• Content count

  • Joined

  • Last visited

Community Reputation

2,152 Excellent

About Bigfoot

  • Rank
    Klei Founder


Chester Kickstarter
  • Supported Chester
Visited by the Title Fairy
  • Visited by the Title Fairy
    Klei Founder
Don't Starve Together
  • Contributor
Oxygen Not Included
  • Alpha Contributor
  1. Heya Grifters! The Day of the Drusk is here! You never know what might be lurking in the hold of a ship from the Roalach. The latest update for Griftlands adds a new boss fight, new context-specific negotiations, new draft cards, new events, new grafts, and more. Big thanks to everyone who helped us test all of this stuff on the experimental builds these past two weeks! A new round of experimental testing will start on the 12th. The next update is coming out on August 22. Happy Grifting! Patch Notes
  2. Okay, fix is live!
  3. Negotiation Graft bug fix is in, but we're having a bit of trouble with the upload process, we're looking into it. Thanks for the report!
  4. Can you send a screenshot or give an example of an unplayable card please? All that are in the draft should have some use.
  5. Hey everyone! I was doing some data munging yesterday, seeing if there was any heavy discrepancy on build archetypes that people were using to beat the Alpha. I looked at winning decks, and categorized them into Bleed / Combo for combat, and Hostile / Diplomacy for negotiation. This is the breakdown for each: As you can see, it's a pretty good distribution for all the archetypes. Diplomacy is higher than Hostility, but we also have more diplomacy cards than Hostile cards, so this makes sense. This data looks at every Win, rather than the percentage chance of a Win, so it's possible that Hostile decks are actually better, but simply more people are using Diplomacy. For a deck archetype like Combo, this makes sense, since Bleed is a more straightforward build than Combo, so more people are using it. Thanks for playing everyone! The feedback so far has been wonderful, we really appreciate it. Best, Jamie.
  6. I think these are EVOKE cards? These cards are triggered by the evoke requirements instead of playing them out of your hand. Thanks for the feedback!
  7. Can't save progress?

    Thanks everyone for the reports! We're reviewing and hopefully will have a hotfix early in the week.
  8. Can't save progress?

