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Rockets + Bunker Doors


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23 minutes ago, JonnyMonroe said:

I had a number of issues with silo designs until I realised rockets don't actually take damage from meteors and engines work fine with regolith on them. My latest design doesn't use bunker doors and just sits exposed to space and it works great.

What about gantry?

2 minutes ago, Fischer_L said:

What about gantry?

I was using jetpacks for a long time but now that I have a gantry it doesn't seem to take damage when retracted. The main body section is under bunker tile cover anyhow. I'll post a screenshot when I'm on my pc.

2 minutes ago, JonnyMonroe said:

I was using jetpacks for a long time but now that I have a gantry it doesn't seem to take damage when retracted. The main body section is under bunker tile cover anyhow. I'll post a screenshot when I'm on my pc.

Oh, no, they take damage, at least mine taked... even if retracted. And comet can sneak to silo from an angle, so you cant defend with ceiling.

8 minutes ago, Mullematsch said:

If I would have to guess playing in super speed causes a lot of the problems so maybe if someone is playing in slow speed, they won't get them. 

It's the same. Bunker doors cannot open in time just using the scanner array signal.

3 hours ago, Saturnus said:

It's the same. Bunker doors cannot open in time just using the scanner array signal.

Unless the doors are in regular biome vs space.  My doors are at the red space line and there the scanner is useless.  It does not matter though since rockets land during storms, you are forced to lose the doors or take internal damage inside doors.  Rockets need to obey door status like launch ( wont launch when closed and wont land if closed)

Try out this one

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It works great for meteor always close 100s before the storm.

for rocket detection I suggest place Not Gate next to the filter above to revert the signal and open the door when rocket come instead of closing.

This design is suppose to work with meteor detection and to avoid mining Regolit on top of the bunker door. you can adjust this design to be able to work with rocket on your own.

It also won't decrease effectiveness of solar panel if this thing is built above it but need to be at least 15 tiles far above from solar panels.  

4 hours ago, chemie said:

 Rockets need to obey door status like launch ( wont launch when closed and wont land if closed)

No, they don't. As pointed out before you can accurately predict when the next 4 cycle peace season begins using a water clock, so you just calculate the launch window so that rockets will always land during a peace season where the bunker doors will always be open.

6 minutes ago, Oni Noob said:

I think the only solution for now for landing using a timer clock that open the bunker every cycle. Since the rocket return the same time when it got lunch?(Can someone confirm this) @Neotuck 

See answer above. And refer to this thread.

 

6 minutes ago, Cipupec2 said:

any general tips?

1. Scanner: The rocket detection is too late right now. See this thread. It' doesn't currently matter where you place the scanner. All scanners will detect the rocket at the same time.

2. Don't save while rocket is underway. There are some bugs right now when you load a savegame while a rocket is underway. For example, parts of the rocket can be missing.

17 minutes ago, Azunai333 said:

1. Scanner: The rocket detection is too late right now. See this thread. It' doesn't currently matter where you place the scanner. All scanners will detect the rocket at the same time.

They still work for meteors thou? (I am a complete space noob, this is just the most recent thread I found on the topic)

3 minutes ago, Cipupec2 said:

They still work for meteors thou? (I am a complete space noob, this is just the most recent thread I found on the topic)

Yes, they do.  You'll want at least 5, connected together for network quality.  They need a cone shaped area above them that is clear of obstructions to maintain their individual scan quality.  Open Bunker Doors will not block this.  But that also means you need a solution for removing Regolith that lands above them.

28 minutes ago, Cipupec2 said:

I am going to space soon, any general tips? like how tall should I build my bunker doors and how far apart should the scanners be?

At the start one scanner is enough as long as it won`t get entombed. Best to build it on an automated airlock that opens after the bunker doors so the regoilth can fall through. you can also put a robo miner under the door but those tend to overheat after some time.

Generally people tend to build bunker doors as high as possible to have more room for rockets. Jetsuits are useful for setting that up but can produce a lot of lag in space. Personally i`d make bunker tiles over the most exposed biomes and then work on a scanner setup. You should build some heavy watt wires up to space. The power consumption will get really high once you start building more doors. Solar is good but can be unreliable so best connect it to your main powerline so that it you only use your main generators at night or during meteor storms.

You should stabilise first then build stuff higher. You can always deconstruct the lower bunker tiles when you build your barrier higher. But watch out wehn your barrier is not ready yet. Meteors can come from angles not only straight down.

11 hours ago, Sasza22 said:

you can also put a robo miner under the door but those tend to overheat after some time

To solve this, build two robo miners:

1- rotated bottom-up right under the scanner (build the scanner over two tiles right under the bunker doors)

2- rotated on the left/right of the scanner, hovering from the ground

This way they do not get overheated by regolith falling

I'm still using a manual toggle switch for the bunker doors and gantry. Around 85% of a 3 cycle space mission I will toggle the switch, a dupe usually hits the switch at 88% and the doors and gantry will be opened and retracted around 90%.

A little bit annoying, but the whole space scanner for the rocket is very confusing to me and given I don't want to end up repairing a whole lot of stuff afterwards, manually doing this seems the best way. I just don't know how to use the scanners for rockets properly (for meteors I know how to use them).

I just finished extending @Saturnus peace season water clock implementation (on the right) with an additional starting water clock (on the left), who also helped me understand these rocketry concepts in other threads. The starting clock is not yet primed. I have to wait until the peace season clock resets.

The peace season clock opens the doors during peace season and gets calibrated by the meteor scanner array. Just revisit the water clock thread to fully get the explanation there.

The starting clock is reset by the peace season clock, but its pressure sensors are bound to an AND gate and give an interval for the rocket to start so it will always land in the peace season. This means you can/have to adjust this clock every time you change the distance the rocket travels.

The rocket can be directly automated by the starting clock (plus any other things you want to be sure of being done). The bunker doors can be automated by the peace season clock plus the scanner array during meteor season. The starting interval I chose is 2 seasons, so the system has enough time to find a meteor break during meteor season to send the rocket out.

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