Jump to content

Anyone feel like Hamlet is the worst dlc by a long shot?


Recommended Posts

I am a fan of klei games, I bought almost everything from them and mostly are satisfied. Hamlet is the first thing I bought that is very disappointing.

The world is really small and there is not much thing to discover. There are no purpose in this game. Everything you can do at day 1000 you can do at day 10. you can discover the whole world at day 4.

The fog filter is annoying, not difficult but annoying.

The ultimate boss Mant Queen is weak and boring. The bats are annoying with no caps. The Aporkalypse is a rushed mess with no purpose. What is the point of turning this on since there is no rewards and no counters except the calendar at all. The interaction between creature is messy to the point one race can be eliminated from day 1 that will not respawn back.

There are absolutely no intuitive indicators in the game. Who, without the help of wiki, understand that you need a hat to counter the fog filter around you. Btw how can a hat counter the fog, does not make any senses. How do you know that nettle cure the sneezing, eat everything? For example in RoG, it's summer so it is hot, it is hot so I need summer clothes or some cold food. It's winter, it's cold, i need winter clothes.  It's spring, raining so everything is wet, i need umbrella. That is intuitive. 

Maybe cuz it is early access but there is only less than half a month to the release day, there is absolute no chance of a major change to this.

What i wrote are just few things I dont like about this dlc but i dont want to write a 2 page essay about this. What you guys think?

Hamlet needs work, but I won't say I hate it, because I don't. I love Hamlet so far! And I love the challenge it brings!
But some more subtle hints to what does what would be nice.
But, with almost every bugfix or small update, new stuff keeps being added to the game's files, and have been being worked on. I am more than certain there is going to be a whole slew of new content somewhere in the future, they may even do it like they did Shipwrecked, where they continue to update it further past the release date.

We're in a state where a good bit of the content is dropped like a brick, without much intuitive things. But that's the thing, EA will help determine the best way to make it all work enjoyably.

We're not there yet, but I can see there's a peak to reach. That's how far we are

Having played a few maps to over 150 days, my main complaint is that the non-mild seasons don’t have any pluses, just minuses. I basically end up sticking to my base, waiting for mild season to come around so that the jungles are more passable and I don’t need a gas mask. Then I can do one or two things out on the map before I have to hunker down again through humid and lush. There’s no real reason not to, nothing you can only get during those seasons. I’ve contemplated just turning them off, tbh, which I’d never do in ROG or SW because each season brings a boss with a cool drop or a challenge like appeasing the volcano. Wigfrid main, so I can’t use nettles. I like the idea of building a big base, but there’s a limit to how many resources I can gather for it when I’ve only got 12 days of free movement every 36 days.

6 hours ago, mrdl2010 said:

The world is really small and there is not much thing to discover.

True, I find the way of uncovering the map to be interesting. I just wish each island had unique biomes.

6 hours ago, mrdl2010 said:

The fog filter is annoying, not difficult but annoying.

Fair enough.

6 hours ago, mrdl2010 said:

The ultimate boss Mant Queen is weak and boring.

They are ultimate by no means. They are simply a boss. They could use some touch ups for sure though.

6 hours ago, mrdl2010 said:

The bats are annoying with no caps. 

Same thing with hounds. At least with bats you can thin their numbers before the actual waves.

6 hours ago, mrdl2010 said:

The Aporkalypse is a rushed mess with no purpose. What is the point of turning this on since there is no rewards and no counters except the calendar at all.

I have to agree here. I was hoping for a really unique season that could be irregular providing large risk but ample reward. That said there is now a "reward" where the pigs celebrate which changes some visuals. Though I don't really see much point to it. The food is reskinned but give the same back as far as I can tell, I think prices are the same though they might be lower, and the pigs occasionally give you sticks, rocks, etc. Not really an incentive to go through even a day of the aporkalypse imo.

6 hours ago, mrdl2010 said:

The interaction between creature is messy to the point one race can be eliminated from day 1 that will not respawn back.

Also another good point. I love the idea of a living ecosystem but it can be extremely one sided. Paired with the fact that most creatures have a beefalo-like respawn system requiring at least one to survive it makes extermination easy.

6 hours ago, mrdl2010 said:

There are absolutely no intuitive indicators in the game. Who, without the help of wiki, understand that you need a hat to counter the fog filter around you. Btw how can a hat counter the fog, does not make any senses. How do you know that nettle cure the sneezing, eat everything? For example in RoG, it's summer so it is hot, it is hot so I need summer clothes or some cold food. It's winter, it's cold, i need winter clothes.  It's spring, raining so everything is wet, i need umbrella. That is intuitive. 

