I really can't argue with Wigfrid being incredible (Not only an incredible regen ability for herself, but easy helmets for everyone!) but after that I'd say Wicker/Wilson/Wendy/Wolfgang are pretty even. Webber's low max sanity is definitely a drawback, he has upsides so it's not like he's a terrible choice (e.g. Willow, whose only real perk is hugging campfires at night to offset night sanity loss) but you have to highly manage his sanity if you don't want to fight nightmares all the time, so it's an... 'interesting' pick for someone to make. Wolfgang's drawbacks aren't as bad as you imply, I'd say. Once a base gets set up, food shouldn't be a big issue the majority of the time, unless you're playing on a public server and don't have much good cooperation going on so everything is terrible anyway. Double damage is very helpful for taking out the giants, and somewhat for the other bigger combat targets (Tentacles, miniboss-types, etc) Wicker's drawback is pretty notable, but as long as you don't have more than one Wicker on the team, she can just be the first priority for stuff like honey->taffy and green caps and you should be fine. Can't use the books too much (unless you're good at remembering to go on green cap harvest trips; those things are pretty common, luck permitting, in both forest biomes and in swamps) until you secure sanity regen equipment, but once you get it you can just sew it up in the future so you're set forever. Sleepytime, tentacle summon, and farming book are all very useful effects that no other character can even remotely duplicate (considering each server only gets one pan flute ever right now!) Comparatively Wilson gets... some automatic warmth that makes Winter easier, yeah, but it's not really a big deal to obtain one piece of good winter gear and deal with using it. The beard is nice, I like it, but it's effect isn't very special. Once you have a puffy vest or beefalo hat you can go long enough without freezing the beard doesn't matter much. Easy meat effigies is convenient for sure, especially since you can't mass stockpile rabbits now, so it makes him a good character. But I wouldn't say these replacable effects make him outclass the others. Wendy's Abigail admittedly falls short and dies whenever you need to fight something tough, and she mostly falls into spider slaughter power and an easy go for making a bee box. Assistance in smaller fights is enough to give Wendy a notable boost above other characters, and she's really strong at Dusk and especially Night (at which point she's like an entire second player character). However, since she only really falls short when it comes to giants, Abigail gives Wendy a good edge for any solo combat trips, so it evens out. Not a big importance to the team like the other character perks but handy enough to be worth a pick for reasons other than liking Wendy. Not quite as good as Wicker or Wilson whose perks help the whole team.