Denisetwin Posted June 28, 2019 Share Posted June 28, 2019 At lunch I tried the new ONI. Chose Arborea because I really wanted to see space kittens, and OH BOY they are everything I had hoped for - watching them carry a seed and go plant it somewhere is SO Cute! However, after just a little exploration, I realized I had exactly six squares of water - any kind of water - in the starting biome. I quickly sent dupes in all directions. Nada. No slime either at least within two screens of start and no geysers in that distance either. Is this typical for the new asteroids? Being very low water at the start or was I just unlucky? Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/ Share on other sites More sharing options...
hypoeffort Posted June 28, 2019 Share Posted June 28, 2019 I played very little last night but ya I had nothing for water. So outhouses and low research until I can find something. Was playing with oxyferns to stabalize the no algae going on. No water to water them though so 1/4 strength. Loving the new challenge. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215817 Share on other sites More sharing options...
OxCD Posted June 28, 2019 Share Posted June 28, 2019 5 minutes ago, Denisetwin said: At lunch I tried the new ONI. Chose Arborea because I really wanted to see space kittens, and OH BOY they are everything I had hoped for - watching them carry a seed and go plant it somewhere is SO Cute! However, after just a little exploration, I realized I had exactly six squares of water - any kind of water - in the starting biome. I quickly sent dupes in all directions. Nada. No slime either at least within two screens of start and no geysers in that distance either. Is this typical for the new asteroids? Being very low water at the start or was I just unlucky? Maybe an obsidian boulder (or two) has eaten your pools. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215818 Share on other sites More sharing options...
Promethien Posted June 28, 2019 Share Posted June 28, 2019 My experience has been arboreal has about the same starting water as the copper biome. Did you have obsidian boulders in your start? Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215819 Share on other sites More sharing options...
Denisetwin Posted June 28, 2019 Author Share Posted June 28, 2019 Just now, OxCD said: Maybe an obsidian boulder (or two) has eaten your pools. Big circle of obsidian? oh no - there are at least two near my start..... Well dang - I think maybe better start over. Haven't had to do that in a very very long time. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215820 Share on other sites More sharing options...
OxCD Posted June 28, 2019 Share Posted June 28, 2019 Yup, so that's it. Better wait for ajustement from Klei regarding those invasive boulders. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215823 Share on other sites More sharing options...
Oozinator Posted June 28, 2019 Share Posted June 28, 2019 Just now, OxCD said: ajustement from Klei regarding those invasive boulders. Please not! Adapt to it, change your playstyle. There is always an option to get some water.. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215825 Share on other sites More sharing options...
OxCD Posted June 28, 2019 Share Posted June 28, 2019 35 minutes ago, Oozinator said: Please not! Adapt to it, change your playstyle. There is always an option to get some water.. I find those ugly, mainly because too big. I find those useless. And I keep thinking those should not invade the starting biome. I would prefer neutronium rather than obisidian, really pushing you to adapt your design. And why not a tiny magma pocket inside to add colors. But how it is actually, I just don't like it. Nevertheless, regarding the starting biome destruction, we should not stop thinking about beginners. The start has always been the hardest, especially the transition from early game to mid-game. Making water pools disapearing will increase the gap between starting difficulty and late game difficulty, or even repel beginners. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215829 Share on other sites More sharing options...
bobucles Posted June 28, 2019 Share Posted June 28, 2019 Properly tagging the difficulty of various game options is pretty important. There's nothing wrong with a hard start and limited resources, but if players can't tell which game modes are easy or hard there will be problems. Geysers also play a huge impact on map difficulty. Amazing grabs like natural gas, cool slush and volcanoes will dramatically change a map's potential, compared to junk spawns like carbon dioxide geysers. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215832 Share on other sites More sharing options...
Oozinator Posted June 28, 2019 Share Posted June 28, 2019 Just now, OxCD said: . And why not a tiny magma pocket inside to add colors. I opened one pocket inside Obsidian, thought it would be two tiles full of Hydrogen, but was liquid phosphorite.. *zosch* ^^ Ruun biatches run.. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215833 Share on other sites More sharing options...
Kangaax Posted June 28, 2019 Share Posted June 28, 2019 1 minute ago, bobucles said: Properly tagging the difficulty of various game options is pretty important. There's nothing wrong with a hard start and limited resources, but if players can't tell which game modes are easy or hard there will be problems. Geysers also play a huge impact on map difficulty. Amazing grabs like natural gas, cool slush and volcanoes will dramatically change a map's potential, compared to junk spawns like carbon dioxide geysers. If they properly balanced the carbon dioxide geysers they would have amazing utility (near infinite water => pwater conversion or petroleum generation with slicksters), but i agree, for now they're complete garbage :\ Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215834 Share on other sites More sharing options...
