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some geysers just make you want to ask...


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6 minutes ago, Bobanaut said:

i understand with geysers that have no real use yet... co2, steam 500° ...

edit oh well yeah... no use for these yet

Uh...hot steam at 500K is kinda the whole point for the steam turbine m9. 

And co2 is just helpful for mass slickster farms.

Spoiler

CAN. NEVER. HAVE. TOO. MANY. SLICKSTERS!!!!!!!!!! :wilson_ecstatic:

 

While I completely agree i think they were going for a more cyclical power cycle with a focus on power conservation. You have various on-demand sources like natural gas and coal. And a powerful but unreliable source which is steam. The idea was to have the unreliable source feed in whenever it can so you can save on fuel for your on-demand sources. Then when the unreliable source was off, you use your on-demand sources that you saved up. 

Problem is the on-demand sources are already super-powerful. And the steam is too weak and too unreliable to have any dent. If it had 50% up time or produced 10kw then *maybe* it would be viable as an unreliable but significant source. As it is, it doesn't produced enough power overall to have a dent. 

 

22 minutes ago, Neotuck said:

yes get 2kW power for a few cycles during eruption period, very useful 

Ah, I was always thought that they erupt too small amount of CO2 to spin turbine. I forgot that don't have to produce steam from them, just take the temperature higher than 230C might works. I will try this next.

3 hours ago, NurdRage said:

While I completely agree i think they were going for a more cyclical power cycle with a focus on power conservation. You have various on-demand sources like natural gas and coal. And a powerful but unreliable source which is steam. The idea was to have the unreliable source feed in whenever it can so you can save on fuel for your on-demand sources. Then when the unreliable source was off, you use your on-demand sources that you saved up. 

Problem is the on-demand sources are already super-powerful. And the steam is too weak and too unreliable to have any dent. If it had 50% up time or produced 10kw then *maybe* it would be viable as an unreliable but significant source. As it is, it doesn't produced enough power overall to have a dent. 

 

of course 15g/sec is nothing, but a decent 500C steam vent can be very useful. You can store the hot steam by compressing it, basically saving up even for the dormant cycles. Using the steam could be independent from the eruptions.

5 minutes ago, SlowMaybe said:

Actually steam vents are generated with only an output of 15 to 20kg of 500C steam per cycle. Anything outside the range is modified.

In my current base all geyser/vent based clean water inputs are so weak that they can barely sustain 2 constantly running electrolyzers.

I'am building an oxygen liquifier now.

8 minutes ago, clickrush said:

In my current base all geyser/vent based clean water inputs are so weak that they can barely sustain 2 constantly running electrolyzers.

I'am building an oxygen liquifier now.

This is something I just discovered about the generic geysers (buried ones)

Output per cycle

cool steam vent: [200, 328) kg
steam vent: [15, 20) kg
water geyser: [1000, 1250) kg
cool slush geyser: [1250, 1500) kg
polluted water vent: [1500, 1750) kg

So, polluted water has more reliable high output.

Or you can hope that the 2 un-buried steam vent are decent

5 minutes ago, SlowMaybe said:

This is something I just discovered about the generic geysers (buried ones)


Output per cycle

cool steam vent: [200, 328) kg
steam vent: [15, 20) kg
water geyser: [1000, 1250) kg
cool slush geyser: [1250, 1500) kg
polluted water vent: [1500, 1750) kg

So, polluted water has more reliable high output.

Or you can hope that the 2 un-buried steam vent are decent

Btw I don't know what the new rules for geyser/vent creation are. Do some of them share a pool or are they spawned randomly or do we have guarantees?

10 minutes ago, clickrush said:

Btw I don't know what the new rules for geyser/vent creation are. Do some of them share a pool or are they spawned randomly or do we have guarantees?

Little of both. 

You will always get 4 unburied geysers. 2 Cool Steam, 1 Natural Gas, and the 4th can be either Chlorine or a second Natural Gas. 

The rest (all buried) are completely random. 

Output is (last I heard) determined by location, meaning that 2 different map seeds with the same geyser type in the same location (game data, not relative to the printer), they will have identical output, activity and dormancy numbers. 

Each map is guaranteed:

-> an exposed Cool Steam Geyser in the Swamp Biome

-> an exposed Cool Steam Geyser in the Caustic Biome

-> an exposed NatGas Geyser in the Swamp Biome

-> in the Caustic Biome, either an exposed Chlorine Geyser, OR an exposed NatGas Geyser

-> between 2 and 4 Oil Reservoirs down in the Oil Biome

-> 2 to 4 AETNs in Ice Biomes

-> an assortment of randomly determined "bricked over" Vents, Geysers, and Fumeroles spread across the 3 primary Biomes

Outputs from the Geysers objects are randomized within a given range depending on the type.  How that randomization occurs is based on where the particular Geyser has been placed in the world.  My personal observations show that the exposed Cool Steam Geysers have, on average, an adjusted output rate of 1.7 kg/s after taking Activity/Dormancy into account, which is markedly higher than any "bricked" Cool Steam I have located.  The highest output I've calculated on an exposed Cool Steam Geyser is 2.4 kg/s, which is a statistical outlier from my other data.

1 hour ago, beowulf2010 said:

Little of both. 

You will always get 4 unburied geysers. 2 Cool Steam, 1 Natural Gas, and the 4th can be either Chlorine or a second Natural Gas. 

The rest (all buried) are completely random. 

Output is (last I heard) determined by location, meaning that 2 different map seeds with the same geyser type in the same location (game data, not relative to the printer), they will have identical output, activity and dormancy numbers. 

The randomization seed is the sum of the worldseed and the geyser's xy coordinates.

I've got an opposite problem with my normal cool steam geysers.  They output 12-18kg of steam a second.  Which instantly over pressurizes.  Pretty sure it reduces their actual output by a lot.  So a longer eruption period is much better than more of it in that case.

Yours is putting out steam almost all the time so that 32g/s turns to like 14kg a cycle.

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