Pith hats are used for humid conditions and nettle is said to have some benefits toward allergic symptoms—hay fever included. Unlike heat = get cold, or cold = get heat, this sort of knowledge is not as commonplace, but it is still intuitive. This is both a pro and con. Though as mentioned above character quotes contribute a lot figuring this out.

6 hours ago, mrdl2010 said:

Maybe cuz it is early access but there is only less than half a month to the release day, there is absolute no chance of a major change to this.

Spoiler

It's looking like we're going to be getting the merged Iron Hulk as another boss, and Wormwood as another character—though these things have only been datamined recently, but it is seeming like things that will be among the last chunk of major content.

 

I personally really enjoy Hamlet. I do believe it could be a lot better, but the playstyle it introduces is rather enjoyable. It's rather difficult for your first blind game, but gets pretty easy afterward.

The only other thing I was let down by, that wasn't mentioned here, was the Roc. The Roc had massive potential, obviously, so it was a shame it's only use is moving the player and regening dung piles. I was really expecting more things akin to the resource regening. I never expected it to be a boss really, but more of an environmental hazard. Potentially raining down chickens, creating sparkling pools (from rain collecting in it's footprints), acting as protection for extreme rain, etc. Things akin to that.

26 minutes ago, Charsis said:

No, Shipwrecked is worst DLC imo. Feels much more unfinished and less thought out even though has probably about as much content as Hamlet.

I don't agree at all. Shipwrecked is a really good DLC with well-thought mechanics and adds fresh content and really different from the other two DLC's. Maybe the whole volcano thing is disappointing, but everything else is excellent.

However, I can't judge Hamlet yet... it's not even close to be finished and it would be unfair to say something as a final thought. Until now, I feel the DLC needs to be polished and I'm afraid of what's next because the main feature of this DLC, the Aporkalypse, is really underwhelming. No prizes, no lore, no death, destruction and blood, I don't know, I hope Klei is saving the best until is finished. 

Quote

The only other thing I was let down by, that wasn't mentioned here, was the Roc. The Roc had massive potential, obviously, so it was a shame it's only use is moving the player and regening dung piles. I was really expecting more things akin to the resource regening. I never expected it to be a boss really, but more of an environmental hazard. Potentially raining down chickens, creating sparkling pools (from rain collecting in it's footprints), acting as protection for extreme rain, etc. Things akin to that.

THIS IS AWESOME. For me that giant bird could be used more. 

 

While Shipwrecked's problem is that Capy left Klei to finish the project, Hamlet is basically Animal Crossing with the cast. We'll probably get more content. Look at the Oxygen Not Included side of Klei, the game is still in Early Access for two years and is still a great game.:wilson_smile:

3 hours ago, Marquillotuca89 said:

I don't agree at all. Shipwrecked is a really good DLC with well-thought mechanics and adds fresh content and really different from the other two DLC's. Maybe the whole volcano thing is disappointing, but everything else is excellent.

However, I can't judge Hamlet yet... it's not even close to be finished and it would be unfair to say something as a final thought. Until now, I feel the DLC needs to be polished and I'm afraid of what's next because the main feature of this DLC, the Aporkalypse, is really underwhelming. No prizes, no lore, no death, destruction and blood, I don't know, I hope Klei is saving the best until is finished.

Aporkalipse is the Hamlet equivalent of Volcano pretty much if that's the case, as both are underwhelming and disappointing. Hamlet has way better game design, bugs and glitches are ought to be fixed just like they were for Shipwrecked, so not sure why it would be argument for Hamlet being worse.

What makes SW better than Hamlet for you?

For me, Hamlet has better game design and focus on experience rather than more random content (which is exactly what Shipwrecked is, the multiple fishes, ballphins, mussels, various cooking recipes, ocean graves, dragoons, volcano in its entirity, and probably many other things just exist because they can, not because they serve particular purposes important to gameplay overall). But my main issue with Shipwrecked is a large map with water that has nothing in it for miles. And you will be going around aimlessly for a long time on water with nothing interesting to do for hours. Hamlet has everything almost decently close by to one another to keep things interesting, however.

^ Where you find a weak link on SW, I find what makes it good. The fact that the ocean is so huge, for me, makes it similar to what you'd experience on real life. And the ocean is not that empty. I actually find it pretty alive. You have rewards for exploring as Ballphin Palace, the Ship Graveyard, Coral Reefs and the most useful: tar. Resource that you can use not only as fuel since you can  create a Sea Yard that allows you to repair your boats. And these are only some examples. 

