bmilohill Posted July 30, 2019 Share Posted July 30, 2019 Tip 26: Not all non-game sources (wiki, youtube playthroughs, etc) are up to date. Use them as guides, but the numbers might not be accurate. Great links (but again, might not be up to date):https://oni-assistant.com/tools/foodcalculatorhttps://oni-db.com/https://toolsnotincluded.net/map-tools/map-browser Link to comment Share on other sites More sharing options...
bobucles Posted July 30, 2019 Share Posted July 30, 2019 Assuming an easy starter map... Cycle 1 problems: Make toilets and beds. Cycle 5 problems: Start research and farm production. Keep digging. Cycle 10 problems: Start oxygen production. (easy maps have good oxylite) Cycle 50 problems: Refine some metal. Explore the map for geysers, water, ruins, algae. Cycle 100+ problems: Set up long lasting oxygen supply, typically electrolyzers and a water geyser. Invest in exosuits. Cycle 200+ problems: Set up heat management. Don't build hot things inside your base, seek out ice biomes for easy access cooling. Link to comment Share on other sites More sharing options...
Nightinggale Posted July 30, 2019 Share Posted July 30, 2019 Follow the hints Klei has given you though their released titles Oxygen not included (produce it yourself) Don't starve (get food production up and running) Link to comment Share on other sites More sharing options...
metallichydra Posted July 30, 2019 Share Posted July 30, 2019 1 minute ago, bmilohill said: Tip 26: Not all non-game sources (wiki, youtube playthroughs, etc) are up to date. Use them as guides, but the numbers might not be accurate. Great links (but again, might not be up to date):https://oni-assistant.com/tools/foodcalculatorhttps://oni-db.com/ its so sad the wiki is so outdated Link to comment Share on other sites More sharing options...
hypoeffort Posted July 30, 2019 Share Posted July 30, 2019 When upgrading to toilets, have a septic tank dug out and already in mind. You will need inbound fresh water and outbound polluted water. Take into account the PO2 that will generate where the septic tank is as well. Link to comment Share on other sites More sharing options...
bmilohill Posted July 30, 2019 Share Posted July 30, 2019 1 minute ago, metallichydra said: its so sad the wiki is so outdated In our defense, there have been lots of balance patches. Hard to stay up to date with as hard as Klei works. Link to comment Share on other sites More sharing options...
metallichydra Posted July 30, 2019 Share Posted July 30, 2019 i just updated the sporechid page Link to comment Share on other sites More sharing options...
bobucles Posted July 30, 2019 Share Posted July 30, 2019 4 minutes ago, metallichydra said: its so sad the wiki is so outdated Generally a wiki should be updated for live version, not beta testing. Now that's it's live, go nuts! Link to comment Share on other sites More sharing options...
Segato Posted July 30, 2019 Share Posted July 30, 2019 Good to know if you are noob: This is the basic stuff you need to SURVIVE: WATER - FOOD - OXYGEN - ELECTRICITY Then there is a lot of OPTIONAL: MORALE, HEAT, LIGHTS, ANIMALS, ADVANCED MACHINES, ETC. - Generating OXYGEN is not hard, you just need Algae or Water. - Generating WATER is Hard, you need to explore, dig, build wires, pipes and pumps to get the new water source. - Generating FOOD is easy, your little dupes can survive by just eating Meal Lice. - Generating ELECTRICITY is easy, just use the Hamster wheel or Coal Generator. One last tip, HEAT IS YOU WORST ENEMIE IN OXYGEN NOT INCLUDED. Link to comment Share on other sites More sharing options...
Moah Posted July 30, 2019 Share Posted July 30, 2019 1 hour ago, bobucles said: Generally a wiki should be updated for live version, not beta testing. Now that's it's live, go nuts! True. So, use this Button on everything you see instead! Link to comment Share on other sites More sharing options...
Mehbark Posted July 30, 2019 Share Posted July 30, 2019 3 hours ago, Nightinggale said: Follow the hints Klei has given you though their released titles Oxygen not included (produce it yourself) Don't starve (get food production up and running) 3. Hot lava (it really is, watch out!) Link to comment Share on other sites More sharing options...
ONIfreak Posted July 30, 2019 Share Posted July 30, 2019 Dups don't drink. Mealwood does not need water. Latrines gives more water than it takes. PO - polluted oxygen PW - polluted water CO2 - carbon dioxide H - hydrogen CH - chlorine O2 - oxygen Link to comment Share on other sites More sharing options...
Yunru Posted July 30, 2019 Share Posted July 30, 2019 5 hours ago, metallichydra said: tip 10: the sporechid is the best plant in the whole game, and have extremely high decor value. I wasn't sure if this was a troll, but this definitely is: Quote tip 11: sporechid is spelled sporechid, not sporechild. Link to comment Share on other sites More sharing options...
