Developer k_nicole Posted November 27, 2018 Developer Share Posted November 27, 2018 Add codex entries for Mirth Leaf, Buddy Bud and Jumping Joya. Various codex string improvements. Add rocket name generation. Fix crash that could occur on load. Swamp lily is no longer a building fiber. Fix temperature transfer after save/load. New marble, metal and small sculptures. Mirth Leaf can survive in Chlorine and Hydrogen. Jumping Joya can survive in high temperatures. Fixed material selection sort. Changed wide canvas to be 3 tiles wide. Fix crash from old rocket save data, and prevent "ghost" rocket destination icons on the starmap. Fix crash if the first time you open the starmap screen after launching the game you also happen to have a rocket selected. Update UI Icon lines on Creature Trap, Conveyour, Compost, CO2 Scrubber, CO2 Filter and Clothing Factory. Outhouse meters reset once cleaned. View full update 8 5 Link to comment Share on other sites More sharing options...
The Flying Fox Posted November 27, 2018 Share Posted November 27, 2018 Indeed tempshift plates and doors seem to be transferring heat through them properly once more upon a load. Thanks @Ipsquiggle ! Link to comment Share on other sites More sharing options...
Iriswaters Posted November 27, 2018 Share Posted November 27, 2018 Nifty. Y'all do great work. Definitely appreciate. Not to sound ungrateful, but, any word on the progress on the production UI issues? 1 Link to comment Share on other sites More sharing options...
bbbower Posted November 27, 2018 Share Posted November 27, 2018 Yay temperature fix! But now i'll have no need for my giant space aquarium XD Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 28, 2018 Developer Share Posted November 28, 2018 Yes, there has been progress on the production issues. We were hoping to get it out for this hotfix but it wasn't to be. The new UI was fit on top of the old production system and they were less compatible than we had hoped, so we're busy bringing everything up-to-date. Thanks for your patience! 14 7 Link to comment Share on other sites More sharing options...
atnoslen Posted November 28, 2018 Share Posted November 28, 2018 (edited) Can we get an update on the continuous "no building material" spam? Not only is it annoying, eventually it breaks and causes your buildings to stop doing orders. It's quite opposite of continuous build. For instance, set a electric drill to fried mushrooms. Once you're out of mushrooms waiting for the next batch, it spams the message. Eventually the grill breaks and you have to go and reset order to start new ones. If you forget to keep checking, you no longer make food. That's a serious problem. Edit: Sorry if that was your answer above. Not sure if that's how you're tracking. Edited November 28, 2018 by atnoslen 3 Link to comment Share on other sites More sharing options...
zerat Posted November 28, 2018 Share Posted November 28, 2018 14 minutes ago, atnoslen said: Can we get an update on the continuous "no building material" spam? Not only is it annoying, eventually it breaks and causes you buildings to stop doing orders. It's quite opposite of continuous build. For instance, set a electric drill to fried mushrooms. Once you're out of mushrooms waiting for the next batch, it spams the message. Eventually the grill breaks and you have to go and reset order to start new ones. If you forget to keep checking, you no longer make food. That's a serious problem. seems to me that this is addressed by 21 minutes ago, Ipsquiggle said: Yes, there has been progress on the production issues. We were hoping to get it out for this hotfix but it wasn't to be. The new UI was fit on top of the old production system and they were less compatible than we had hoped, so we're busy bringing everything up-to-date. Thanks for your patience! The production queue spam is annoying but it's good to hear it's known about and being worked on. In the meantime you can mute your UI sounds in the audio menu to get rid of the audible nuisance alarms associated with this bug. 1 Link to comment Share on other sites More sharing options...
atnoslen Posted November 28, 2018 Share Posted November 28, 2018 Yeah, already edited my post. Not worried about the audio alert, rather the complete halt of production. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted November 28, 2018 Share Posted November 28, 2018 1 hour ago, k_nicole said: Fix crash that could occur on load. Love you guys, can access my save again Link to comment Share on other sites More sharing options...
tzionut Posted November 28, 2018 Share Posted November 28, 2018 Quote Fix crash from old rocket save data This means the bug whit command module is over? I really hope so. My wife laptop is worst then mine 1 Link to comment Share on other sites More sharing options...
DaveSatx Posted November 28, 2018 Share Posted November 28, 2018 2 hours ago, k_nicole said: Add codex entries for Mirth Leaf, Buddy Bud and Jumping Joya. Various codex string improvements. Add rocket name generation. Fix crash that could occur on load. Swamp lily is no longer a building fiber. Fix temperature transfer after save/load. New marble, metal and small sculptures. Mirth Leaf can survive in Chlorine and Hydrogen. Jumping Joya can survive in high temperatures. Fixed material selection sort. Changed wide canvas to be 3 tiles wide. Fix crash from old rocket save data, and prevent "ghost" rocket destination icons on the starmap. Fix crash if the first time you open the starmap screen after launching the game you also happen to have a rocket selected. Update UI Icon lines on Creature Trap, Conveyour, Compost, CO2 Scrubber, CO2 Filter and Clothing Factory. Outhouse meters reset once cleaned. View full update just want to say thanks for the teams hard work dealing with all of the issues that have come up 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted November 28, 2018 Share Posted November 28, 2018 Ok I just started tinkering with the new sculptures/canvases, so here my humble opinion: 1.I like the idea of more diverse decor buildings, but the tall canvas seems not very usefull in it´s current state. (For most room designs wide canvases and metal/marble sculptures are far superior) 2.Not sure if we need 3 options for the 1x2 space. Flowers are right now limited, so for me there would only be "a place" for one more version, made of a more abundant material. The small sculpting block and the pedestal building fight for that spot. So I would hope there will be more difference than just decor value and range. (If our rockets will be able to bring home some "rare" things to display it may be balanced but with the selection right now I see no point in ever building a pedestal) @Ipsquiggle Is there a chance a future patch will reassign all resources (/reset the existing categories on an old map) ? (I really like how resourcs are sorted in new maps, but my current base shows steel in 3 categories ...) 1 Link to comment Share on other sites More sharing options...
