Developer Ipsquiggle Posted February 28, 2019 Developer Share Posted February 28, 2019 Fix for Sweeper Arm sometimes not being able to reach any storages even when they're in plain sight Add some additional checks to try and track down invalid Errand crashes Fix another crash with input with IMEs such as Chinese Updated Korean and Chinese translations Fix a crash when setting Dupe priority to "disabled" View full update 12 5 Link to comment Share on other sites More sharing options...
Zarquan Posted February 28, 2019 Share Posted February 28, 2019 Any word on the cause of the stutter step some of my dupes do? Where they get an errand, move one tile, then stop and think, and repeat? (I have seen a bug report about it). Link to comment Share on other sites More sharing options...
Sebastiangperez Posted February 28, 2019 Share Posted February 28, 2019 (edited) Does anyone have the issue when the dupes build or deconstruct pipes and freeze for a seconds for each pipe? , this is on Linux. Edited February 28, 2019 by Sebastiangperez Link to comment Share on other sites More sharing options...
ThyReaper Posted February 28, 2019 Share Posted February 28, 2019 55 minutes ago, Sebastiangperez said: Does anyone have the issue when the dupes build or deconstruct pipes and freeze for a seconds for each pipe? , this is on Linux. Pretty sure that happens when the game takes too long to calculate what a dupe should be doing. Each pipe is a separate task, and the game only plans one task at a time, for the most part. Playing at a lower speed might help. Link to comment Share on other sites More sharing options...
melquiades Posted February 28, 2019 Share Posted February 28, 2019 2 hours ago, Ipsquiggle said: Fix for Sweeper Arm sometimes not being able to reach any storages even when they're in plain sight OMG is this what i think this is? Thank you! Link to comment Share on other sites More sharing options...
0xFADE Posted February 28, 2019 Share Posted February 28, 2019 Any fix for sweepers getting in to a state where they quit doing stuff? Maybe that is them not thinking they can access something. Link to comment Share on other sites More sharing options...
mathmanican Posted February 28, 2019 Share Posted February 28, 2019 @Ipsquiggle If you haven't seen these yet, please make sure someone on the team notices them. I hope the posts are detailed enough to help you track down exactly what's causing the issue. I'm happy to help do more testing if you need any. Keep up the great work. This game is awesome. Infinite power from a transformer and some batteries. No generators are needed anymore. Gaseous element conversion - convert any gas into any other gas with a super simple build, place able anywhere. Here are the forum posts in graphical form. Spoiler 2 1 Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted March 1, 2019 Author Developer Share Posted March 1, 2019 1 hour ago, 0xFADE said: Any fix for sweepers getting in to a state where they quit doing stuff? Maybe that is them not thinking they can access something. Yes this should be fixed, sorry if the patch note wasn't clear. Let me know if there are still any issues! 4 2 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted March 1, 2019 Share Posted March 1, 2019 Just noticed it: The "empty pipe tool" doesn´t work on conveyor rails. (But the interface shows an option to select conveyor rails.) Spoiler Maybe make deconstruction consistent while touching the overlays again. 1. Let us deconstruct wire bridges in the power overlay. 2. Let us see the deconstruction icon for conveyor rails/bridges in the conveyor overlay. Link to comment Share on other sites More sharing options...
chemie Posted March 1, 2019 Share Posted March 1, 2019 22 hours ago, Sebastiangperez said: Does anyone have the issue when the dupes build or deconstruct pipes and freeze for a seconds for each pipe? , this is on Linux. windows too, although only in late game not early game ( ie 200+ cycles Link to comment Share on other sites More sharing options...
Sebastiangperez Posted March 1, 2019 Share Posted March 1, 2019 1 hour ago, chemie said: windows too, although only in late game not early game ( ie 200+ cycles 2000+ cycles here. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted March 10, 2019 Share Posted March 10, 2019 On 1.3.2019 at 1:39 AM, Ipsquiggle said: On 1.3.2019 at 12:26 AM, 0xFADE said: Any fix for sweepers getting in to a state where they quit doing stuff? Maybe that is them not thinking they can access something. Yes this should be fixed, sorry if the patch note wasn't clear. Let me know if there are still any issues! Now, I am able to confirm that there is still an issue with auto-sweepers ! There are 2 bugs in the current game that kill unsupervised bases: 1. Auto-sweeper stops working (encountered it again 10.03 Version Q2-312713) 2. Power shut-off stops working (saw some frozen in the active and some in the inactive state) Link to comment Share on other sites More sharing options...
mathmanican Posted March 10, 2019 Share Posted March 10, 2019 (edited) 1 hour ago, Lilalaunekuh said: 2. Power shut-off stops working (saw some frozen in the active and some in the inactive state) Here's a fix workaround for the power shutoff issue. Thanks to @Saturnus. I have had it happen as well, but not with this. Edited March 10, 2019 by mathmanican 1 Link to comment Share on other sites More sharing options...
Saturnus Posted March 10, 2019 Share Posted March 10, 2019 Just now, mathmanican said: Here's a fix for the power shutoff issue Thanks to @Saturnus). I have had it happen as well, but not with this. @Mullematsch Have shown my build isn't consistent. I need to work on it some more. 1 1 Link to comment Share on other sites More sharing options...
mathmanican Posted March 10, 2019 Share Posted March 10, 2019 Just now, Saturnus said: Have shown my build isn't consistent Thanks. You did say in that thread that you were not 100% sure why it works. It has been better than my version. Dang, I thought we had a nice workaround. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted March 10, 2019 Share Posted March 10, 2019 (edited) 4 minutes ago, mathmanican said: 6 minutes ago, Saturnus said: Have shown my build isn't consistent Thanks. You did say in that thread that you were not 100% sure why it works. It has been better than my version. Dang, I thought we had a nice workaround. Just got excited about the fix ^^ (I use my power shut-offs just to reduce the heat output of my power transformers, so deconstructing all power shut-offs seemd like the superior solution till it gets patched.) Edited March 10, 2019 by Lilalaunekuh 1 Link to comment Share on other sites More sharing options...
OxCD Posted March 11, 2019 Share Posted March 11, 2019 6 hours ago, Lilalaunekuh said: Now, I am able to confirm that there is still an issue with auto-sweepers ! 1. Auto-sweeper stops working (encountered it again 10.03 Version Q2-312713) Yep. Submitted few days ago into Bug tracker. For me auto-sweepers stop moving stuff from conveyor receptacle to container. Rebuilding the receptacle solve the issue. Still it's pretty contraining. 1 Link to comment Share on other sites More sharing options...
tzionut Posted March 11, 2019 Share Posted March 11, 2019 Quote Yep. Submitted few days ago into Bug tracker. For me auto-sweepers stop moving stuff from conveyor receptacle to container. Rebuilding the receptacle solve the issue. Still it's pretty contraining. Same to me. Reloading the game solve temporary the issue, same as shine bugs eating habits and shove voles. Link to comment Share on other sites More sharing options...
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