Machenoid Posted July 30, 2019 Share Posted July 30, 2019 It's better to play ONI without spoiling yourself through gameplay videos and suffer some minor difficulty figuring out how game systems work (with a few dead dupes along the way) than it is to copy/paste very efficient designs without understanding why they work the way they do. Playing the way someone else would and saying "This game is boring!" is foolish, because of course it became boring: you're not playing it the way YOU would, you're playing it the way someone else would. For example, learning through experiencing gameplay how kcal consumed versus kcal produced per cycle functions, is better than just copying the "# mealwood per dupe" math, because there are situations (and game settings) that cause kcal consumed to rise and fall in a range. You can follow the "rules" other people have discovered and then wonder why your dupes are still losing kcal stored at the "correct" number of plants. Labor shortages, travel distances and illnesses impacting dupe stats all modify kcal production; things you only learn to account for by playing the game, not following guides. Link to comment Share on other sites More sharing options...
ONIfreak Posted July 30, 2019 Share Posted July 30, 2019 And and one more. : search forum before creating topic. Most questions has already been answered by multiple people giving a lot of information Link to comment Share on other sites More sharing options...
ComicGraf Posted July 30, 2019 Share Posted July 30, 2019 After 400 hours in, I just recently learned from reddit, that digging in an "S" up or down saves you the need to build ladders for exploring. Also, conductive wire doesn't break if it's overloaded, it just doesn't allow more power to go through. Link to comment Share on other sites More sharing options...
axxionx12 Posted August 2, 2019 Share Posted August 2, 2019 Running PW through the desalinator does not give you a wrong element message. Instead, it passes through unchanged. Same thing with water through both the desalinator and the water sieve. I hooked up a desalinator and a sieve in series and got consistent fresh water. This is very useful when you have multiple types of water you need to filter. Link to comment Share on other sites More sharing options...
Mutineer Posted August 2, 2019 Share Posted August 2, 2019 Tip 26 - Light accelerating task by 15%. Simply build your research station and advance research station on both sides of printing pod. Use a free light it provides. You always need research at start. Link to comment Share on other sites More sharing options...
Oozinator Posted August 2, 2019 Share Posted August 2, 2019 Tip 27: Don't trust sys spec req on steam / epic, when you want to see lategame content. Link to comment Share on other sites More sharing options...
JesusOnEez Posted August 2, 2019 Share Posted August 2, 2019 On 7/30/2019 at 8:47 PM, Mehbark said: 3. Hot lava (it really is, watch out!) 4. Shank (get stabby) On 7/30/2019 at 10:18 PM, ComicGraf said: After 400 hours in, I just recently learned from reddit, that digging in an "S" up or down saves you the need to build ladders for exploring. Also, conductive wire doesn't break if it's overloaded, it just doesn't allow more power to go through. An extension of this is the squares grid... With any of these you need to be careful where there is sand... Link to comment Share on other sites More sharing options...
Gus Smedstad Posted August 2, 2019 Share Posted August 2, 2019 When did Dupes start disliking light while sleeping? I used to add lights to bedrooms just for the decor boost. Link to comment Share on other sites More sharing options...
Sasza22 Posted August 2, 2019 Share Posted August 2, 2019 2 hours ago, Gus Smedstad said: When did Dupes start disliking light while sleeping? I used to add lights to bedrooms just for the decor boost. At the beginning of the launch preview. Lound sleepers are unaffected btw. Link to comment Share on other sites More sharing options...
Loscil2 Posted August 2, 2019 Share Posted August 2, 2019 On 7/30/2019 at 3:51 PM, ONIfreak said: And and one more. : search forum before creating topic. Most questions has already been answered by multiple people giving a lot of information We should be more like stackoverflow in this regard Link to comment Share on other sites More sharing options...
Wilson7u7 Posted August 3, 2019 Share Posted August 3, 2019 On 30/7/2019 at 11:15, bobucles said: Suponiendo un mapa de inicio fácil ... Problemas del ciclo 1: hacer baños y camas. Problemas del ciclo 5: Comience la investigación y la producción agrícola. Sigue cavando. Problemas del ciclo 10: Comience la producción de oxígeno. (los mapas fáciles tienen buena oxilita) Problemas del ciclo 50: refine un poco de metal. Explore el mapa en busca de géiseres, agua, ruinas, algas. Problemas del ciclo 100+: configure un suministro de oxígeno duradero, generalmente electrolizadores y un géiser de agua. Invierte en exosuits. Problemas del ciclo 200+: configure la gestión del calor. No construyas cosas calientes dentro de tu base, busca biomas de hielo para facilitar el enfriamiento. Nope Cycle 2: Make oxygen. Link to comment Share on other sites More sharing options...
ONIfreak Posted August 20, 2019 Share Posted August 20, 2019 Discover your map. why? : 1. all wild plants and animals will start to work when you can see them, meaning - production of egg shells, meat, growing etc. If it is hidden it is in frozen state. And you will need those eggshells, it might help open some pocket with 20000kcal of food etc. 2. Geysers does not work when not discovered. similar to point 1. geysers start to produce water, natural gas etc only when revealed 3. Planning ahead - if you know what is on your map, which geysers, materials etc, you can plan ahead and see what needs to be solved in first place. It is pointless to build kick ass algae terrarium room if you can find like 20k of algae on whole map. Maybe it is better to save chlorine from some places cause you do not have geyser - or completely opposite, you can destroy it safely or remove cause half of the map is full of it. so as soon as it is possible try to reveal as much as possible and soon you notice game will start to be much easier than before. Enjoy! Link to comment Share on other sites More sharing options...
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