Gracefulmuse Posted June 27, 2019 Share Posted June 27, 2019 2 minutes ago, selereth said: Would someone be able to kindly tease us with some screenshots of the new content? Stuck at work for the next couple of hours so I won't be able to play until later this evening, the wait is painful! 9 minutes ago, camelot said: Give me a bit and I will Link to comment Share on other sites More sharing options...
Moonshade Posted June 27, 2019 Share Posted June 27, 2019 i'm unable to start a new game, it crashes when i have choosen my duplicants and then embark, safe file is created but upon load it crashes guess i'll wait Link to comment Share on other sites More sharing options...
mathmanican Posted June 27, 2019 Share Posted June 27, 2019 (edited) Much Love. Thanks a ton guys. Fix gaps when dragging to build a long row of tiles, wire, pipes. Fix dupes getting stuck rapidly switching between destinations when trying to recover breath. Edited June 27, 2019 by mathmanican 2 Link to comment Share on other sites More sharing options...
Gurgel Posted June 27, 2019 Share Posted June 27, 2019 Some first impressions for those unfortunate enough to have to work at the moment: 5 1 Link to comment Share on other sites More sharing options...
goboking Posted June 27, 2019 Share Posted June 27, 2019 If these large, solid sections of obsidian are meant to be "boulders", then I'm not at all a fan. If they're not, then your worldgen is bugged as all get out. Link to comment Share on other sites More sharing options...
LeftyRighty Posted June 27, 2019 Share Posted June 27, 2019 (edited) for those who can't get on just yet (no particular order): map mutators under the map serial dupe type selector for rerolls pips: yes, space kittehs!!! arbor trees: harvested for lumber (no entry yet) oxy fern: airborne critter bait appears to be replace lure, captures one flyer (solid salt, and a salt water geyser too) (I think thats a bug... the water lettuce plant "drowning" lolololol ) they need to be in 1 tile of water obsidian "geode boulder" subterranean salt water sea rust biome Edited June 27, 2019 by LeftyRighty 6 6 Link to comment Share on other sites More sharing options...
Gracefulmuse Posted June 27, 2019 Share Posted June 27, 2019 (edited) To keep this thread from getting derailed or flooded, I made a new topic for screenshots. Edited June 27, 2019 by Gracefulmuse 3 Link to comment Share on other sites More sharing options...
goboking Posted June 27, 2019 Share Posted June 27, 2019 4 minutes ago, LeftyRighty said: yes, space kittehs!!! You say that now, but wait 'till they're scratching up your comfy beds and coughing up hairballs onto your carpet tiles. 1 Link to comment Share on other sites More sharing options...
Gurgel Posted June 27, 2019 Share Posted June 27, 2019 4 minutes ago, goboking said: If these large, solid sections of obsidian are meant to be "boulders", then I'm not at all a fan. If they're not, then your worldgen is bugged as all get out. I think you can generate a world without them by re-rolling until there are no "boulders" in the description. 2 1 Link to comment Share on other sites More sharing options...
rafker Posted June 27, 2019 Share Posted June 27, 2019 So many new things!!! Love it I actually like they added some light functionality to the game, now its more convenient to build lamps Link to comment Share on other sites More sharing options...
goboking Posted June 27, 2019 Share Posted June 27, 2019 1 minute ago, Gurgel said: I think you can generate a world without them by re-rolling until there are no "boulders" in the description. I hope you're right. Link to comment Share on other sites More sharing options...
Gracefulmuse Posted June 27, 2019 Share Posted June 27, 2019 Hmm. There is an option in the settings for: "Timelapse Resolution" Do you guys think there is going to be a timelapse feature soon? For those saying their waterweed is drowning, I could be wrong, but it seems to only drown when the water pressure gets to high. Link to comment Share on other sites More sharing options...
goboking Posted June 27, 2019 Share Posted June 27, 2019 50 minutes ago, Ipsquiggle said: New Game Options screen New foods Spicy Tofu Sushi Improve food with Table Salt There's also a Mushroom Wrap (requires mushroom and lettuce) for with Good Quality (+3). Thanks for giving us a higher-end food using mushrooms. 1 1 Link to comment Share on other sites More sharing options...
chemie Posted June 27, 2019 Share Posted June 27, 2019 the light causing poor sleep means shine bugs will have to be banished from main base which is sad face change. 2 Link to comment Share on other sites More sharing options...
