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About Moonshade

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  1. similar issue though i generated the following seed 3 times and 2 out of 3 times i didn't have any gold or aluminium volcanoes. Seed: SWMP-C-2114332057-0 edit: nvm debug tools are wonkey. they hide the volcano's? or not visible when dupes arent't nearby? either way somewhat confusing when checking things out when you sometimes see them and sometimes not. most likely to do with debug tools not closing properly upon exiting to main menu while they are turned on.
  2. game crashes when i load i create a new world, and them embark *crash* load any safe i currently have *crash* (including old MK2 worlds) couldn't find any crash reports in the mentioned directories. edit: maybe this screen shot helps
  3. i'm unable to start a new game, it crashes when i have choosen my duplicants and then embark, safe file is created but upon load it crashes guess i'll wait
  4. AI of dupes is stupid/funny but this is the bug section what you’re commenting about is more feedback about your current thoughts of the AI. the prio menu has an option that specifically is there to help prioritize better for bigger colonies you might want to enable that in big bases? It’s in the top right corner of said menu. Though i doubt it will help with the food issue.
  5. Bath time is for shower and toilets Ahh downtime is also if +40% so I wonder what the problem is.... if they really only go at 100% it’s a bug and has nothing to do with rng whatsoever.... well Took a look at your safe and they went to the toilet as they should. But since you had quite a few mods enabled maybe that’s the cause of it?
  6. Use a bathroom schedule before down time? They will go to the bathroom then if they have over 40% bladder.
  7. Same issue with bedroom “room” i think it’s text issue that needs to be adjusted to: ”at least 1 cot” ”at least 1 comfy bed” since how it is now is somewhat confusing. Or maybe the bedroom really is intended for single and barracks for multiple. whatever the case they are inconsistent with text and effect
  8. I loaded a save and my sandstone tiles turned to regular diggable sandstone. added the safe file Luna's Meatball.sav Luna's Meatball Cycle 35.sav
  9. well the right side values shows available material. if you hover over it, it shows how much you really got and how is much is allocated but it still ain't correct.
  10. would've been nice if the screens were in english but.try opening port 10998 to 11000 to open port 10999
  11. it's not that CO2 is heavier. the movement for gasses and liquids are done in a first order system kind of way. water > pushes the CO2, and fails cause the CO2 can't go anywhere water doesn't push the CO2 and thus pushes the O2 in a chain reaction it only exerts a force on the CO2 CO2 > doesnt push up cause it's fine where it is. CO2 can't exert enough force to displace the O2 so it stays on the spot. if the water is already there the CO2 won't push the water away. (with the exception when a dupe walks by and releases it's CO2 content.) bassically it's ONI physics I don't think anything will be done about this.
  12. problem with the automation of the power shutoff sometimes start with a new build but also when I load the game the issue is also present even though it had been working fine for over a 100 cycles. the game was unpaused and already running a full cycle. it really is starting to bug me
  13. well livable range is a bit weird -50 to 25 while the comfort range is -20 to 5 the chances of a wild pacu to lay an gulp fish egg and that one being somewhere it survives is pretty close to 0 so i guess you're right guess near 0 poluted water is there favourite place to be. though it doesn't exist naturally unless by some of chance some small poluted lake with a pacu spawns on top of an ice biome and no abyssalite present XD now i wonder if they'd stay alive in liquid chlorine might try that out for fun XD water is a resource i use alot but this way i could keep more fishes maybe?