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About Silentdarkness1

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Visited by the Title Fairy
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Don't Starve Together
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  1. [Upcoming] Skin Essentials

    Of course, Fuffled. I think a good number of us understand the difficulties. It's done when it's done, and it'll be awesome when it's done. Take as much time as you need.
  2. [Upcoming] Skin Essentials

    I think she will, when it's done.
  3. [Upcoming] Skin Essentials

    Yes she did, because she was having too much trouble with the prospect of trying to fix all the broken things, iirc.
  4. A lot of people loved the Forge to an extreme degree. I have no doubt that people would love to do Forge again. I would also be willing to revisit Forge, but they need to add more substance to it.
  5. Maxwell Memes: The Sequel

    PillsStealer, it looks like.
  6. [Upcoming] Skin Essentials

    It may be necessary to do so to get in everything wanted. Also, the majority of people seem to be okay with it, sooooo....
  7. [Upcoming] Skin Essentials

    Well, in theory, the mod will come back again some time as a server mod. Which is not exactly what we all had hoped for, but oh well.
  8. A good idea. We'll look into it at a later data. For now, we need to rest, lel.
  9. [00:01:20]: [string "../mods/Shields - Unfinished/scripts/prefab..."]:104: attempt to index field 'owner' (a nil value) LUA ERROR stack traceback: ../mods/Shields - Unfinished/scripts/prefabs/lightshield.lua:104 in (field) fn (Lua) <48-118> scripts/mainfunctions.lua:206 in () ? (Lua) <195-237> =[C]:-1 in (method) SpawnPrefab (C) <-1--1> scripts/mainfunctions.lua:254 in (global) SpawnPrefab (Lua) <248-256> scripts/util.lua:24 in (global) DebugSpawn (Lua) <20-31> scripts/consolecommands.lua:365 in (global) c_give (Lua) <361-376> c_give("lightshield"):1 in () ? (main) <0-0> =[C]:-1 in (global) pcall (C) <-1--1> scripts/mainfunctions.lua:1409 in (global) ExecuteConsoleCommand (Lua) <1401-1418> scripts/screens/consolescreen.lua:146 in (method) Run (Lua) <133-148> scripts/screens/consolescreen.lua:159 in (field) fn (Lua) <157-164> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:170 in () ? (Lua) <149-228> We added this to the code.... inst:DoPeriodicTask(5, function() if inst.components.inventoryitem.owner ~= nil then inst.components.inventoryitem.owner:ListenForEvent("armorbroke", onbreak) end end) And got this instead: [00:01:58]: [string "../mods/Shields - Unfinished/scripts/prefab..."]:14: attempt to index field 'Transform' (a nil value) LUA ERROR stack traceback: ../mods/Shields - Unfinished/scripts/prefabs/lightshield.lua:14 in (local) fn (Lua) <13-17> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/armor.lua:7 in (local) fn (Lua) <1-10> scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049> scripts/components/armor.lua:77 in (method) SetCondition (Lua) <71-90> scripts/components/armor.lua:133 in (method) TakeDamage (Lua) <132-138> scripts/components/inventory.lua:285 in (method) ApplyDamage (Lua) <252-290> scripts/components/combat.lua:417 in (method) GetAttacked (Lua) <405-480> scripts/components/combat.lua:843 in (method) DoAttack (Lua) <793-867> scripts/stategraphs/SGhound.lua:72 in (field) fn (Lua) <72-72> scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580> scripts/stategraph.lua:607 in (method) Update (Lua) <599-627> scripts/stategraph.lua:125 in (method) Update (Lua) <109-148> scripts/update.lua:218 in () ? (Lua) <149-228> EDIT: We fixed it. Had to use inst instead of owner.
  10. Eusong has the code for that right now. When I get in touch with her again, she can give it.
  11. We tried that. It didn't give the item. Going to need an example to work with.
  12. Yes, the tool is using the armor component.
  13. So, we're trying to make a tool for the player to use, that, when it hits 0% durability, instead of breaking, will go in the player inventory and stay there, unusable until it gets repaired. I'm aware that we'd need to add a repair action, but we're struggling to actually work out how to make this happen. I did find an old thread with some code from w00tydood, but it didn't actually work. Could use a hand here on figuring out how to make this work.
  14. Looking to trade for a Triumphant Wendy. Found myself a fair share of high-class loots. Also have a Triumphant Webber i'm willing to pitch in to sweeten the pot for those who are interested. Throw me a trade offer.