The fact that some islands have unique biomes like Mangrove, Tidal Marsh or Magma Field that you can find only on one or two islands gives the whole navigation experience a sense because, for example, if you spawn in a island with few sand resources, you maybe want to move on to another before Moonson Season arrives and you have puddles all over the place because you didn't get to build sandbags because you didn't have sand. That's what I call a good game design. The game almost forces you to explore the possibilites that the DLC has to offer without being something annoying. 

I don't think on SW you have all that stuff because it can exist as you say, everything has a reason to be there (except the volcano as you said :/ ) and the game design allows you to have a nice experience while discovering it. But I guess it's just my personal taste. 

On the other hand, I agree with you, Hamlet has good game design, but lacks on difficulty and interisting gameplay on some features like Pig Towns and Pig Ruins. 

 

Nothing would be worse than a DS game where everything had a purpose, however you can make a recipe with the different color fish that provides a speed boost, which is helpful if you can’t use coffee.

i too like SW best . Saying that it’s broken is just a thing people picked up on  the forums and repeat because they think it makes them sound knowledgeable, despite its actually being obsolete. SW has the best graphics, structures you can build on the water, interesting weather challenges, ballphins, the slot machine, the possibility of lakes and much more.

32 minutes ago, sheepsuen said:

I regard the Ancient Herald as the ultimate boss instead.

the ultimate useless boss to be precise, he is only worth the nightmare fuel and poison frog legs..

otherwise he literally looks like a Windows error sound.

Ancient Herlad, now that's a Boss!, they should have put him in Hamlet instead of a floating sack of hot gas

Quote

" You have rewards for exploring as Ballphin Palace, the Ship Graveyard, Coral Reefs and the most useful: tar. Resource that you can use not only as fuel since you can  create a Sea Yard that allows you to repair your boats. And these are only some examples.  "



So basically, all the *good* things that were added a year after Shipwrecked came out because it was uninspired and rushed piece of DLC content, yes.

Let's not be delusional.
Sea Home update is what made SW somewhat worthwhile.
Hamlet in its current state is way better off than the uninspired RoG reskin with boats that Shipwrecked was at the same point in time.

38 minutes ago, Talavaj said:



So basically, all the *good* things that were added a year after Shipwrecked came out because it was uninspired and rushed piece of DLC content, yes.
 

That's the reason why I'm saying that we have to be patient with Hamlet instead of judging it so fast. As you say, Hamlet has a great potential,  but right now what we can do is discuss how the DLC can be improved instead of saying that is the worst by far. That way we can help Klei to create a better DLC. 

And sorry for my english, I'm not a native speaker so if you can't understand something of what I'm saying, just tell me and I will try to explain it better. Hahaha :wilson_dorky:


 

i also think that there is a lot of annoying stuff. no challenge or fun. just annoyances. you can get your hands on everything on day 5. the biomes are also boring and not special in any way. the most annoying stuff are bats. they spawn and annoy you every 10 days. spamming mobs is boring and no challenge. i want new mechanics that make the game intresting and fun. not boring annoying stuff that you have to repeat so often that you sometimes think you dont play a game. you work basically.

Hamlet definitely has a super-steep learning curve. I have mained Wigfrid for so long that I didn't know how to play anyone else, and her playstyle is not very sustainable in Hamlet. However, once I got WX78 under my belt, it has gotten a LOT easier. Easy or hard, who cares except that I've enjoyed it so much more than I thought I would! 

Although... rabid beetles are kinda the worst. 

Look, I love Hamlet with all my heart, but I agree with the overly-unintuitive aspect of it. I will add to your list the Aporkalypse Calendar. I would not know how to deal with the Aporkalypse without reading it up on the wiki and without it I would stop playing out of frustration with having to start the world over and over again before ever finding out what I was supposed to do.

For us with the habit of immediately going over the wiki or the forums to find answers it's really all fine and good, but yes, for the majority of the players it must be overwhelming and frustrating.

I just sat down to play a new run as Wicker after taking a break and seriously considered turning off both humid and lush seasons. And why not, really? I have a friend who just likes DS as a farming game and in ROG, she turns off winter and summer, but that means never getting a cane, tam or scaled chest. In SW, you gotta go through the hurricane season to get iron wind. Monsoon has tiger shark kittens, even if you can spawn the shark other ways. Volcano has dragoon deliveries, more obsidian from trawl nets and very calm seas in the deep ocean.

There is literally no reason why you’d put yourself through humid and lush unless you wanted a challenge for its own sake. I didn’t end up turning them off, but next time I might. I really like Hamlet but it needs some balancing in this department.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...