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About Ellilea

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  1. :O I had no idea there's a difference between AMD FPS and Intel FPS. What the heck Now I feel even dumber. Do you think Intel's Comet Lake might be a proper competition to Ryzen's? Or will they be the same-old same-old? I've heard Intel is better with single-threaded games but I've no idea if it's true or not. No clue whether it's worth to wait for those benchmarks or if they stand no chance to dethrone Ryzens for now. The only releases that interest me are in the next, say, 2 months, so Ryzen 4000 coming out in October (if even) is way too long to wait for.
  2. Hey. So it's finally time. I am getting ready to upgrade my PC and I might be able to play ONI all the way to space without having 15 FPS at 8 dupe colony :P But I'm a little torn when it comes to CPU. I'm thinking either AMD Ryzen 5 3600 or Ryzen 7 3700x. On the benchmarks the difference isn't that huge, but I failed to find a "ONI but you have a lot of dupes and 2039479756 pipes" benchmark. Or a "ANNO 1800 but you have all sectors opened and 298436932 trade routes active" one. My current setup can run ONI at 60fps too. For the first few cycles. So I come here for the wisdom of the crowd, if you guys have some actual data/experience with these CPUs. How much difference would the better one make? Is it worth it? Is there some specific RAM memory/motherboard I should be looking at or are the general recommendations fine? Thank you!
  3. I, too, got the achievement bum-rushing some random bioscan door on a brand new colony (cycle 2). So it seems to be a problem with older colonies, not the achievement itself.
  4. They will flop to the nearest water, too. So you don't have to have water right under the printing pod, you can have a pool somewhere to the side as long as they can reach it.
  5. All other achievements work fine, but this one got me. I tried asking on the Discord not to post a silly issue, but folks also didn't know what's up. I have uncovered all of the Gravitas ruins, clicked on every inspectable thing (unless I'm super blind, but I went over them several times, carefully), unlocked all Bioscan doors, inspected everything but the sofas in the big ruin up top, and still no achievement. Either I'm still missing something or there's a bug. I'm attaching a savegame in case someone wants to click on stuff and see if they get the colony initiative for it. If I am, in fact, just missing something, I apologize (but what am I missing?!). Gravitas.sav
  6. I can confirm @Galifrey1965 fix does the trick. Played for a bit with no more issues once the Sparkle traits were removed from my 3 dupes that got it I'd recommend just noting down who had it, removing it, and then simply re-adding it once the bug is fixed
  7. That is very interesting, thank you. But won't the trait return soon? I thought it comes whenever morale is high? That is very interesting, thank you. But won't the trait return soon? I thought it comes whenever morale is high?
  8. Here is mine. Hope the bug can be squashed so hard we'll have to mop not just the floor but also the walls :> output_log.txt
  9. Symptoms: - game always crashes at the exact same moment (about a minute from where I saved, I tried to catch it close for easy debugging) - there is an error message with mods, and a black hole ate my game screen without mods - if black hole screen doesn't appear, it looks like a neverending game lag. Dupes are invisible (if they weren't focused when bug hits)/frozen in place continuing their animation if they were - error also displays missing mods/changed mod order message when loading any save and mod configuration being the exact same as before. This started happening a touch later (one or two reloads) than the error. No idea if it's a hint but maybe. Also validated Steam ONI files and nothing popped up, everything validated successfully. I am attaching the save game very close to the crash moment. Loading a save in the previous cycle leads to this very moment to crash so I made a closer save for convenience. I don't have this file, can't attach it, I'm sorry: SteamApps\common\OxygenNotIncluded\OxygenNotIncluded_Data\output_log.txt Going by the update topic, it affects several folks so it can't be due to my mod setup. But just in case, I have had the exact same mods since cycle 1, never changed a thing. Save crashes all the same with and without them. ImpendingDoom Cycle 392.sav
  10. Deeeeeeevs I wanna plaaaaaaaaaay! There's a new upgrade, I drooled all over my keyboard, and now tears are taking the drool's place!
  11. Oh, interesting. Guess it's not my mods then, I just posted a topic about it then took a peek here to see what's up. Well then, there's another save over there in case someone wishes to check what's up:
  12. Oh, no. Guess that's why it's still here, my apologies!
  13. Indeed, the bug seems to be present in newly made saves still.