Moonshade

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About Moonshade

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  1. maybe it would help if the game starts a new colony the same way it loads one. either both start while running.(I wouldn't recommand that) or both ways start paused. then one learns about the pause function in the first run and is likely to look for one too. someone who never played games before will think it's rather strange that the game doesn't respond the same way upon load and "start new colony"
  2. when a rover is landing on a planet, (between deployment and and ejecting the rover on the surface.) if you save/load during this time the rover lander disappears. edit: added a save which has a rocked ready to deploy a rover lander in orbit.sav
  3. did, and thanks, all is working again
  4. after updating today the server i host wont start anymore. logs: [00:00:00]: PersistRootStorage is now /home/dst/.klei//dst/world1/overworld/ [00:00:00]: Starting Up [00:00:00]: Version: 493438 [00:00:00]: Current time: Thu Jan 27 20:12:28 2022 [00:00:00]: System Name: Linux [00:00:00]: Host Name: Luna [00:00:00]: Release(Kernel) Version: 5.13.0-27-generic [00:00:00]: Kernel Build Timestamp: #29~20.04.1-Ubuntu SMP Fri Jan 14 00:32:30 UTC 2022 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 493438 LINUX [00:00:00]: Build Date: 7644 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -conf_dir dst -cluster world1 -shard overworld [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4131633984) [00:00:00]: Error, failed to change working directory to ../data [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip skipped. [00:00:00]: Mounting file system databundles/shaders.zip skipped. [00:00:00]: Mounting file system databundles/fonts.zip skipped. [00:00:00]: Mounting file system databundles/anim_dynamic.zip skipped. [00:00:00]: Mounting file system databundles/bigportraits.zip skipped. [00:00:00]: Mounting file system databundles/images.zip skipped. [00:00:00]: Mounting file system databundles/scripts.zip skipped. [00:00:00]: [Steam] SteamGameServer_Init(11000, 12346) [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize RecordSteamInterfaceCreation (PID 63584): SteamGameServer014 / RecordSteamInterfaceCreation (PID 63584): SteamUtils010 / Setting breakpad minidump AppID = 322330 [00:00:01]: [Steam] SteamGameServer_Init success RecordSteamInterfaceCreation (PID 63584): SteamGameServer014 / RecordSteamInterfaceCreation (PID 63584): STEAMUGC_INTERFACE_VERSION016 / Missing interface adapter for STEAMUGC_INTERFACE_VERSION016 Segmentation fault (core dumped)
  5. hello, @Zillvr this still seems to be an issue. I'm the one hosting the server the OP got the logs from, today i got another player with the same issue. the servers i run have no mods installed or ever had, so server side mods shouldn't be an issue. I'm not expecting a server side issue since most players have no problems, but anything I can help with?
  6. when a dupe has a navigation directive point passed an atmos suit docking. remove the suits from all docks and it will try to keep putting on the atmos suit even though there is none available. can't redirect the dupe with move either wont sleep, eat or goto the bathroom either. they won't even pee they will die there unless you either, deconstruct the tile they stand on, disable checkpoint, deconstruct checkpoint. or restart the game. since it's a navigational issue i assume the same will happen with the jetpacks and masks. haven't checked that out though
  7. similar issue though i generated the following seed 3 times and 2 out of 3 times i didn't have any gold or aluminium volcanoes. Seed: SWMP-C-2114332057-0 edit: nvm debug tools are wonkey. they hide the volcano's? or not visible when dupes arent't nearby? either way somewhat confusing when checking things out when you sometimes see them and sometimes not. most likely to do with debug tools not closing properly upon exiting to main menu while they are turned on.
  8. game crashes when i load i create a new world, and them embark *crash* load any safe i currently have *crash* (including old MK2 worlds) couldn't find any crash reports in the mentioned directories. edit: maybe this screen shot helps
  9. i'm unable to start a new game, it crashes when i have choosen my duplicants and then embark, safe file is created but upon load it crashes guess i'll wait
  10. AI of dupes is stupid/funny but this is the bug section what you’re commenting about is more feedback about your current thoughts of the AI. the prio menu has an option that specifically is there to help prioritize better for bigger colonies you might want to enable that in big bases? It’s in the top right corner of said menu. Though i doubt it will help with the food issue.
  11. Bath time is for shower and toilets Ahh downtime is also if +40% so I wonder what the problem is.... if they really only go at 100% it’s a bug and has nothing to do with rng whatsoever.... well Took a look at your safe and they went to the toilet as they should. But since you had quite a few mods enabled maybe that’s the cause of it?
  12. Use a bathroom schedule before down time? They will go to the bathroom then if they have over 40% bladder.
  13. Same issue with bedroom “room” i think it’s text issue that needs to be adjusted to: ”at least 1 cot” ”at least 1 comfy bed” since how it is now is somewhat confusing. Or maybe the bedroom really is intended for single and barracks for multiple. whatever the case they are inconsistent with text and effect
  14. I loaded a save and my sandstone tiles turned to regular diggable sandstone. added the safe file Luna's Meatball.sav Luna's Meatball Cycle 35.sav
  15. well the right side values shows available material. if you hover over it, it shows how much you really got and how is much is allocated but it still ain't correct.