YouKnowWho

[POLL] The Ocean's Visuals [UPDATED]

The Ocean has been changed!   

33 members have voted

  1. 1. Do you like the new ocean? (See Page 3)

    • Yes.
      27
    • No.
      6
  2. 2. Which shore (island-to-sea-transition) would you like the game to have?

    • I like them as they are.
      11
    • Shipwrecked style.
      20
    • Other (Reply Below)
      2


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Deprecious    53
Posted (edited)

It looks weird because of the RoG biomes, none of them fit having access to a sea/ocean. it doesn't make any sense having a dry desert, or a pine forest, or a dry rocky land, or a swamp, etc.. with direct access to the sea/ocean..

 

Edited by Deprecious
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Deprecious    53
Posted (edited)
2 hours ago, Zeklo said:

Well, they've always had direct access. The ocean just looked different before.

There was no ocean before, it was just a background filler, a texture to cover the void, as ShadowDuelist said, a made up limit

#edit

Let me try to explain, the land in DS is a 3D plane, the only 3D asset in the game.

The "ocean" in RoG is actually just a 2D sprite placed above the void which shapes the land, the only purpose of that 2D sprite is to cover the void, in RoT on the other hand, the ocean is a 3D plane, just like the land, it has a body, unlike the one from RoG

Edited by Deprecious
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Sinister_Fang    8,122
2 hours ago, Deprecious said:

I don't get what is so ****** hard to understand what a void is.. there were no ******* shores before, because there was no ******* ocean, there was no ******* water, there was just an empty, a void, which they covered with a cardboard ocean sprite.. 

And now the "void" is just covered with a different sprite. And you can actually traverse it legitimately to the true world border now.

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Deprecious    53
Posted (edited)
8 minutes ago, Sinister_Fang said:

And now the "void" is just covered with a different sprite. And you can actually traverse it legitimately to the true world border now.

In RoT the ocean is not a void covered by a 2D sprite anymore, it's a 3D plane like the land.

Create a RoG and a RoT world, go near ocean, rotate your camera, see the difference

I edited my previous post, explaining it..

 

Edited by Deprecious

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YouKnowWho    6,934
Posted (edited)

@Deprecious 

I don't think they're talking about game assets. More in the in-the-game-universe sort of view.

Oh, and let's remember to keep ourselves cool, yeah? Take a breather if you need it. 

Edited by YouKnowWho
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Deprecious    53
Posted (edited)
9 minutes ago, YouKnowWho said:

@Deprecious 

Oh, and let's remember to keep ourselves cool, yeah? Take a breather if you need it. 

My bad, sorry

Edited by Deprecious
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I'm fine with it as it is (although it does kind of mess with my headcanon about different biomes being at different elevations) but I also wouldn't mind if there was more variation in the ocean colour or some distinct shore effects on the tiles bordering the water.

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Raspberry Shake    5,421

From the map we can assume more ocean depths will be coming, but the grimdark vibe it gives of I just dig. I pressed "yes" with the shores, but I intended to press "no". We need beaches ASAP.

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Deprecious    53
Posted (edited)

Interesting poll results, but i am pretty confident that when the update gets released, after the first few weeks, the opinion with drastically change, and everyone will be here complaining " the game doesn't feel the same" , "the game is too easy", "bla bla bla" and the irony is that it will be the same people who voted here with "yes"

There was a solid reason behind the decision to create shipwrecked in a new world, but no one seems to get it

 

Edited by Deprecious
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oCrapaCreeper    3,061
Posted (edited)
1 hour ago, CaptainChaotica said:

Last but not least, don't say "just play singleplayer".  That doesn't quite work either.  Singleplayer is missing a LOT of features that only DST has, and even with mods it's imperfect and there are still some flat-out missing

I mean... DST is still missing 2 entire worlds of content that singleplayer has.  Some of the unique features in DST don't make sense or just aren't need (seriously, who actually wants grass geckos in the game?), and most of the ones that do (beefalo riding, fences/gates, bundlewraps, fast crafting, etc) were already ported over singleplayer a few months ago.

You're not missing a lot when playing singleplayer, and it still arguably has more content than DST with all the DLC.

Edited by oCrapaCreeper
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Deprecious    53
Posted (edited)
2 hours ago, oCrapaCreeper said:

I mean... DST is still missing 2 entire worlds of content that singleplayer has.  Some of the unique features in DST don't make sense or just aren't need (seriously, who actually wants grass geckos in the game?), and most of the ones that do (beefalo riding, fences/gates, bundlewraps, fast crafting, etc) were already ported over singleplayer a few months ago.

You're not missing a lot when playing singleplayer, and it still arguably has more content than DST with all the DLC.

You didn't play single player RoG lately did you ? the single player version is years behind DST in terms of everything

DST has considerably more content that single player RoG, even with the stuff ported to single player last months

DST is light years away when it comes to functionality / stability ( bug fixes, crashes )

DST is light years away when it comes to the modding platform

DST is light years away when it comes to improved game mechanics

The only thing the singleplayer version has going is the DLCs, which are also, riddled with a lot of performance, stability, functionality issues, i can't even play hamlet because of the FPS drops and the forever stuck at loading screen issue.

 

 

Edited by Deprecious
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Deprecious    53
2 minutes ago, FireKestrel said:

Why not have the RoT ocean and islands be a world generation option like caves?

That would of been a good idea, that way they could of implemented shipwrecked fully.. 

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Deprecious    53
Posted (edited)
40 minutes ago, Sinister_Fang said:

In all this time, you are the very first person (on the forums) who absolutely despises the new content. Everyone else seems to be enjoying it and looking forward to more. I highly doubt this prediction will come true.

Yeah, according to the poll results and the posts around here, i am clearly the ONLY ONE to whom the new content seems off, right ?

And yes, i am the very first person to be concerned about the new content, because i am fully aware of the impact it will have upon the RoG world and mechanics

40 minutes ago, Sinister_Fang said:

Provide some actual proof then. I just figured it was due to SW being a collaboration with another dev and it was to prevent them from accidentally messing up RoG. But I'm not taking my speculation as gospel like you are.

So now i actually need to provide proof for stating the obvious ? 

Edited by Deprecious

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TheKingDedede    2,972
1 minute ago, Deprecious said:

Yeah, according to the poll results and the posts around here, i am clearly the ONLY ONE to whom the new content seems off, right ?

You're not the only one, but it only appears that way as you have been vocal about your opinions. There's nothing wrong with that, however. Personally, I'm a fan of the ocean currently in place in the beta and I like it.

2 minutes ago, Deprecious said:

So now i actually need to provide proof for stating the obvious ?

That seems strange of you to say, considering you told others to do the same thing in your thread:

Quote

Nope, it's just a background filler to cover the void that shapes and separates the land masses, and yes, it is a coincidence that they went with a cut cardboard ocean as the filler texture, look at the darkness in the caves and the clouds in hamlet.. ask the devs, i'm pretty confident they will confirm this

You, 16 hours ago as of the writing of this post.

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