/?id=1825510169 Fun fact -- I think "Oxygen Not Occluded" is also misleadingly bugged. It appears there was a unit conversion error somewhere in the setup of that one, so it appears to be looking for 100,000 kg of oxygen distributed! That's probably why the achievement rate is so low! And, as I've mentioned earlier, "Carnivore" allows for Meat AND Fish (and their cooked equivalents) as well as Surf & Turf and Frost Burgers -- so cook the meat and you can save yourself 25% dead critters! Give it a try and let me know if it appears to track correctly -- I wasn't in a position to verify some of the trackers, like Tube Transit or Smooth Hatch ranching. Could you add the possibility to see if debug was used on the savefile? And possibly a way to edit that back to false? I have a new save where I definitely didn't use debug (the debug file is still in the folder though) and yet I didn't get the latest Steam Achievement that I achieved in-game :/ I wonder if the save-file is automatically disqualified if the debug file is present in the game files... Link to comment Share on other sites More sharing options...
badgamer123 Posted August 5, 2019 Author Share Posted August 5, 2019 1 hour ago, hyperionsshrike said: Yes, H2 generators work for Super Sustainable. No, the second you build a non-clean generator, you are automatically disqualified o thx...I running on wheel all day...finally some power Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 5, 2019 Share Posted August 5, 2019 32 minutes ago, vascoegertklei said: I wonder if the save-file is automatically disqualified if the debug file is present in the game files... If the debug file is present and you start a colony: The first savegame [cycle 0] named after your colony, will still have the disabled "DebugWasUsed"-flag. But every other savegame will be marked as debug was used. [I restarted my first colony after the launch cause I messed this up and wanted at go for all achievments just once without any tricks or editing.] Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted August 5, 2019 Share Posted August 5, 2019 3 hours ago, badgamer123 said: is H2 generator work for Super Sustainable? could i use some coal then switch to "clear energy "later? Hydrogen, steam, and solar are all considered renewable. Link to comment Share on other sites More sharing options...
Dextrome Posted August 5, 2019 Share Posted August 5, 2019 15 hours ago, CDoroFF said: I have been waiting for release to start play again, had started new base "30th of July" aaaand Cycle 127 achievement stats looks dissaponting What? All you have to do is start a game, make 3 toilets and 3 beds and you get an achievement.... You sure you're not playing in debug mode or something? Link to comment Share on other sites More sharing options...
vascoegertklei Posted August 5, 2019 Share Posted August 5, 2019 1 hour ago, Lilalaunekuh said: If the debug file is present and you start a colony: The first savegame [cycle 0] named after your colony, will still have the disabled "DebugWasUsed"-flag. But every other savegame will be marked as debug was used. [I restarted my first colony after the launch cause I messed this up and wanted at go for all achievments just once without any tricks or editing.] Oh snap. Thanks for this info. Damnit. Now I have to restart my base for the 3rd time, after removing the file... Unless someone knows how to remove the flag...? Link to comment Share on other sites More sharing options...
badgamer123 Posted August 5, 2019 Author Share Posted August 5, 2019 they really should add some warning etc on debug mode active Link to comment Share on other sites More sharing options...
CDoroFF Posted August 5, 2019 Share Posted August 5, 2019 2 hours ago, Dextrome said: What? All you have to do is start a game, make 3 toilets and 3 beds and you get an achievement.... You sure you're not playing in debug mode or something? Omygod! Debug is enabled like a year. Seemingly they dont care did I used it in this colony or not. Debug warning is needed! Another one restart. Almost week wasted. Link to comment Share on other sites More sharing options...
the waffler Posted August 5, 2019 Share Posted August 5, 2019 On 8/4/2019 at 10:54 AM, Red Shark said: "Super Sustainable" doesn't count manual generators WHAT it literally has the manual generator AS THE ICON. i have been using nothing but manual generators for 219 cycles and i thought i didn't have it just because i distilled a bit of ethanol. also, @Red Shark, can you confirm that ethanol distillation or combustion doesn't affect Super Sustainable? Link to comment Share on other sites More sharing options...
Aelfled Posted August 6, 2019 Share Posted August 6, 2019 Burning ethanol still uses a petrol generator, which is verboten. Link to comment Share on other sites More sharing options...
