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New player easy tips for launch


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Tip5: Up the priority on your starter ration box and flag it to grab all food types right-away.  Do this before you even build your latrines.   If food is sitting nearby on the ground when your dupes finish the latrines late in the first cycle, odds are dismally high that they will use the bathroom and then sit down to eat before washing hands.  Possibility for cycle 2 food poisoning.

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tip 7: build washbasins so that dupes have to wash their hands before leaving the latrine - it really helps keep germs out of the base

tip 8: germs was nerfed at some point, so dont be afraid of slimelung, it has almost no effect.

tip 9: watch out for heat - it will kill your plants.

tip 10: the sporechid is the best plant in the whole game, and have extremely high decor value.

tip 11: sporechid is spelled sporechid, not sporechild.

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tip 13: building heavi watt wires in your base is usually not a good idea, as it have a high negative decor value. heavi (name of pretty wire) wire have a lower negative decor value, smaller radius, and can be made of gold, which looks pretty - usually resulting in a much lower negative decor value, causing a lot less stress to your duplicants

tip 14 : dupe means duplicant.

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A mess hall is simple to set up and you can meet the decor requirement with a plant in a pot. You can also disable the water cooler after building it to save water, but keep the bonus. The morale bonus is really nice early on 

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Use the room overlay, rooms just need to be closed in. Door doesn't have to be closed and tiles don't need to be manufactured. Natural tiles work just fine. The latrine, bedroom and messhall bonus can help you out immediately.

 

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14 minutes ago, metallichydra said:

tip 7: build washbasins so that dupes have to wash their hands before leaving the latrine - it really helps keep germs out of the base

+1 if you build two sinks your dupes are even less likely to accidentally walk past a sink without washing their hands. I've gone 100s of cycles without any desease this way.

 

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Seal off your base early to help keep oxygen where you really need it. As CO2 becomes a problem, dig down to open up a cavern to store it temporarily.

It's ok for your dupes to hold their breath for a while, though it will eventually increase stress, and if it's for too long, they will of course die. 

Try to get away from mush bars for food as soon as possible, they make your dupes spend a lot of time running to the bathroom.

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tip: start on terra.

tip: you're going to lose colonies. Don't sweat it. If you're sweating it, there's a "sandbox" button that can get you through any resource crisis in a pinch so you don't have to start over.

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1 hour ago, Christophlette said:

Tip4: Don't build beds too close to the printing pod at cycle 1. Dupes don't like light !

To clarify, dupes do enjoy light especially when they are working. They don't like to sleep with the lights on. 

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tip 20: ignore tip 18

tip 21: avoid getting your dupes wet - they dont like that

tip 22: there's lead (refined metal) in the oil biome

tip 23: dont use this forum if you dont want to get spoiled

tip 24: the core is hot*

* unless you have the "frozen core" world trait

tip 25: some traits makes the game harder, while some makes it easier. if you are new to the game, choose terra, as it have no world traits.

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