Developer Ipsquiggle Posted October 12, 2018 Developer Share Posted October 12, 2018 Squeaking out one last update this week to fix some crashes. Enjoy the weekend everyone! New art for Data Banks Objects such as Egg Shells will stack correctly if they are created on a tile already containing that object Ore temperature transfer with the ground has been reduced Creature temperature transfer with the ground has been turned back off (no more freezing Dupes at the start!) Vole no longer gets stuck if sand falls on it Duplicant chatter won't get stuck talking about the same thing Duplicants won't compliment each-other's work more than once per 100s Duplicants won't comment on Oxygen every time a tile is dug Fix a crash when opening the build menu in debug/sandbox mode Disable codex notifications Updated Solid Booster description to properly mention the use of iron Restore polluted oxygen to its proper pukey color Art revisions for most of the rocket modules Adjusted research tuning of space tech Adjusted space research speed Research Modules generate 10 Data Banks per trip even if the destination has no more research items Added another planet at the first distance Distant unanalyzed planets are hidden until closer ones are discovered Fix Solid Booster not actually generating thrust Reduce fuel amount of Solid Booster Solid Boosters are stackable for diminishing returns Fix crash when enqueueing a recipe at a refinery building View full update 14 5 Link to comment Share on other sites More sharing options...
Nitroturtle Posted October 12, 2018 Share Posted October 12, 2018 Not only did you guys get an update out before the weekend, but it also seems to address a significant number of the recent complaints. Kudos to Klei. I think you just convinced me to try out the beta branch for the first time. 9 Link to comment Share on other sites More sharing options...
Tenshi Kirai Posted October 12, 2018 Share Posted October 12, 2018 nice =D Link to comment Share on other sites More sharing options...
0xFADE Posted October 12, 2018 Share Posted October 12, 2018 Can we get an option to limit the saved history of reports or whatever takes up save file space that turns in to a significant amount when you have thousands of cycles saved? Link to comment Share on other sites More sharing options...
watermelen671 Posted October 12, 2018 Share Posted October 12, 2018 AH YOU GUYS DROPPED SOME SERIOUS BOMBSHELLS THAT I NOW HAVE TO WAIT FOR STEAM TO TAKE IT'S SWEET OL' TIME TO DO IT'S THING SO I CAN GET INTO THE GAME AND AAAAAAAAAAAAAAAAAAAAAAAH!!!! 2 Link to comment Share on other sites More sharing options...
Bizzum22 Posted October 13, 2018 Share Posted October 13, 2018 can some one make a mod for the other polluted oxygen color, it looked so cool 1 Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted October 13, 2018 Share Posted October 13, 2018 36 minutes ago, Ipsquiggle said: Adjusted research tuning of space tech Quickly checked ingame. Seems the solid booster now only requires 200 research points. That might get us to further planets. Link to comment Share on other sites More sharing options...
goboking Posted October 13, 2018 Share Posted October 13, 2018 46 minutes ago, Ipsquiggle said: Restore polluted oxygen to its proper pukey color Thank you. Any chance you can also restore the color of petroleum? The new color is too similar to polluted water, in my humble opinion. 2 Link to comment Share on other sites More sharing options...
watermelen671 Posted October 13, 2018 Share Posted October 13, 2018 3 minutes ago, goboking said: Thank you. Any chance you can also restore the color of petroleum? The new color is too similar to polluted water, in my humble opinion. Really?? I thought it looked too similar to liquid chlorine than PH20... 1 Link to comment Share on other sites More sharing options...
goboking Posted October 13, 2018 Share Posted October 13, 2018 1 minute ago, watermelen671 said: Really?? I thought it looked too similar to liquid chlorine than PH20... That's what I thought it was when I first saw it. It's way too similar to liquid chlorine, and to a lesser extent too close to polluted water (for my tastes, anyway). Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted October 13, 2018 Share Posted October 13, 2018 So do we need to build the steam engine first and then build the solid booster on top of it? Link to comment Share on other sites More sharing options...
watermelen671 Posted October 13, 2018 Share Posted October 13, 2018 Just now, goboking said: That's what I thought it was when I first saw it. It's way too similar to liquid chlorine, and to a lesser extent too close to polluted water (for my tastes, anyway). DON'T BE TASTING POLLUTED WATER!! DO YOU WANT TO GET SICK?! 6 Link to comment Share on other sites More sharing options...
goboking Posted October 13, 2018 Share Posted October 13, 2018 1 minute ago, watermelen671 said: DON'T BE TASTING POLLUTED WATER!! DO YOU WANT TO GET SICK?! Wait, are you telling me Bear Grylls lied to me? 4 Link to comment Share on other sites More sharing options...
watermelen671 Posted October 13, 2018 Share Posted October 13, 2018 2 minutes ago, goboking said: Wait, are you telling me Bear Grylls lied to me? YES!! 2 Link to comment Share on other sites More sharing options...
