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Don't Starve Together Roadmap 2019


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3 minutes ago, JoeW said:

Our goal is to make enough money

I hope y can to understand guessing at last 50% of dst community is players who just cant buy your skin packs and support your company no matter how much they wants, just for - don't be disappointed again...

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I personally believe that this is great, taking in consideration the feedback from the community is just claps-worthy. 

Quick question: I think I speak on behalf of thousands of players when I ask: Will you ever consider cross-play? Consoles/PC users, same servers? I know this sounds improbable due to technical challenges at this time. But it would be marvelous if you consider it for a near future, at least.

Thanks for everything though. 

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31 minutes ago, JoeW said:

We actually had a value in mind that was going to be posted originally and we didn't like it. Turns out we're gonna be taking a long hard look at spool value and the time it will take to get the characters to weave them, including possible adjusting drop rates and spool gain. 

Our goal is to make enough money to make it worth our time, of course. However, we definitely want people to feel that weaving is a fair and acceptable alternative and not something impossible or unreasonable.

Ahh. Alright. Yeah the drop rates and spool gain are actually fairly scattershot and slow outside of events, i've found.Glad to hear it's at least being considered.

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4 hours ago, Bigfoot said:

Hello everyone!

It’s been a while since I’ve made a post here, I’d like to share with you our plans for 2019, which are extensive!

First, I’d like to recap what happened in 2017/2018:
In 2017 we launched the Forge, and followed it up in 2018 with the Gorge. The idea was that we could offer a new way of playing Don’t Starve Together, in a limited-time format. We were a bit burned out on creating DST core game content and this format allowed us to try something a bit different, so we made these crazy game modes and provided them to the community for free.

Every time we launched these events, tons of players came to play, and in every instance we hit our highest ever DST concurrency. We’re super thrilled that so many people came to play the our weird game events!

While we enjoyed the events and are happy with the result, there were some drawbacks: 

  • They took WAY longer to make than we expected, so we weren’t able to make as much content as we wanted, and it left little time to do things like bug fixes and Quality of Life updates for the base game.
  • Because we run the servers for these events, we also incurred the cost of these servers. Those of you who have been here a while know that Don’t Starve was not architected to be a multiplayer game, so running them on our servers was extremely inefficient. In short, even though we loved that everyone came to play, the item sales were only barely covering the costs of the servers.
  • We found that it was exceedingly difficult for us to run these events on console and as such underserved our console players.

It has been a valuable experience and we think the game is better for it, however we feel that it’s time that we turn our attention back to the core Don’t Starve Together experience: surviving together. 

Here’s what we’re doing for 2019:

Brand New Content
The team is now working on brand new content for Don’t Starve Together. Survivors will be able to travel to new lands with new biomes, creatures, and more. 

The first drop of this new content will come in mid-April, and we will continually be adding to the content every couple months afterward. As we said before, we think it’s important that everyone can play together and we don’t segregate our audience, so all of this content will be available for free to everyone!

promo_future.png

Character Refreshes
The team also felt it was high time we gave our core cast some love (yes, we heard you). Over the course of the next year, we will be bestowing every character with revamped abilities, and give a glimpse into their backstory. Our goals here are to make each character unique, interesting and valuable in their own right and we expect this to be game changing in many ways.

 

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Starting in March with Winona, we will be releasing a character refresh once a month.

These character refreshes will again be free to all players, and we will be selling new skins for these characters on the month they are refreshed. 

In addition, the Triumphant, Guest of Honor and Survivor skin packs will be available to purchase for the character on that date. All owners of these skins prior to that date will be upgraded to an “Heirloom” rarity, with a higher unraveling value.

New Characters Enter the Fray
A fresh batch of four characters have been unwittingly ensnared and brought into the world. These new survivors will be released into the wild starting in Mid-March, and a new one will be released every 2 months.

forum_newcharacter_small.jpg

We are still deciding the final price of these characters, but we currently think they will be $6.99 USD each, which includes a full character skin set. You will also be able to weave the characters with spool.

Since we do not want to charge players for the new world content, these new characters will be our main way to fund development of this new content.

Console Development
We are working hard on keeping the console versions of the game up to date. Specifically, we are investing in technology to allow us to more quickly update the game without going through lengthy certification on every small change, and we've also added more staff to work exclusively on updating the console versions.

We're happy to say that the next update for the Year of the Pig King event will launch within 2 days of the PC version.


Quality of Life, Twitch Drops, Etc.
We will also be continually updating the game with bug fixes, QoL updates, new skins for Twitch drops, and more things that we’re not quite ready to announce yet. 

