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At lunch I tried the new ONI.  Chose Arborea  because I really wanted to see space kittens, and OH BOY they are everything I had hoped for - watching them carry a seed and go plant it somewhere is SO Cute!  However, after just a little exploration, I realized I had exactly six squares of water - any kind of water - in the starting biome.  I quickly sent dupes in all directions.  Nada.  No slime either at least within two screens of start and no geysers in that distance either.  Is this typical for the new asteroids?  Being very low water at the start or was I just unlucky?

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I played very little last night but ya I had nothing for water.  So outhouses and low research until I can find something.  Was playing with oxyferns to stabalize the no algae going on.  No water to water them though so 1/4 strength.   Loving the new challenge.

5 minutes ago, Denisetwin said:

At lunch I tried the new ONI.  Chose Arborea  because I really wanted to see space kittens, and OH BOY they are everything I had hoped for - watching them carry a seed and go plant it somewhere is SO Cute!  However, after just a little exploration, I realized I had exactly six squares of water - any kind of water - in the starting biome.  I quickly sent dupes in all directions.  Nada.  No slime either at least within two screens of start and no geysers in that distance either.  Is this typical for the new asteroids?  Being very low water at the start or was I just unlucky?

Maybe an obsidian boulder (or two) has eaten your pools.

Just now, OxCD said:

Maybe an obsidian boulder (or two) has eaten your pools.

Big circle of obsidian?  oh no - there are at least two near my start.....

Well dang - I think maybe better start over.  Haven't had to do that in a very very long time.

35 minutes ago, Oozinator said:

Please not!
Adapt to it, change your playstyle.
There is always an option to get some water..

 

I find those ugly, mainly because too big. I find those useless. And I keep thinking those should not invade the starting biome.

I would prefer neutronium rather than obisidian, really pushing you to adapt your design. And why not a tiny magma pocket inside to add colors. But how it is actually, I just don't like it.

Nevertheless, regarding the starting biome destruction, we should not stop thinking about beginners. The start has always been the hardest, especially the transition from early game to mid-game. Making water pools disapearing will increase the gap between starting difficulty and late game difficulty, or even repel beginners.

Properly tagging the difficulty of various game options is pretty important. There's nothing wrong with a hard start and limited resources, but if players can't tell which game modes are easy or hard there will be problems.

Geysers also play a huge impact on map difficulty. Amazing grabs like natural gas, cool slush and volcanoes will dramatically change a map's potential, compared to junk spawns like carbon dioxide geysers.

1 minute ago, bobucles said:

Properly tagging the difficulty of various game options is pretty important. There's nothing wrong with a hard start and limited resources, but if players can't tell which game modes are easy or hard there will be problems.

Geysers also play a huge impact on map difficulty. Amazing grabs like natural gas, cool slush and volcanoes will dramatically change a map's potential, compared to junk spawns like carbon dioxide geysers.

If they properly balanced the carbon dioxide geysers they would have amazing utility (near infinite water => pwater conversion or petroleum generation with slicksters), but i agree, for now they're complete garbage :\

Alright, time to take the bait~

2 minutes ago, Oozinator said:

Adapt to it, change your playstyle.

How+About+No.jpg

Not because we are principally against changing our playstyle, heck on the contrary, having the replay value times 9 is awesome and we don't expect every world to have everything (only one, specifically space kittens is all we need) but there is no challenge, no fun, nothing amusing being found in these huge blobs of very hard dung.

We do not even talk about removing them outright, without mercy, making compromises, that is actually what you appear to be doing.

They need to stay away from the starting templates like the lakes if they don't have anything worthwhile in them, the point is having alternatives, no arbitrary reduction. Half the size is also more than enough to make one change one's approach to exploration and building.

To begin with, does it really change anyone's playstyle? Once you got somebody to dig it, which does not take long, then you only need a little bit of time and et voila, it's gone, time was waste, nothing of value was gained.

And welp, like already said, think of the children, the newcomers who get one smashed into their face. Why not be simply evil and makthe starting location got a volcano just waiting for Liberté

27 minutes ago, Oozinator said:

Please not!
Adapt to it, change your playstyle.
There is always an option to get some water..

 

Arboria is supposed to be a fairly easy start (3 of 9), but with the lack of resources in the starting biome it's probably the hardest start of them all.  Sure, you can manage a small colony for long enough to get into the more productive biomes around it.  And that challenge would be great on the 6th+ biome.  Give the easy biomes a safe start, let the harder asteroids be the place for boulders disrupting early resources.

46 minutes ago, Denisetwin said:

At lunch I tried the new ONI.  Chose Arborea  because I really wanted to see space kittens, and OH BOY they are everything I had hoped for - watching them carry a seed and go plant it somewhere is SO Cute!  However, after just a little exploration, I realized I had exactly six squares of water - any kind of water - in the starting biome.  I quickly sent dupes in all directions.  Nada.  No slime either at least within two screens of start and no geysers in that distance either.  Is this typical for the new asteroids?  Being very low water at the start or was I just unlucky?

