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About Kerd

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    Junior Member
  1. I wonder if some of this could be solved by putting a difficulty slider on the asteroid, more than just survival/no sweat, increasing the disease/hunger/morale/stress options from 1-5. Default has the dupes working 16 hour days, living on half rations, and demanding no amusement/cleanliness for 100+ cycles without a downside. That would make a management sim far easier!
  2. Both the CO2 and Chlorine can be considered waste products early game. Put a Carbon skimmer and saltvine plant at the bottom of the base to simply delete any stray gas that gets into your base. I usually don't end up with enough hydrogen to be concerned about unless I'm on Rime and using open electrolyzers, in which case I'll just collection point at the top of my base and pump hydrogen into a generator with sensors.
  3. Maybe I'm just being dense, but how do you get dupes to use the parks?
  4. [Game Update] - 348980

    Leave the office and go home. This is what a testing branch is for, no reason to pull extended overtime when things are working how they should!
  5. [Game Update] - 348892

    Still crashing as I'm completing my bathroom loop. SimDLL_CRASH_preview_348980_20190704-20.20.41.dmp The Starving Beyond Cycle 17.sav
  6. [Game Update] - 347269

    Mush Bars can be used to buy time to uncover enough seeds.
  7. [Game Update] - 347269

    Nice, those were my two big issues with the new worldgen!