The Flying Fox

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About The Flying Fox

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  1. Indeed tempshift plates and doors seem to be transferring heat through them properly once more upon a load. Thanks @Ipsquiggle !
  2. Upon downloading the new QOL branch of the game and loading into one of my saves, I noticed that my tempshift plates in that save basically aren't doing anything. If I destroy and rebuild them, they then work properly. But, if I save and reload the game, they stop transferring heat effectively, if at all. Even when made of materials like diamond. Again, rebuilding them fixes it.
  3. Hooray! It does appear to be fixed! Thank you @JLK or whomever fixed it. And yeah, the tepidizer works fine as well when you pulse it on and off quickly Really, the thing should only kick on if there's liquid directly on the tepidizer at over 500KGs and under the temperature limit. Of course, there would be no reason what-so-ever to make it out of any of the better materials like steel, etc. If that was the case. Of course, that would all be fine with me if we got something that can naturally create volcano-like temperatures naturally. You know, like some kind of burner.. that can run on crude, or petroleum, or natural gas.. or propane *winkwink nudge nudge @devs*
  4. It actually appears that a number of elements got a color pass in these last few hotfixes. Top to bottom, left to right. Not all changed, just giving a reference: Molten glass, super-coolant, chlorine, petroleum, sulfur, polluted water. Copper, gold, iron, steel, tungsten, mercury Glass, petroleum, mercury, and all of the liquid metals have apparently changed. (..I guess mercury is technically a liquid metal, but whatever. I just felt the need to point it out as I do recall it being more silvery in color some many moons ago.)
  5. This is basically the same as the shut-off valves, they do not consume any power either, which that has been known for a long while. I have never seen them show up in daily reports along with the gaseous element sensors. I'd assume that this is working-as-intended.. for now.
  6. Another possible solution upon thinking about this: Change the steam engine to accept coal instead (As the fuel, of course) and move up the liquid fuel tank to basic rocketry and let the liquid fuel tank accept water. This would prevent steam from condensing in the steam engine while you're trying to fill it and stop it from dropping bottles. This is also more realistic. If we don't want it to burn coal, there's always straight crude oil that could be piped into it. In either case, this would make the tier 1 rocket a bit more flexible as long as it's balanced right.
  7. Yes, they definitely changed the color of polluted oxygen and petroleum. Petroleum is a bit more.. brighter/neon-ish. Probably to make it easier to figure out the difference between it and polluted water. Not.. sure if I like the color too much but, then again, it does sorta remind me of fluids I'd put in a car. And polluted O2 is now a dirty green-ish/blue-ish. There's a few tiles of O2 in there and they blend right in. So, it's certainly more.. oxygen colored. Instead of being a mustard colored cloud of smoke. I think it might need to be a little more tweaked so that polluted oxygen/oxygen don't blend in together so easily but, in hindsight, it makes sense that they better match.
  8. Right on! It was mostly just a test to see if it worked. I never actually said it was practical, just that it was FUN! Of course, I wouldn't really care all that much about a 50% loss of the clay. There's so much of the stuff on the map and you can manufacture it from regolith and deodorizers basically forever. On the other hand, now that I know that clay can, in fact, just be baked into ceramic, I can envision making a machine with a proper thermal exchanger to mass produce ceramic using the heat from a volcano. It would be similar in vein to a regolith melter. The only issue is that the process produces solid tiles after the conversion. But, we do now have the robo-miner so converted ceramic can be auto-dug and picked up by a sweeper. The heat exchanger won't work as nicely due to the 50% mass loss though. But, at least, some kind of machine can be built to make ceramic without the kiln. The kiln will certainly be more space efficient though.
  9. Devs, With the new 288927 hot-fix and now that buildings can possibly reach +900C temperatures using the better materials. They will still revert back to their base over-heat temperature and delete heat around the building at that temperature. Like 75C for a battery even though you've made it out of Thermite.
  10. Haha! Great idea! It even seems if you pour liquid on top of the tepidizer, it won't care what temperature that liquid becomes. It just keeps reading from the stuff that's under the 85C temperature. Unfortunately, it'll stop working after a reload due to this bug I found two months ago.
  11. Tepidizer shenanigans have... Retuuuurned...! Melt clay into ceramic.. the FUN way!
  12. Thanks @wachunga I suspected this was the case. It always has seemed to me that the performance insulated tiles was always inconstant and that thread explains it nicely. I remembered it from a while ago but.. well, it's been a while since I've read it! It's good to know that ceramic insulated tiles will be good enough to contain hot liquids for the time being and I suppose I can agree with that. If liquid-to-tile transfer was as fast as the gas-to-tile transfer, then just about no insulated tiles would stand a chance against containing the heat from any hot liquid. Those puppies would heat up quick!
  13. My testing tonight in the preview branch has lead me to believe that insulated tiles are possibly bugged when it comes to accepting heat from liquids. Both magma and hot petroleum apparently are not heating them as much as gases due. It's possible this effects the live branch as well, but I'd have to go back to test it. As you can see, the tile that's touching the hot hydrogen is heating to some amount, yet the tile just below it touching the magma is not. Even the tile inside the magma is still at it's default 20C temperature. I made sure to save the game and reload it, but the bug still remains. Just below this tank I build a containment tank for steam and this had the expected effect of heating the ceramic tiles some what, but another next to it that I loaded with hot petroleum, the containing ceramic tiles do not heat. The ceramic insulated tiles touching those obsidian tiles are being slightly heated, so it definitely seems like it's just the transfer from liquids that's effected. I have attached the save file in question. I did also test with insulated obsidian tiles and got the same result. One would expect that dense hot liquids would easily heat these ceramic tiles somewhat, better then gases, for sure. Spacestation.sav
  14. You're right, it won't let you try to build anything with liquid Visco-Gel. So, you either have to create it with a bottle emptier like these air-locks have been made before. Or, you have a central place where you dump all your liquid Visco-Gel to freeze it, making sure that it doesn't produce solid tiles in the process so you can more readily build them using plastic tiles that eventually melt. Hmmmm.... I guess it would depend on how many of these air-locks I'd bother to make.
  15. It comes out as a bottle. There's no pipe inputs or outputs on the molecular forge. Just power and automation inputs. It also lets light pass through it. Apparently, whatever change they did recently to the properties of light passing though materials is more mass based now. Apparently, 100KGs of Gel and Water pass the same amount of light as window tile of the same mass, but reducing the mass of water/Gel lets more light through and at the same amount.