Jump to content

Recommended Posts

2 minutes ago, selereth said:

Would someone be able to kindly tease us with some screenshots of the new content? Stuck at work for the next couple of hours so I won't be able to play until later this evening, the wait is painful!

9 minutes ago, camelot said:

 

Give me a bit and I will

Much Love. Thanks a ton guys. 

  • Fix gaps when dragging to build a long row of tiles, wire, pipes.
  • Fix dupes getting stuck rapidly switching between destinations when trying to recover breath.
Edited by mathmanican
  • Like 2

for those who can't get on just yet (no particular order):

image.thumb.png.cd9c560e15d632700aa5a04ace54d288.png

map mutators under the map serial :)

image.thumb.png.0e2d979c9b28792e284beabdb4865639.png

dupe type selector for rerolls

pips:

image.png.b46ea763c54558d17ef94c02dd58f01e.png

 yes, space kittehs!!! :D 

arbor trees:

image.thumb.png.79b6df1d658ad5083987ef436540f65b.png

harvested for lumber (no entry yet)

oxy fern:

image.png.caf9b03cf50a625a0805f57e5741a8ed.png

image.thumb.png.bf87bb4ee49d7eb267b0ea63b9b2d818.png

image.png.1f1aad64342be1ff6c38c3d1b6ab761d.png

image.png.274e4a3e2e95a7b1f5ef7b08a6e6bb90.png

image.png.5c82be259e35aaa374bd015f50408383.png

 

airborne critter bait appears to be replace lure, captures one flyer

 

image.png.3b0ac3f09386bf75819a852beec72f1b.png

 

image.png.000dc17916d344b73d465b56dbb50f61.png

 

image.png.2edd4950d94aaa8751978043d1297b57.png

 

image.png.2ad620a07ea8d73bdcbee47fd4d76a23.png

(solid salt, and a salt water geyser too)

image.png.16a0f866ea2d952794d702a38eff2bbc.png

 

image.png.6c8aee6fda19a2a902e9ad6098da9556.png

image.png.93dce81760c8d93d4b44d9209b003ce8.png

image.thumb.png.08ec107df9c515e17f77f4d07a3441cd.png

(I think thats a bug... the water lettuce plant "drowning" lolololol :)they need to be in 1 tile of water

image.png.42fa78a263f910f40acc04b06682434e.png

image.png.78664aebec544112f5c81db254cd7f5c.png

 

obsidian "geode boulder"

image.thumb.png.e2e728f9f882e92ca5ea2f347f231167.png

subterranean salt water sea

image.thumb.png.44fb47e592804c725a4b17577d4910cd.png

rust biome

image.thumb.png.1c37b85cb55740be8c261d6ac299f382.png

image.png

Edited by LeftyRighty
  • Like 6
  • Thanks 6
4 minutes ago, goboking said:

If these large, solid sections of obsidian are meant to be "boulders", then I'm not at all a fan.  If they're not, then your worldgen is bugged as all get out.

I think you can generate a world without them by re-rolling until there are no "boulders" in the description.

  • Like 2
  • Thanks 1

Hmm. There is an option in the settings for: "Timelapse Resolution" Do you guys think there is going to be a timelapse feature soon? :D

For those saying their waterweed is drowning, I could be wrong, but it seems to only drown when the water pressure gets to high. 

50 minutes ago, Ipsquiggle said:

New Game Options screen New foods

  • Spicy Tofu
  • Sushi
  • Improve food with Table Salt

There's also a Mushroom Wrap (requires mushroom and lettuce) for with Good Quality (+3).  Thanks for giving us a higher-end food using mushrooms. 

  • Like 1
  • Thanks 1

"pacu fillet" got split off from "meat" so there is now "sushi" recipes from pacu meat and salt water lettuce (all water resources), mushrooms + lettuce makes a +3 so you can keep the mushroom farm going a little... nosh beans and pincha make tofu (+5)

Edited by LeftyRighty
  • Like 1

oooo there is "brine" and "salt water"... different concentrations (different state change temps :) )

 

 

edit: haven't seen brine in the "wild" yet, even on the ocean map, but the printer just offered some brine as a care package :)

Edited by LeftyRighty
  • Insulate the Pitcher Pump's storage to prevent the elements from incorrectly cooling or heating the area around the pump.
  • Ice Maker now deletes 20% of the heat from water instead of almost all of it.
  • Conveyor loaders will dispense items in a round-robin manner, to ensure they dispense all materials they contain and not just the first one.
  • Fix egg incubator always resetting to continuous on load.
  • Fabrication building order queuing has been overhauled, they should no longer become stuck or stop processing orders.
  • Mechanized Airlocks no longer complain about being flooded when open underwater.
  • Fix gaps when dragging to build a long row of tiles, wire, pipes.
  • Fix hats not displaying when using the Sick Bay.
  • Add Super Hard Dig Skill to mine Diamond and Obsidian.
  • Egg Cracker operation and fetch are now cooking chores.
  • Add compound and medical supply chore types in the care prioritization category.
  • Allergies cause less stress.
  • Fix Building lists not scrolling correctly.
  • Fabrication buildings should grant the correct experience type.


    Did they literally fix everything? I think ghost pipes are the only thing missed?
  • Like 1
12 minutes ago, bmilohill said:
  • Did they literally fix everything? I think ghost pipes are the only thing missed?

I didn’t see mention of making cooking skill being increased by cooking. That was high up in the list of, “minor irritation that will certainly be fixed”. But, it might just not be listed.

4 minutes ago, Gurgel said:

Same here. I think Klei did really good. The new world-gen should give a lot of replayability.

I haven't played in a while.. around 800 hours in this game already and it's not even launch yet lol. And now we have all these new things to play around with. So stoked.

Edited by paoweeotter

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...