Oozinator Posted June 28, 2019 Share Posted June 28, 2019 Just now, bobucles said: Properly tagging the difficulty of various game options is pretty important. I bet in no time @Rainbowdesign and/or @Nightinggale deliver some mods for easy start.. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215836 Share on other sites More sharing options...
SakuraKoi Posted June 28, 2019 Share Posted June 28, 2019 Alright, time to take the bait~ 2 minutes ago, Oozinator said: Adapt to it, change your playstyle. Not because we are principally against changing our playstyle, heck on the contrary, having the replay value times 9 is awesome and we don't expect every world to have everything (only one, specifically space kittens is all we need) but there is no challenge, no fun, nothing amusing being found in these huge blobs of very hard dung. We do not even talk about removing them outright, without mercy, making compromises, that is actually what you appear to be doing. They need to stay away from the starting templates like the lakes if they don't have anything worthwhile in them, the point is having alternatives, no arbitrary reduction. Half the size is also more than enough to make one change one's approach to exploration and building. To begin with, does it really change anyone's playstyle? Once you got somebody to dig it, which does not take long, then you only need a little bit of time and et voila, it's gone, time was waste, nothing of value was gained. And welp, like already said, think of the children, the newcomers who get one smashed into their face. Why not be simply evil and makthe starting location got a volcano just waiting for Liberté. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215838 Share on other sites More sharing options...
Kerd Posted June 28, 2019 Share Posted June 28, 2019 27 minutes ago, Oozinator said: Please not! Adapt to it, change your playstyle. There is always an option to get some water.. Arboria is supposed to be a fairly easy start (3 of 9), but with the lack of resources in the starting biome it's probably the hardest start of them all. Sure, you can manage a small colony for long enough to get into the more productive biomes around it. And that challenge would be great on the 6th+ biome. Give the easy biomes a safe start, let the harder asteroids be the place for boulders disrupting early resources. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215849 Share on other sites More sharing options...
Gurgel Posted June 28, 2019 Share Posted June 28, 2019 46 minutes ago, Denisetwin said: At lunch I tried the new ONI. Chose Arborea because I really wanted to see space kittens, and OH BOY they are everything I had hoped for - watching them carry a seed and go plant it somewhere is SO Cute! However, after just a little exploration, I realized I had exactly six squares of water - any kind of water - in the starting biome. I quickly sent dupes in all directions. Nada. No slime either at least within two screens of start and no geysers in that distance either. Is this typical for the new asteroids? Being very low water at the start or was I just unlucky? Oceania starts with generous clean water. Also pretty easy so far (6 Dupes, Cycle 110). Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215851 Share on other sites More sharing options...
Rainbowdesign Posted June 28, 2019 Share Posted June 28, 2019 1 hour ago, Oozinator said: 1 hour ago, bobucles said: Properly tagging the difficulty of various game options is pretty important. I bet in no time @Rainbowdesign and/or @Nightinggale deliver some mods for easy start.. My mod can transform some of the environment into water or anything else. Now next i could restrict it to the starting biome... The main issue is: where to i put the mod settings? Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1215888 Share on other sites More sharing options...
avilmask Posted July 1, 2019 Share Posted July 1, 2019 Couldn't content myself from trying testing brunch... And started Arboria, because wanted to experience new biomes. It showed quite low difficulty so I wasn't concerned. I have 250 hours in the game, what could possibly go wrong? Well, I expected at least things like: - algae. It's a forest. Forests leave a lot of organic matter... I guess not. - coal. There is wood, sure, but it seems those asteroids aren't so old to become fossilized? Found coal in chlorine biome, so no so bad; - plenty of forest patches, and all plants are very water hungry here, but... All I could find is a little puddle of water that I was afraid to use for oxygen generation because it would get diminished very quick. And of course there is no polluted water as well. - wild food. All I could find is seeds of wormwood in buried objects, which I started planting very quickly. Using musher is a no-no due to little water. At day 8 I've used up all stored oxygen I could find. It seems I have to start breaking water into oxygen and pollute my base with hydrogen before I can make a proper setup because map just doesn't have any backup oxygen source. Oxyferns aren't reliable at the beginning because CO2 is all over the place. All things considered, Aroboria start is quite distressing. That was quite a test of what I've learned. And have to say, I wasn't prepared. I didn't think "chance of survival: likely" gonna be that demanding. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217556 Share on other sites More sharing options...