    Hey there, progress should be saved after every conversation. So are you saying that if you quit the game after talking to someone, when you come back your save doesn’t show up in the save slots? When you sent info to us with F8, what name did you enter?
  9. Er, Oolo's snail...
  10. Yep! I'll be on stream tomorrow showing the game with @jambell
  11. Hello everyone! As you may have seen at the PC Game Show, we are finally ready to talk about Griftlands. As always we try not to say too much until we’re reasonably sure we have solid information to give you, but we're feeling confident with the status of the game and want to fill you in. We have a lot to discuss here: Alpha on the Epic Game Store, Early Access on Steam, and a big change in gameplay. Griftlands, the RPG Every time we make a game, we set out to make a new experience that’s never been made before. Over 4 years ago, we set out to make a new RPG, and the development of the game twisted and turned in many interesting ways. After a couple years, we thought we were close, and announced the game. It turns out, we were premature in the announcement, and after another year of development, we realized that we were not delivering the experience we had set out to. Specifically, we wanted a world where you had the freedom to do what you wanted, and the world would respond systemically to it; where you could build relationships and the nuances of them would come back to haunt you. We wanted to let you wander a large expansive world, build out your party, and backstab your own party members when they least expected it. We wanted the story to be systemic, but it felt either robotic or too linear. We built a full trading simulation, modeling supply and demand, we built a fully featured crafting system, and a dynamic faction simulator. Unfortunately, the whole was never better than the pieces; we found that each piece of the game felt disconnected with the rest, and that actions often felt inconsequential. We built large worlds that felt tedious to travel around, and as designers we knew the systems were not working to provide a holistic experience. What we did see was the people loved the world, and loved the premise of negotiation and manipulation. In short, we focused our design, and over the last year, we’ve been working on something new in the same world. The New Griftlands Today, we’re announcing a reboot of Griftlands, a single-player deck building game where you negotiate, fight, steal or otherwise persuade others to get your way. We put aside the huge simulation and RPG elements and focused on negotiation, combat, and manipulation. You play the game as one of three characters, and each decision you make is important -- which jobs to take, which side to choose, and which cards to collect. In Alpha, you play as Sal, a freelance adventurer out for profit and revenge, and you do the dirty work that other people won't. As you play, you build two separate decks: one for negotiation, and one for battle. The world of Griftlands is harsh, and death can come quickly. Each time you play offers new jobs and situations to encounter, and a chance to rebuild your strategies. A successful run will require a sharp wit, a sharp blade, and enough cunning to know when to use each. Alpha and the Epic Game Store As with our previous games, we will be running an Alpha period in order to iron out the kinks. We have partnered with Epic to bring the Alpha of Griftlands to the Epic Game Store exclusively for one year, and will launch in Early Access on Steam next June. Klei has a history of partnering with new distribution platforms when starting new projects, for example the Don’t Starve Alpha was only available on the Chrome Webstore, and the Invisible Inc. Alpha was only available through the Humble Widget as a direct download. After rebooting the game, Epic approached us as a partner and we felt that this fit well with our process of going from Alpha to garner feedback before putting it on all platforms. On July 11, we are going to launch the Alpha version of Griftlands for $14.99. Early Access on Steam and Early Roadmap In June of next year, we will be releasing Griftlands into Early Access on Steam. Anyone who purchased on Epic will get the game on Steam for free, and vice versa. Griftlands has taken a long time, and it’s gone through more twists and turns than any of our previously released projects. Making new experiences is never easy, and if nothing else it’s guaranteed to work out differently than we anticipated. We have quite a bit of work ahead of us. Our expected timeline is: Alpha: The Sal campaign (days 1 through 4) is released Fall: Character 2 campaign (days 1 through ?) is released Early Access: Character 3 campaign (days 1 through ?) is released Launch: Full campaign for all characters released We expect the full game to launch in the Fall of next year, and we’re looking forward to taking that journey with you, from Alpha to Early Access to launch. Best, Jamie. F.A.Q. What happened to Griftlands the RPG? We set out to make a new kind of RPG, and while we think that game can exist, after several years of development we felt we couldn’t make it work yet. Perhaps we will try again one day, but in the meantime we decided to take the world of Griftlands in a different direction. If I purchase the Alpha, will I get the full game at launch? Yes. When you buy Griftlands during Alpha, you will have access to the game through Early-Access and you will get the full game at launch, on both Epic Game Store and Steam. Is Griftlands a CCG? No, Griftlands is a single-player rogue-like deck building game with an emergent narrative. You earn cards during play via the jobs you complete, and build out your negotiation and fighting skills. There are no microtransactions. How will you be responding feedback for the Alpha? We have built an in-game feedback system in the game. Simply press F8 at any time in the game and you can send us your feedback. Of course, there will likely be too much feedback for us to respond to individually. We will be primarily garnering and responding to feedback on our forums, and will keep everyone up to date with the current status of the game both on the forums and inside the game. What platforms will Griftlands be on? We will be supporting PC during Alpha and Early Access. We will be adding OSX and Linux support in the future.
  12. Hey folks, Just wanted to give you all a quick status update: We are going to delay the launch of Oxygen Not Included for a bit. After working on the final major update for the game we felt that we weren’t quite where we anticipated that we would be. We’re feeling good about the content of this final update and we really think you will like what we have cooking but if we launch as scheduled, the update would not have seen much testing and it’s just not as polished as we (or you) would like. Rather than launch something we’re not feeling great about, we’re just going to hold off a bit. We are moving release to July and we expect to open for testing around the end of June. Our apologies for making you all wait a bit longer and once again, thanks for all your support!