Oceania starts with generous clean water. Also pretty easy so far (6 Dupes, Cycle 110).

1 hour ago, Oozinator said:
1 hour ago, bobucles said:

Properly tagging the difficulty of various game options is pretty important.

I bet in no time @Rainbowdesign and/or @Nightinggale deliver some mods for easy start..

My mod can transform some of the environment into water or anything else.

Now next i could restrict it to the starting biome... The main issue is: where to i put the mod settings?

Couldn't content myself from trying testing brunch... And started Arboria, because wanted to experience new biomes. It showed quite low difficulty so I wasn't concerned. I have 250 hours in the game, what could possibly go wrong?

Well, I expected at least things like:

- algae. It's a forest. Forests leave a lot of organic matter... I guess not.

- coal. There is wood, sure, but it seems those asteroids aren't so old to become fossilized? Found coal in chlorine biome, so no so bad;

- plenty of forest patches, and all plants are very water hungry here, but... All I could find is a little puddle of water that I was afraid to use for oxygen generation because it would get diminished very quick. And of course there is no polluted water as well.

- wild food. All I could find is seeds of wormwood in buried objects, which I started planting very quickly. Using musher is a no-no due to little water.

At day 8 I've used up all stored oxygen I could find. It seems I have to start breaking water into oxygen and pollute my base with hydrogen before I can make a proper setup because map just doesn't have any backup oxygen source. Oxyferns aren't reliable at the beginning because CO2 is all over the place.

All things considered, Aroboria start is quite distressing.

That was quite a test of what I've learned. And have to say, I wasn't prepared. I didn't think "chance of survival: likely" gonna be that demanding.

52 minutes ago, avilmask said:

At day 8 I've used up all stored oxygen I could find. It seems I have to start breaking water into oxygen and pollute my base with hydrogen before I can make a proper setup because map just doesn't have any backup oxygen source. Oxyferns aren't reliable at the beginning because CO2 is all over the place.

All things considered, Aroboria start is quite distressing.

There's an abundance of rust and salt on that map, try using that to make some oxygen.

Ferns should be more than enough to get you to rust. Replanting them so they generate more o2 and putting them where the co2 pools is important. They are pretty water efficient, more so than electrolyzers.

Muckroot or equivalent in the forest would definitely be nice for a buffer before setting up mealwood (maybe buried mushrooms?). Although in my seed there was a lot of wild mealwood around to harvest and replant.

6 hours ago, oosyrag said:

Ferns should be more than enough to get you to rust. Replanting them so they generate more o2 and putting them where the co2 pools is important. They are pretty water efficient, more so than electrolyzers.

Muckroot or equivalent in the forest would definitely be nice for a buffer before setting up mealwood (maybe buried mushrooms?). Although in my seed there was a lot of wild mealwood around to harvest and replant.

Yep, that's what I started to do later on. Started reorganizing the base to start collecting CO2 all in one place. Usually it's my water pool, but in that current situation It wasn't enough space for plants (it was so tiny!).

Wasn't lucky with salt. Started aggressively digging to the sides, but all I got is some plants that don't even grow because of wrong atmosphere, while having a lot of rust around. I guess, not very convenient seed.

11 hours ago, avilmask said:

Couldn't content myself from trying testing brunch... And started Arboria, because wanted to experience new biomes. It showed quite low difficulty so I wasn't concerned. I have 250 hours in the game, what could possibly go wrong?

Well, I expected at least things like:

- algae. It's a forest. Forests leave a lot of organic matter... I guess not.

- coal. There is wood, sure, but it seems those asteroids aren't so old to become fossilized? Found coal in chlorine biome, so no so bad;

- plenty of forest patches, and all plants are very water hungry here, but... All I could find is a little puddle of water that I was afraid to use for oxygen generation because it would get diminished very quick. And of course there is no polluted water as well.

- wild food. All I could find is seeds of wormwood in buried objects, which I started planting very quickly. Using musher is a no-no due to little water.

At day 8 I've used up all stored oxygen I could find. It seems I have to start breaking water into oxygen and pollute my base with hydrogen before I can make a proper setup because map just doesn't have any backup oxygen source. Oxyferns aren't reliable at the beginning because CO2 is all over the place.

All things considered, Aroboria start is quite distressing.

That was quite a test of what I've learned. And have to say, I wasn't prepared. I didn't think "chance of survival: likely" gonna be that demanding.

I'm playing it now.. and its a challenge. I'm on cycle 17 and I'm doing OK. I had to rush to get the rust deoxidizer up (and find rust and salt to fuel it) but now that I've got one going, things are looking up.  Mealwood is keeping my dupes fed (barely), but.. I can now start focusing on something other than simply surviving.  Its definitely one of the more challenging starts for sure.  At least the volcano map lets you get a good foothold before all hell breaks loose.

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