Nitroturtle Posted July 1, 2019 Share Posted July 1, 2019 52 minutes ago, avilmask said: At day 8 I've used up all stored oxygen I could find. It seems I have to start breaking water into oxygen and pollute my base with hydrogen before I can make a proper setup because map just doesn't have any backup oxygen source. Oxyferns aren't reliable at the beginning because CO2 is all over the place. All things considered, Aroboria start is quite distressing. There's an abundance of rust and salt on that map, try using that to make some oxygen. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217595 Share on other sites More sharing options...
oosyrag Posted July 1, 2019 Share Posted July 1, 2019 Ferns should be more than enough to get you to rust. Replanting them so they generate more o2 and putting them where the co2 pools is important. They are pretty water efficient, more so than electrolyzers. Muckroot or equivalent in the forest would definitely be nice for a buffer before setting up mealwood (maybe buried mushrooms?). Although in my seed there was a lot of wild mealwood around to harvest and replant. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217597 Share on other sites More sharing options...
Xuhybrid Posted July 1, 2019 Share Posted July 1, 2019 If anything, the survival chance is pretty inaccurate. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217605 Share on other sites More sharing options...
avilmask Posted July 2, 2019 Share Posted July 2, 2019 6 hours ago, oosyrag said: Ferns should be more than enough to get you to rust. Replanting them so they generate more o2 and putting them where the co2 pools is important. They are pretty water efficient, more so than electrolyzers. Muckroot or equivalent in the forest would definitely be nice for a buffer before setting up mealwood (maybe buried mushrooms?). Although in my seed there was a lot of wild mealwood around to harvest and replant. Yep, that's what I started to do later on. Started reorganizing the base to start collecting CO2 all in one place. Usually it's my water pool, but in that current situation It wasn't enough space for plants (it was so tiny!). Wasn't lucky with salt. Started aggressively digging to the sides, but all I got is some plants that don't even grow because of wrong atmosphere, while having a lot of rust around. I guess, not very convenient seed. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217807 Share on other sites More sharing options...
Maxposting Posted July 2, 2019 Share Posted July 2, 2019 This is why i choose an undercrust sea, geodes and mettalic and no boulder traits for my asteroid Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217857 Share on other sites More sharing options...
Glassyfo Posted July 2, 2019 Share Posted July 2, 2019 On 6/28/2019 at 4:00 PM, OxCD said: And I keep thinking those should not invade the starting biome. I coulda sworn they fixed that in the recent patch. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217871 Share on other sites More sharing options...
OxCD Posted July 2, 2019 Share Posted July 2, 2019 1 minute ago, bleeter6 said: I coulda sworn they fixed that in the recent patch. Yep it has been fixed. And if you compare both dates, my post was earlier than the patch . Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217872 Share on other sites More sharing options...
KittenIsAGeek Posted July 2, 2019 Share Posted July 2, 2019 11 hours ago, avilmask said: Couldn't content myself from trying testing brunch... And started Arboria, because wanted to experience new biomes. It showed quite low difficulty so I wasn't concerned. I have 250 hours in the game, what could possibly go wrong? Well, I expected at least things like: - algae. It's a forest. Forests leave a lot of organic matter... I guess not. - coal. There is wood, sure, but it seems those asteroids aren't so old to become fossilized? Found coal in chlorine biome, so no so bad; - plenty of forest patches, and all plants are very water hungry here, but... All I could find is a little puddle of water that I was afraid to use for oxygen generation because it would get diminished very quick. And of course there is no polluted water as well. - wild food. All I could find is seeds of wormwood in buried objects, which I started planting very quickly. Using musher is a no-no due to little water. At day 8 I've used up all stored oxygen I could find. It seems I have to start breaking water into oxygen and pollute my base with hydrogen before I can make a proper setup because map just doesn't have any backup oxygen source. Oxyferns aren't reliable at the beginning because CO2 is all over the place. All things considered, Aroboria start is quite distressing. That was quite a test of what I've learned. And have to say, I wasn't prepared. I didn't think "chance of survival: likely" gonna be that demanding. I'm playing it now.. and its a challenge. I'm on cycle 17 and I'm doing OK. I had to rush to get the rust deoxidizer up (and find rust and salt to fuel it) but now that I've got one going, things are looking up. Mealwood is keeping my dupes fed (barely), but.. I can now start focusing on something other than simply surviving. Its definitely one of the more challenging starts for sure. At least the volcano map lets you get a good foothold before all hell breaks loose. Link to comment https://forums.kleientertainment.com/forums/topic/108067-starting-water/#findComment-1217884 Share on other sites More sharing options...
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