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Shove Vole pathing breaks the game


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2 hours ago, SakuraKoi said:

Seriously, the designers should reconsider that only refined metals and Abyssalite is the limit. Instead make them only dig through Mafic Rock, Granite and Regolith.

I would base it on the hardness so it doesn`t path through anyhting harder than 200 (abyssalite) and disable pathing through artificial tiles so it doesn`t sneak through the PoI. It would make containing them easier as well. I`m not sure why it has to be a refined metal wall.

7 hours ago, Saturnus said:

Here's how the pathing for one Shove Vole looks on a new map. Because it can dig through neutronium tiles at the edges of the map it can literally reach 90% of the map. And remember, each time it moves it recalculates all the possible options.

image.thumb.png.b628841264b084c5262466b38d9cc5ee.png

 

You know... since we're talking about just creatures here.  I would think there should just be a limit to the number of 'steps' that the pathing algorithm calculates out for each creature.  There is no reason, that I can think of, for creatures to 'know' how to path more then maybe... 20 cells away from themselves, at that moment.

 

So, it could calculate about 20 steps away from the creature.  Randomly pick where it wants to move the creature to, then recalculate another 20 steps from that spot.  In my mind, the behavior of creatures in this game would be no different if their pathing was limited in this way.  Yet, I'd imagine this would save quite a bit of CPU time, especially when you have a lot of creatures around. 

 

A dupe, on the other hand, needs to be able to figure out everywhere they can possibly get.  (Of course)

Shove Voles are really troublemaker.. cuz I didn't wanted to extinguish those critters, I rather chose to capture 4 Voles and locked them into steel-metal tile room which has steel mech door, also. I killed all the other Voles which were quite hard to capture.

At first I seemed to work just fine. The path navigation of Voles were only fixed inside that small room and Voles laid their eggs inside the prison. 

But when I look on the space Vole prison time to time, some of them made success on jailbreak and crawling over nearby tiles. I really don't know what's happening on there. (You can see in the screenshot.)

I'm suspicious over save / load process, cuz jailbreak didn't happened when I play for long time without reloading the game.

20181025015210_1.jpg

30 minutes ago, GnyoR said:

Shove Voles are really troublemaker.. cuz I didn't wanted to extinguish those critters, I rather chose to capture 4 Voles and locked them into steel-metal tile room which has steel mech door, also. I killed all the other Voles which were quite hard to capture.

At first I seemed to work just fine. The path navigation of Voles were only fixed inside that small room and Voles laid their eggs inside the prison. 

But when I look on the space Vole prison time to time, some of them made success on jailbreak and crawling over nearby tiles. I really don't know what's happening on there. (You can see in the screenshot.)

I'm suspicious over save / load process, cuz jailbreak didn't happened when I play for long time without reloading the game.

20181025015210_1.jpg

Probably, if you permitted dupe access, then when dupes collected eggs shell or meat, some voles escaped through open door(especialy since it unpowered).

9 minutes ago, Fischer_L said:

Probably, if you permitted dupe access, then when dupes collected eggs shell or meat, some voles escaped through open door(especialy since it unpowered).

This is why I seal it completely with metal tiles.  If they still escape then must be a bug

You can still collect shells and meat with sweepers and not have to worry about overheating if the room is filled with hydrogen and a few wheezies

31 minutes ago, Fischer_L said:

Probably, if you permitted dupe access, then when dupes collected eggs shell or meat, some voles escaped through open door(especialy since it unpowered).

I also assumed that, so I unchecked the entering direction of that door after the first escape. the screenshot happended after that, so I don't really know how this happens.

Edit) I run the game and just found out I prohibited opposite direction :(.. But I don't remember any unreachable alert.. There should be some mistakes I made. I'll check out for whether jailbreak happens again. Thanks.

19 minutes ago, Neotuck said:

This is why I seal it completely with metal tiles.  If they still escape then must be a bug

You can still collect shells and meat with sweepers and not have to worry about overheating if the room is filled with hydrogen and a few wheezies

Yeah, I'm planning for some Vole Ranching when other things get stabilized. I'll try your ideas there, thanks!

Wow, I really missed this - Probably because I changed the entire map to Neutronium in the first second to keep the games frame rate up. Shove Vole killed by debug mode :D I dont even know how they look ! I dont do mass production ranching anymore, takes too much cpu time...

What about "Shove Voles with Jetpacks ? Jetpack Shove Voles" -> Try to say that ten times after a few shots !

Will shove voles path through water? I'm wondering if a water-lock can keep them from escaping, because as @GnyoR demonstrated, even a sealed box with steel mechanized doors cannot keep them in if dupes are passing through.

The other option is the old drecko island ranch, with zero access to the island except by ladders. I had some success isolating one vole by sticking it's egg on a 1-tile wide floating island, with zero access except by ladder.

1 hour ago, crypticorb said:

The other option is the old drecko island ranch, with zero access to the island except by ladders. I had some success isolating one vole by sticking it's egg on a 1-tile wide floating island, with zero access except by ladder.

This has merit, however, the catch is the combination of their tile creation excretion mechanic, and the fact that unlike Dreckos, Vole eggs do not adhere to walls or ceiling.  So you would have to set up a Miner Bot and some Auto-Sweepers/Conveyors to deal with created tiles and dropped eggs, to ensure they STAY contained.

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