Iriswaters Posted November 28, 2018 Share Posted November 28, 2018 The tall canvas has use imho if you build 5 high rooms, or in 4 high rooms with 1 high items in it(like dining tables). They maximize horizontal packing without using floor space. To me I don't see the point of the wide paintings. Sure they are worth a bit more than the 2x2 ones, but due to fact that you can fit 1.5x as many smaller ones into a space I think they end up providing a higher total decor bonus. 1 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted November 28, 2018 Share Posted November 28, 2018 22 minutes ago, Iriswaters said: The tall canvas has use imho if you build 5 high rooms, or in 4 high rooms with 1 high items in it(like dining tables). They maximize horizontal packing without using floor space. Ok combined with mess tables they could be usefull. 23 minutes ago, Iriswaters said: To me I don't see the point of the wide paintings. Sure they are worth a bit more than the 2x2 ones, but due to fact that you can fit 1.5x as many smaller ones into a space I think they end up providing a higher total decor bonus. For me the additional range provided by a wide canvas made me able to stack more decor in some places Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 28, 2018 Share Posted November 28, 2018 5 hours ago, k_nicole said: Mirth Leaf can survive in Chlorine and Hydrogen. Well, it sure can survive there... for like a few seconds. Temperature is still a problem~ (Same applies to Buddy Bud) 5 hours ago, k_nicole said: Jumping Joya can survive in high temperatures. 76.9°C is not enough though, Oil biomes tend to be like 100°C, however the -23.1°C appears to be rather curious (but may be in line with RL cactus plants, I'm no botanist) 5 hours ago, k_nicole said: Changed wide canvas to be 3 tiles wide. Now tall ones only need to be 3 tiles tall~ 5 hours ago, k_nicole said: New marble, metal and small sculptures. Sweet~ (Marble already appears to be OP) 5 hours ago, k_nicole said: Add rocket name generation. Neat~ Link to comment Share on other sites More sharing options...
aymanoracle Posted November 28, 2018 Share Posted November 28, 2018 Still Exosuits are buggy Duplicates remove them after the checkpoint and the suit disappears Link to comment Share on other sites More sharing options...
JeP2k3 Posted November 28, 2018 Share Posted November 28, 2018 6 hours ago, Lilalaunekuh said: 2.Not sure if we need 3 options for the 1x2 space. Flowers are right now limited, so for me there would only be "a place" for one more version, made of a more abundant material. The small sculpting block and the pedestal building fight for that spot. So I would hope there will be more difference than just decor value and range. Having some room to creativity besides optimization is nice too. I don't really see the problem of them giving us some equivalent possibilities here and there. But then again, I'm far from an extrem min-maxer at heart. 2 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted November 28, 2018 Share Posted November 28, 2018 2 hours ago, JeP2k3 said: 9 hours ago, Lilalaunekuh said: 2.Not sure if we need 3 options for the 1x2 space. Flowers are right now limited, so for me there would only be "a place" for one more version, made of a more abundant material. The small sculpting block and the pedestal building fight for that spot. So I would hope there will be more difference than just decor value and range. Having some room to creativity besides optimization is nice too. I don't really see the problem of them giving us some equivalent possibilities here and there. But then again, I'm far from an extrem min-maxer at heart. I like the creativity aspect but 3 buildings with the same measurements with the same restrictions (needing a floor) should have some features to distinguish them. (Yes, I have to confess beeing one of these "min-maxers") Right now the sculpture will be the go to building, the flower pot is a superior version (better range/decor) but the seeds are limited. => If the buildings would be equivalent I would call it a nice feature to increase variation, but right now there is no point in building a pedestal (If we are able to find some "artifacts" in space to display the can be better or worse than our limited plants. => "Really late into the game" I will end up a) with just pedestal buildings or b) with none ) PS: Did MK1 change something about how plants wither ? (Didn´t read anything in the patch notes, so I will post a bug report if someone can confirm) Spoiler Thats a little farm able supply food for 9 - 10 duplicants. Letting my plants wither on their own was a nice way to achieve a precise food production, without any duplicant interaction. Each bristle blossom would yield an average of 200Kcal each cycle, if we assume 6 cycles growth and 4 additional cycles till the edible drops. But right now it seems my farm didn´t produce any food for over 20 cycles 1 Link to comment Share on other sites More sharing options...
watermelen671 Posted November 28, 2018 Share Posted November 28, 2018 (edited) 15 hours ago, k_nicole said: [snip] New phone who dis? Did @Ipsquiggle lose his log-in info and had to use the intern's account? Edited November 28, 2018 by watermelen671 inconsistent use of tenses and conjugation x2 Link to comment Share on other sites More sharing options...
Bomato Posted November 28, 2018 Share Posted November 28, 2018 16 hours ago, k_nicole said: Fix crash that could occur on load. Not the one I have 1 Link to comment Share on other sites More sharing options...
bzzz Posted November 28, 2018 Share Posted November 28, 2018 Thanks for the tempshift plates ) Does anybody have occasional freezes like complete freezes when a process kill is required? Haven't had those before this update. Link to comment Share on other sites More sharing options...
SchlauFuchs Posted November 28, 2018 Share Posted November 28, 2018 2 hours ago, bzzz said: Thanks for the tempshift plates ) Does anybody have occasional freezes like complete freezes when a process kill is required? Haven't had those before this update. sounds like a deadlock situation caused by the new multithread code? Link to comment Share on other sites More sharing options...
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