Red Shark Posted August 7, 2019 Share Posted August 7, 2019 22 hours ago, Aelfled said: Burning ethanol still uses a petrol generator, which is verboten. This is correct. It's not the fuel, it's the building. A minor update, but I'm working on v2 of the mod, which will let you know whether or not your colony is considered ineligible, and why. Link to comment Share on other sites More sharing options...
Tisamon Posted August 7, 2019 Share Posted August 7, 2019 22 hours ago, Aelfled said: Burning ethanol still uses a petrol generator, which is verboten. Quick question is the achievement super sustainable blocked as soon as you use coal/petrol/nat gas or can you do it later in the game by shutting down fossil fuel when you have solar? Link to comment Share on other sites More sharing options...
badgamer123 Posted August 7, 2019 Author Share Posted August 7, 2019 from the mod my log are Carnivore: [INFO] Achieved:True, Meats Eaten: 400345.184 / 400000 Super Sustainable: [INFO] Can Achieve:True, Energy Generated: 436773.3 / 240000 what is can achieve???i got the carnivore but not super sustainable... Link to comment Share on other sites More sharing options...
the waffler Posted August 7, 2019 Share Posted August 7, 2019 6 hours ago, Red Shark said: It's not the fuel, it's the building. ah... see, i actually built a Petroleum Generator just to see what it looked like, and even though it's not plugged in and i haven't used it at all, i guess that means i'm ineligible >:( Link to comment Share on other sites More sharing options...
Dextrome Posted August 7, 2019 Share Posted August 7, 2019 On 8/5/2019 at 6:18 PM, CDoroFF said: Omygod! Debug is enabled like a year. Seemingly they dont care did I used it in this colony or not. Debug warning is needed! Another one restart. Almost week wasted. I dunno... seems pretty logical to me that achievements would be disabled in debug mode lol... also they don't disable your achievements by default; it's only once you use a debug command that achievements won't work anymore for that save file (which seems fair to me). But I just disabled debug mode entirely to make sure I don't accidentally press any debug command hot keys Link to comment Share on other sites More sharing options...
Cairath Posted August 7, 2019 Share Posted August 7, 2019 On 05/08/2019 at 1:34 AM, Red Shark said: I think it's oversight, honestly. Manual Generators are tracked separately from all other types of Generator (because they generate chores, I believe). The achievement only checks Generators, not Manual Generators (and the Energy Sim class tracks them separately) That's actually incorrect, and Manual Generators are counted. Everything with Generator component is, bar the explicit list of buildings excluded for the achievement. Dig deeper next time However the way the checks are done... the manual generator has to be in use at the exact moment the check is being made, and there needs to be an enabled consumer on the network (batteries do not count). Link to comment Share on other sites More sharing options...
badgamer123 Posted August 7, 2019 Author Share Posted August 7, 2019 6 minutes ago, Cairath said: That's actually incorrect, and Manual Generators are counted. Everything with Generator component is, bar the explicit list of buildings excluded for the achievement. Dig deeper next time However the way the checks are done... the manual generator has to be in use at the exact moment the check is being made, and there needs to be an enabled consumer on the network (batteries do not count). ...so if i charge up battery with manual generator then link to transformer finally consumer it will not count??? Link to comment Share on other sites More sharing options...
Junksteel Posted August 7, 2019 Share Posted August 7, 2019 I'm at cycle 365 and using only manual generators and a single hydrogen gen. I still didn't get the achievment. There is something wrong with it. Anyone actually got this achievment already? I just can't see how it can be done as I followed all the steps and nothing still. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 7, 2019 Share Posted August 7, 2019 16 minutes ago, Junksteel said: I'm at cycle 365 and using only manual generators and a single hydrogen gen. I still didn't get the achievment. There is something wrong with it. Anyone actually got this achievment already? I just can't see how it can be done as I followed all the steps and nothing still. Ok, I am cycle 330 with a similar setup: Mostly manual generators and just build my 2. hydrogen generator. I just installed the achievment tracker mod, to peak at the internal number ... => Not even 5.000 of the 240.000 tracked units ... Link to comment Share on other sites More sharing options...
Junksteel Posted August 7, 2019 Share Posted August 7, 2019 3 minutes ago, Lilalaunekuh said: Ok, I am cycle 330 with a similar setup: Mostly manual generators and just build my 2. hydrogen generator. I just installed the achievment tracker mod, to peak at the internal number ... => Not even 5.000 of the 240.000 tracked units ... Thank you! I'm just realizing 240.000 isn't a casual number. Link to comment Share on other sites More sharing options...
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