LeftyRighty Posted June 27, 2019 Share Posted June 27, 2019 (edited) "pacu fillet" got split off from "meat" so there is now "sushi" recipes from pacu meat and salt water lettuce (all water resources), mushrooms + lettuce makes a +3 so you can keep the mushroom farm going a little... nosh beans and pincha make tofu (+5) Edited June 27, 2019 by LeftyRighty 1 Link to comment Share on other sites More sharing options...
rafker Posted June 27, 2019 Share Posted June 27, 2019 Oh boy, no Algae around the base I wonder if new plants can keep up Link to comment Share on other sites More sharing options...
LeftyRighty Posted June 27, 2019 Share Posted June 27, 2019 (edited) oooo there is "brine" and "salt water"... different concentrations (different state change temps ) edit: haven't seen brine in the "wild" yet, even on the ocean map, but the printer just offered some brine as a care package Edited June 27, 2019 by LeftyRighty Link to comment Share on other sites More sharing options...
Gracefulmuse Posted June 27, 2019 Share Posted June 27, 2019 3 minutes ago, rafker said: Oh boy, no Algae around the base I wonder if new plants can keep up For the sake of oxygen, rust can be converted into TONS of oxygen. Link to comment Share on other sites More sharing options...
bmilohill Posted June 27, 2019 Share Posted June 27, 2019 Insulate the Pitcher Pump's storage to prevent the elements from incorrectly cooling or heating the area around the pump. Ice Maker now deletes 20% of the heat from water instead of almost all of it. Conveyor loaders will dispense items in a round-robin manner, to ensure they dispense all materials they contain and not just the first one. Fix egg incubator always resetting to continuous on load. Fabrication building order queuing has been overhauled, they should no longer become stuck or stop processing orders. Mechanized Airlocks no longer complain about being flooded when open underwater. Fix gaps when dragging to build a long row of tiles, wire, pipes. Fix hats not displaying when using the Sick Bay. Add Super Hard Dig Skill to mine Diamond and Obsidian. Egg Cracker operation and fetch are now cooking chores. Add compound and medical supply chore types in the care prioritization category. Allergies cause less stress. Fix Building lists not scrolling correctly. Fabrication buildings should grant the correct experience type. Did they literally fix everything? I think ghost pipes are the only thing missed? 1 Link to comment Share on other sites More sharing options...
Ellilea Posted June 27, 2019 Share Posted June 27, 2019 I confirm the "Colony Summaries" crash. Instant black hole to the face. Link to comment Share on other sites More sharing options...
FiannaTiger Posted June 27, 2019 Share Posted June 27, 2019 Oxyfern - well I guess we have a few ways of getting natural O2 from CO2. Now I bet we might have to pump the CO2 into the room with it since it won't be at the bottom of our areas! Link to comment Share on other sites More sharing options...
paoweeotter Posted June 27, 2019 Share Posted June 27, 2019 Wow just wow! I love the new changes! Link to comment Share on other sites More sharing options...
Gurgel Posted June 27, 2019 Share Posted June 27, 2019 (edited) 1 minute ago, paoweeotter said: Wow just wow! I love the new changes! Same here. I think Klei did really good. The new world-gen should give a lot of replayability. Edited June 27, 2019 by Gurgel 1 Link to comment Share on other sites More sharing options...
Nickerooni Posted June 27, 2019 Share Posted June 27, 2019 12 minutes ago, bmilohill said: Did they literally fix everything? I think ghost pipes are the only thing missed? I didn’t see mention of making cooking skill being increased by cooking. That was high up in the list of, “minor irritation that will certainly be fixed”. But, it might just not be listed. Link to comment Share on other sites More sharing options...
paoweeotter Posted June 27, 2019 Share Posted June 27, 2019 (edited) 4 minutes ago, Gurgel said: Same here. I think Klei did really good. The new world-gen should give a lot of replayability. I haven't played in a while.. around 800 hours in this game already and it's not even launch yet lol. And now we have all these new things to play around with. So stoked. Edited June 27, 2019 by paoweeotter Link to comment Share on other sites More sharing options...
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