Speaking of which, the Year of the Pig King update is going live on Thursday! Long Live the (Pig) King!

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And that’s it folks! 

In short, we are significantly increasing our support of Don’t Starve Together in 2019 with new game content, character refreshes, new stories to be told, new characters, and new skins.

Thanks so much for playing this crazy game, once again. I’m still amazed at how it’s evolved over the years. Please give us your feedback and thoughts!
 

Jesus. Anyone feeling like their stomach about to explode from all this hype. I’m suddenly in a happy mood because of this. Thanks klei for making my day! 

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4 hours ago, Bigfoot said:

Brand New Content

 

The team is now working on brand new content for Don’t Starve Together. Survivors will be able to travel to new lands with new biomes, creatures, and more.

 

Thank you. Thank you very much this will bring me back to the game for sure! All the news have been great but for me THIS and the Character Refreshes are the best ones. Thank you for the news .

I guess it's time to visit the forum(for new)every day again :D.

Can't wait to die in new and unexpected ways again. The best part of new content is - to learn how to survive it. This is great news.

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45 minutes ago, kit777 said:

everything is great except buying characters. It sounds like p2p or artifact. I mean, if there was a DLC with character pack for together it would be ok, but wtf is weaving characters from spools?

Weaving characters from spools is just the f2p method. The paid DLC way -is- a character pack, plus you get their skins as a bonus. Klei has to fund the content somehow, and this is better than making people pay for the new game content instead.

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@JoeW 

First I would like to thank everyone for the hard work you put in this game! You guys are the best!

Second! 
About the new characters! You guys will put like a bundle ''Buy them all for X price''? Sorry if I'm touching in ''not yet ready to be talked'' turf, just hyped with the news!

Once again, thank you!

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"In addition, the Triumphant, Guest of Honor and Survivor skin packs will be available to purchase for the character on that date. All owners of these skins prior to that date will be upgraded to an “Heirloom” rarity, with a higher unraveling value."

They make it happen, finally. 

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Excellent news!

Big thank you Klei for polishing and developing DST further even after all these years!

 

PS: but also brace yourselves for the pain in future comments of all those Wolf, Wicker and WX mains out there flooding forums after their favorite characters' probably inevitable nerfs, heh - pure madness I reckon :rolleyes:

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instead of making paid characters you could make paid skins. there are tons of skins that everyone wants but dont want to buy it on the community market because of the crazy prices of 40 dollars for a wendy skin. you could get more money this way. or is there something i dont see?

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Hey Klei, glad to see you're still pumping out awesome stuff, very exciting!

Elephant in the room: New characters being DLC. You definitely deserve the funds, but I have some concerns anyways (and none are about the exact price-tag)

  • Will you be able to actually balance these characters without making them a necessity?
    • Will you even try to not make Wortox a necessity for some exorbitant meta that becomes the new standard for new content eventually?
    • (Okay I trust you to at least try, but it's difficult to balance anything at this point.)
  • Can modders simulate the unique character effects for debugging purposes?
    • Since all the stuff will need to be accessible to non-DLC-owner hosts, can amateur modders simply steal the entire character code, art and skins? It will be practically impossible to squash rip mods if they are easy enough to make.
  • Will this branch out to DLC craftables like Wigfrids helmet, or possibly even character-unrelated craftables?
    • I personally don't see any harm in craftables as long as they require a DLC owner to maintain (like Wigfrid having to make new helmets every once in a while, or Wickerbottoms books being unusable to others)

Hopefully you'll discuss these concerns internally a bit, I'm convinced you can make this pleasant to everybody! :D

P.S: pls dun steel Warly, mah Shipwrecked mod... :p

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Thank you so much for your hard work Klei, I would gladly pay for the new characters knowing that it means quality content for the best game developer company!

 

But please, consider adding the DLC characters for the base game to DST, a lot of us would want to play with the Shipwrecked or Hamlet cast!

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KLEI.. TAKE MY SOUL AND MY MONEY!!! YOU DESERVE EVERY SINGLE DIME OF IT. 

also don’t listen people who says “oMg pAid ChAracTerS wHy??” I’m willing to pay for every single character just to support you. I don’t know if they understand the basics of running a company but I do know you are doing your best to give us the best experience that you can give.

Love u and support u fully ❤️

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1 hour ago, Marco BR said:

In addition, the Triumphant, Guest of Honor and Survivor skin packs will be available to purchase for the character on that date. All owners of these skins prior to that date will be upgraded to an “Heirloom” rarity, with a higher unraveling value.

inb4 market prices suddenly increase for some reason.

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