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About Cipupec2

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  1. The screenshots quality is eye bulging, particularly in the first post, any chance for a save file ?
  2. Why? EDIT: essentially this the same as this:
  3. ONI is past production, so any changes to how the engine works are unlikely, that assuming that they are actual viable and there robust multi-platform package to implement it. But if we are dreaming, then they could also use GPU for things like pathfinding optimization
  4. I was thinking to use a rocket vole barbeque, but magma sounds much more intriguing
  5. Correct if I am wrong. The idea of these last builds is to create an egg buffer, so if any hatches die the farm population would be replenished faster? For this purpose they use another [central] room to store some eggs and use door and critter movement mechanism to allow them to get back? is there more numbers/info on this? Can you explain your build? Do you use a section of the conveyor as the buffer and drop eggs as need through the shute? Your drop is within the stable, unlike the other builds, why separate it and use the elaborate door drop mechanism instead of just dropping the egg down to the stable? EDIT: do eggs on conveyor rail incubate?
  6. Btw, the this whole premise is built on the assumption that isCompressed cause data to be compressed and the alternative do not manipulate data. However, what if its just different data formats e.g. if isCompressed is poorly named parm to serialize and store savefiles as binary, with the alternative taking more space but not necessarily less computing time to generate.
  7. hmmm doesn't he violate rule #1, " 6 left, 6 down, 5 right, 5 up from the tile",or do we count the base tile as well? because i also use the standard 4 tiles tall halls and skipped a row for that reason :/ EDIT: also he seem to use 2 wide gap for arbor trees, do they have a special rule?
  8. I don't know how ONI does things, but IF the simulation is paused until saving is done (i.e. saving is not done in the background) then wouldn't the system be IO bound during that time? Because CPU is MUCH faster, on orders of magnitude, even compared to the most advanced type of storage interface. Also to my [limited] knowledge the few realtime strategy simulation games with frequent saving I know do use compression.
  9. When low on RAM memory the system start to rely more on the much slower hard-drives, as you say this is most notice able when task switching (for example to browser) but this also impact hard-drive performance (IO, cache) by underlying system elements working in the background (particularly when using non SSD on cluttered system with split pagefile - which isn't the case here) but can effect save time which is the prime concern of the OP here. Also some programs does fun stuff during save time that can increase memory foot print .. loop to above.
  10. That is not accurate. Your system can and will use hardrive pagefile to supplement for lack of physical memory, which would result in massive performance hit. OP, SSD of the same type of storage interface can vary widely in performance, I had a SSD on laptop from which I replaced few years later with a more mature product and performance sky rocketed
  11. Sidetrack. Please add a search option for storage bins. EDIT: also a way to toggle yellow priority for incapacitated/
  12. Steam turbine operates at +120c. Most radiator cooling loops work at lower temp, so using a radiator on the steam turbine side do nothing (at best or heat it up at worst), instead you use aquatuner that shed heat regardless of the environment. Metal refinery can sustain a much higher temp, upwards of ~ 275c, so you don't need a power hungry aqutuner and can make use of a simple radiator loop and have the steam turbine use the heat. But you do need a liquid that can sustain such heat without evaporating.
  13. Either my math is really bad or this tooltip text is wrong:
  14. That might be it. I have used it to get rid of gravitas ladders and move couple of cosmetic items. Speaking off it would be nice if they allow to deconstruct silly magic ladders, add more cosmetic items, and add some color coded layer for materials. I was planing to use mods for that but those warning about breaking your save and last tested version got me scared.