Terra_Zina Posted May 27, 2019 Share Posted May 27, 2019 So, Wormwood is coming to DST.Here's some minor QoL stuff I'd like surrounding Wormwood to fit the 'multiplayer' part of his gameplay. It's minor stuff, and not entirely necessary. - Seeds planted by Wormwood are diggable A fine gentleman in Maxwell Memes made a great point that Wormwood could simply plant a buch of seed in the middle of the base and players wouldn't be able to put any structures down because the crops have red rings around them. So players would have to either play the waiting game or find and waste fertilizers to rid of the crops. By the time they'd find enough poop Wormwood would have like 10 seeds. Now imagine this but during winter, when plants cannot grow or be fertilized! The only way to get rid of them then is to commit Willow main. Speaking of - Players to be able to extinguish Wormwood Self explanatory. Would not only save Wormwood but also the entire base. - For other characters to have unique quotes when extinguishing Wormwood I'm thinking specifically of Willows quote when extinguishing anything. "I wish I'd let it go up in flames..." Imagine her calling a literal sentient plant creature and "it" and loudly say she'd wish she's let them burn. Yikes. I'm thinking she'd say something more friendlier like "Done and done". This goes for other characters aswell. Perhaps they'd pretend the burn wasn't so bas as to not make him feel like a burden. Like "There you go, buddy! Now where's the ice..." - For Wormwood to have unique quotes for players that extinguished him, or another Wormwood. This player literally saved his life. I'd think he'd hold some form of gratitude towards this person. Perhaps something simple, like "F-friend?" or "Still don't trust" (in cases of Woodie and Willow, which would be complete psychopaths in his eyes) Sorry for any Spelling ro grammar mistakes. I was tired af upon making this. Link to comment Share on other sites More sharing options...
Zeklo Posted May 27, 2019 Share Posted May 27, 2019 Turning off his combustible trait is probably the best course of action. Too much danger, especially with ignorance. Link to comment Share on other sites More sharing options...
Kawasaki Posted May 27, 2019 Share Posted May 27, 2019 I would also like to see him now get penalty from rain or maybe less penalty, so we dont make him too OP. Link to comment Share on other sites More sharing options...
FeagleSnorf Posted May 27, 2019 Share Posted May 27, 2019 1 hour ago, Kawasaki said: I would also like to see him now get penalty from rain or maybe less penalty, so we dont make him too OP. I actually hope that he thrives in the rain due to being a plant, like maybe a small health regen, or maybe just a small speed boost. Maybe as a counter to that his slippery tools are extra slippery. Link to comment Share on other sites More sharing options...
seffard Posted May 27, 2019 Share Posted May 27, 2019 You have pointed out an important detail and you are good at quotes lol. About the rain effect on Wormwood, I think it could speed up its transformation process if it gets wet above a reasonable threshold, maybe 50(with exploits in mind) with a bit less sanity penalty from wetness. It makes sense to me since plants grow faster in spring because of rain. Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted May 27, 2019 Share Posted May 27, 2019 8 hours ago, Kawasaki said: I would also like to see him now get penalty from rain or maybe less penalty, so we dont make him too OP. It makes more sense for Wormwood to be buffed in the Spring. I'd rather see massive disadvantages for Winter and Summer. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted May 27, 2019 Share Posted May 27, 2019 2 hours ago, NSAiswatchingus said: It makes more sense for Wormwood to be buffed in the Spring. I'd rather see massive disadvantages for Winter and Summer. More specifically winter, although there are exceptions, most plants in the constant don't grow in winter. Maybe he could get slightly less hp from healing items in Winter (maybe 10% less which is not that much, but it is something) and a bonus hp received from healable items when wet. The amount of wetness you have will determine how much extra you get, being barely wet nothing extra, and 100% wetness a significant extra (E.G. 33% more) Link to comment Share on other sites More sharing options...
BellumOmnes Posted May 27, 2019 Share Posted May 27, 2019 10 hours ago, FeagleSnorf said: I actually hope that he thrives in the rain due to being a plant, like maybe a small health regen, or maybe just a small speed boost. Maybe as a counter to that his slippery tools are extra slippery. Nah, man he should grow and bloom into a plant-hulk and be able to crush stuff. All he has to do is plant himself into the ground and soak that sweet water from the soil during rain. Link to comment Share on other sites More sharing options...
minespatch Posted May 27, 2019 Share Posted May 27, 2019 He should get a leafy beard so @FreyaMaluk can see the original beard again during spring. Link to comment Share on other sites More sharing options...
-Variant Posted May 27, 2019 Share Posted May 27, 2019 17 hours ago, Terra_Zina said: - Players to be able to extinguish Wormwood 16 hours ago, Zeklo said: Turning off his combustible trait is probably the best course of action. Too much danger, especially with ignorance. You can self extinguish though, I don't see why so many people aren't fond of it? Like, DST wise. I know in DS he instantly combusts, but the characters in my mod use the same code Wormwood does for catching fire, but they all smoulder and can put themselves out with SPACE or clicking on themselves when smoldering. I feel like this would be the same for when he's ported, and isn't an issue at all. Link to comment Share on other sites More sharing options...
Zeklo Posted May 27, 2019 Share Posted May 27, 2019 2 minutes ago, -Variant said: You can self extinguish though, I don't see why so many people aren't fond of it? Like, DST wise. I know in DS he instantly combusts, but the characters in my mod use the same code Wormwood does for catching fire, but they all smoulder and can put themselves out with SPACE or clicking on themselves when smoldering. I feel like this would be the same for when he's ported, and isn't an issue at all. It's a great feature. I love it. Just not in DST. All it takes is a single person not understanding and accidentally setting a shared base on fire. Being able to put themselves out is a step in the right direction but then it begs the question why it's a feature to begin with, if the downside can just be ignored with space. It's thematic, but it'll either cause catastrophic accidents or be so insignificant that it's inclusion doesn't effect anything. Link to comment Share on other sites More sharing options...
4 Da LOLs Posted May 27, 2019 Share Posted May 27, 2019 another thing that made no added difficulty but is just annoying is the fact he takes longer to de-aggro bugs it adds nothing only an annoyance i think it would be okay without Link to comment Share on other sites More sharing options...
Sinister_Fang Posted May 28, 2019 Share Posted May 28, 2019 Possible solution to the Woormwood and fire thing: Make it so he can't spread fires when ignited. Link to comment Share on other sites More sharing options...
Axelocke Posted May 28, 2019 Share Posted May 28, 2019 12 hours ago, Sinister_Fang said: Possible solution to the Woormwood and fire thing: Make it so he can't spread fires when ignited. This sounds like the perfect solution, it retains one of his downsides without the massive griefing potential. I believe all of the suggested changes in this forum are great! Link to comment Share on other sites More sharing options...
Smitty Inc. Posted May 28, 2019 Share Posted May 28, 2019 I think wetness should slow his hunger rate like the mush cap or belt of hunger and he shouldn't lose sanity until its above like 50% because plants can get over watered as for the fire I think his burn time should last longer and he can randomly set on fire in summer. also this \/ 17 hours ago, Sinister_Fang said: Make it so he can't spread fires when ignited ash and rot need to be fixed as well. Link to comment Share on other sites More sharing options...
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