Red Shark

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About Red Shark

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  1. I was kinda hoping for a tweaking of the "Critter" sensor to allow folks to test for Critters, Eggs, or Critters+Eggs. Ah, well. Maybe the next content pack!
  2. Moral effect duration

    If you have any kind of pneumatic tube system, convert the "dead space" between destinations to Nature Reserves, so that your Dupes get the morale boost just for using your travel systems.
  3. I believe this is the "Sweating" or "Flaking" mechanic. Essentially, the tiles are getting hot enough that they can transition some 5kg part of the polluted water to steam, after which it condenses back into (now non-polluted) water. The tell here is that it is exactly 5kg, as that is the increment that "Sweating" occurs at.
  4. The problem is that the (non-Manual) generators lack a "Prioritzable" component. I made a mod a while back that adds it in. This'll make it so you don't have to abuse the deconstruct priority.
  5. Mushbars are created with 1000 food poisoning germs.
  6. Lit Workspace question

    It does show that on the shower. Last I checked, the buff shows up on ranching, but it doesn't actually speed things up. (Needs retesting)
  7. If using mushbars, you may as well go for mush fry. It's (marginally) more kCal and cooking removes the food poisoning that mushbars inherently spawn with. (I think)
  8. It looks like Saunas might be deleting heat, currently? Sort of like an ice-maker (but with the other phases). Is that intended? Because I would love to have different cooling solutions outside of steam turbines, and a sauna-cooled base sounds just splendid.
  9. Starmap - visual glitches/wrapping around

    This appears to have been fixed in one of the latest patches. (As of at most 372041)
  10. I set up 4 "experiment cells" with the following properties: - Lamp (Rowan) - Lamp + Mess Table (Nails) - Mess Table (Nikola) - Empty Control Cell (Jean) Using sandbox mode, I spawned in the above duplicants, and they all had identical calorie counts. Since they were in a small, climate-controlled room, there is nothing to spend excess calories on, and so they should remain at the same calorie count if they are fed the same items. Each duplicant was given a single Mushbar (again, sandbox mode spawned), which should have added an equivalent 800 calories. And yet, now you see how the light has done it's evil work -- Nails and Rowan both are hungrier than their peers. (With Nails having sacrificed an additional 10 kcal to feed the dining table - something the canny Nikola avoided due to not using his dining table (despite it being assigned -- an unrelated bug, presumably). The Quarantined Acropolis.sav
  11. There are two competing ways of counting the # of duplicants involved in this achievement. In "DupesCompleteChoreInExoSuitForCycles", it uses Components.MinionIdentities.Items -- the full list of duplicants. However, in "AchievementWidgets", the logic displaying progress towards the goal uses Components.LiveMinionIdentities.Count. Since Live Minion Identities discounts duplicants currently piloting a rocket (maybe others as well?), the achievement widget will happily give a green checkmark for having, say, 15/15 duplicants having completed a task in an exo suit. However, the cycle tracking counter will never increment, because the spacebound duplicant is holding the rest of the colony back.
  12. Incomplete construction tasks

    Can confirm this as well. Attaching an image of the symptom.
  13. [Game Update] - 364722

    I have animations in Spriter (which an old version of is bundled with Don't Starve Mod tools, so I assume is what the Devs use / used). How do I convert those to _anim and _build files? I've previously used which does the job, but I can't assume is the intended mod development path.
  14. Locavore/Carnivore

    What is the best way to do this, by-the-by? I revealed space relatively early, but by the time I was anywhere ready to breach it, the 3 or so Voles that I had previously tagged to be wrangled had vanished. Do they get killed by meteors?
  15. I was attempting to create a water clock, and I have a valve set for 333.3 g/s throughput in a simple loop. (There is a second 10kg stack of petroleum on the shutoff's input end) Letting the liquids pass through the valve gives me this: Magically creating 10.3 mg of both brine and salt water. I assume this is due to rounding, but it makes my multi-element liquid clock rather hard to time