The Flying Fox Posted October 13, 2018 Share Posted October 13, 2018 It actually appears that a number of elements got a color pass in these last few hotfixes. Top to bottom, left to right. Not all changed, just giving a reference: Molten glass, super-coolant, chlorine, petroleum, sulfur, polluted water. Copper, gold, iron, steel, tungsten, mercury Glass, petroleum, mercury, and all of the liquid metals have apparently changed. (..I guess mercury is technically a liquid metal, but whatever. I just felt the need to point it out as I do recall it being more silvery in color some many moons ago.) 1 3 Link to comment Share on other sites More sharing options...
Kabrute Posted October 13, 2018 Share Posted October 13, 2018 I feel like this update my dupes are working a lot smarter...... Link to comment Share on other sites More sharing options...
Bizzum22 Posted October 13, 2018 Share Posted October 13, 2018 Just now, Kabrute said: I feel like this update my dupes are working a lot smarter...... thought it was only me, maybe the last printer pod destroyed their brains and this update was a fix for it Link to comment Share on other sites More sharing options...
watermelen671 Posted October 13, 2018 Share Posted October 13, 2018 (edited) Uh...anybody else getting this? Edit: Nope never mind, Steam update borked something up and I verified the cache and hopefully everything'll be back to normal. Edited October 13, 2018 by watermelen671 1 Link to comment Share on other sites More sharing options...
Mariilyn Posted October 13, 2018 Share Posted October 13, 2018 The lime green pockets of petroleum in the oil biome looks so out of place ! I kinda hope the previous golden hue will be restored. There is also new art for some of the mopped liquid bottles ! The see-through part is a bit distracting to the eye. 8 Link to comment Share on other sites More sharing options...
tzionut Posted October 13, 2018 Share Posted October 13, 2018 Quote Research Modules generate 10 Data Banks per trip even if the destination has no more research items This can solve the missing interstellar research... so the solution is build more steam rockets We have 2 planets now so 500 data banks = 50 research points...the rest 150 for the next engine is = 150 trips to the first 2 planets Alternative solution... stack research module until the weight penalty can't send the rocket to the first 2 planets... The total mass must be at max 4900 kg to reach the first planet.. so your first rocket must have 1 steam engine, 1 command capsule and 9 research module, so in 1 trip you will get 9 interstellar research point, so 10 trips to the first 2 planets. For me it's OK, a little absurd but it can be done. 1 Link to comment Share on other sites More sharing options...
ouyangyan420 Posted October 13, 2018 Share Posted October 13, 2018 I can not launch the rocket after update as i cleared the flight path. Link to comment Share on other sites More sharing options...
d2hmakh Posted October 13, 2018 Share Posted October 13, 2018 1 hour ago, ouyangyan420 said: Я не могу запустить ракету после обновления, когда я очистил траекторию полета. you have a ladder over a rocket 1 Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted October 13, 2018 Share Posted October 13, 2018 Try removing the ladders above the rocket, maybe that'll do it 1 Link to comment Share on other sites More sharing options...
AndreyKl Posted October 13, 2018 Share Posted October 13, 2018 (edited) I wonder should I be envious that someone has infinite amounts of 'creativity' or sympathize that it will never be put to use? P.S. new mechanics for ore adding where excess appears at top is a not 'up to spec' or at least need some tinkering from player, on the same picture I tried to melt regolith in lava and rock on the floor got added to resulted tile, excess was pushed to the top and path got blocked. Edited October 13, 2018 by AndreyKl 4 Link to comment Share on other sites More sharing options...
TLW Posted October 13, 2018 Share Posted October 13, 2018 Grinding is not a substitute for gameplay. Other than that, good update for the most part (from changelogs anyway - I don't even try to play the prereleases anymore). (That petroleum color though. Not a fan. All things considered, color is minor though.) 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now