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About avilmask

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  1. I agree on that. Or there should be a popup about new discovered recipe for a certain station when you find a new resource. I also would prefer if "discovering a resource" didn't require digging it up. For critters, both eggs and cubs should be discovered the moment you find one of grown ups.
  2. Ah, this reminded me of old RoG alpha days. First time playing Webber. He wasn't immune to queen's monster aura yet, so I had to stay away to not get insane.
  3. I confirm what @Lilalaunekuh said. I get freezes consistently. Seems like in my case it's dupe dependent. One time, when freeze usually happens, I've sent all my dupes to the base, and game didn't freeze. But did again the next cycle. Can't play for now
  4. Or one of 30k km raw ore asteroids could be moved to 10k km, so you could send rockets fully packed for cargo.Or meteorites could drop raw (and varied) ore instead of refined.
  5. That's a lot of garbage after meteor shower now Suddenly, now I need to rebuild all my surface infrastructure to withstand 500+ temperatures. upd. new copy tool is amazing!
  6. That kind of traps isn't a challenge for "elites", like at all. There is nothing challenging in not touching any chests when you see them. It's exactly a trap for newbies, and it works perfectly fine.
  7. No, they not. When you have a temperature from illness, in order to protect organs (and brain) from heat damage, you don't need to drink more, you need cold bedclothes and ice (and drugs to help body regulate temperature). With sun is the same. Without special clothes you will pass out BEFORE dehydration (due to inner overheat). You will pass out from dehydration if you already have protective clothes (i.e. how people deal with overheating in desert). Sorry for my slow reaction :]
  8. Erm, what about sun burns and sun strikes? It's most basic stuff that can happen to you. More complicated issues connected to the body inner pressure. Is common for people to faint from high pressure. In DS, damage dealt by overheating just simplified.
  9. now THAT'S a profile picture

  10. Well, back in DS all world was made around the player, and was alive only around him. In DST, looks like world was made the same way. You will not see a random stale seeds around the world. It's because birds spawn only near players. As well as not revealed by any player spider eggs doesn't grow. So there shouldn't be more issues with fire than in single player RoG.
  11. That's exactly what I pointed out, tanking damage! Maybe Abigail is useful vs little things, but when there is a big thing, she is just an anchor.
  12. Wabber don't even need to kill spiders himself, they just kill each other by their own. And Wigfrid regenerates HP when killing enemies. That's cooler than ability to not get hit when dealing with small hordes. As far as you don't aggro a whole egg with it's soldiers, she just get a free health. And in RoG Wendi'll become less powerful. When Wolfgang was able to kill some giants just tanking them 1 v 1, for her all giants are pain in the back. She is already quite frail :/
  13. About balance thingy. You're right that Abigail is extremely strong in experienced hands. And as more you play her as more you understand, how her passive resistance to darkness is powerful too. But you're missing that she is really bad versus big monsters, and big monsters are actual main threat in DS, because you have a load of ways to deal with hordes of little monsters, but very little with big ones. It especially noticeable in RoG (I hope it will hit DST someday) with it's almost guaranteed giants every season. And losing Abigail after every visit to the swamp or beeffalo hunt it's just ridiculous (i.e vulnerability for next 3 days + guaranteed -50 sanity).