Ipsquiggle 7120 Report post Posted April 19, 2018 Hello friends! It's the start of the third trimester for Ranching Upgrade Mark II. Through extensive breeding, Duplicants have begun observing strange eggs... could this be a new species variation? Or a whole new creature? In addition, they've just finally noticed how cute those freshly-hatched critters are! Meanwhile, some industrious plumber Duplicant has been busy in the lab to bring us new pipes and sensors, and it's a good thing too, because there's more ports to plug those sensors into. All this new automation has given the Duplicants a power complex, and they've decided to make the whole world their sandbox. Mind that temperature tool! If you're interested, you can help us test this new content for the next two weeks before it goes live. As always we appreciate your feedback, so please share your thoughts and opinions on the Suggestions Forum. Thank-you! What does this preview contain so far? The following content is available in the Ranching Upgrade Mark II preview: Spoiler New Critter Morphs -- by breeding creatures new kinds of eggs might be laid Hatch Morphs Shine Bug Morphs Slickster Morphs Puft Morphs Baby critters added to the critter lifecycle New critters: Drecko Drecko Morphs Pacu Pacu Morphs Gaseous Element Sensor In-pipe sensors (liquid and gas) Germ sensor Element sensor Temperature sensor Radiant pipes (liquid and gas) Memory Bit logic component Added logic ports to many more buildings Sandbox Tools Sandbox mode can be enabled on new custom games, or from the pause menu Check the patch notes for the most up-to-date changes! What is open testing? "Open testing" means players get to test drive new content early and give us feedback and suggestions before it goes live. Because this is a preview of the upgrade being released on May 3rd, it's pretty likely you'll encounter bugs or crashes while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing the preview. Regarding performance, the preview has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Ranching Upgrade Mark II preview, it cannot be reopened again in the Mark I Upgrade or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Ranching Upgrade Mark II releases in full on May 3rd. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to test the Ranching Upgrade Mark II preview, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? Just switch your branch on Steam using the instructions below: Spoiler How to change branches in Oxygen Not Included (Steam) In Steam, click on Library > Games. Scroll down to Oxygen Not Included. Right-click and select Properties. Go to the BETAS tab. In the dropdown, select the name of the branch you want to play. In this case, the branch name is "ranching_upgrade_ii_preview" This branch does not require a password. In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache." Your game will be updated to the the previous branch. Launch and play Oxygen Not Included That's it! We hope you'll enjoy this preview of what's to come, and thank-you for your help testing out the new Upgrade! View full update 19 4 Share this post Link to post Share on other sites
goboking 1781 Report post Posted April 19, 2018 2 minutes ago, Ipsquiggle said: Drecko I can't wait to dissect study this creature. 2 minutes ago, Ipsquiggle said: Pacu Awesome. The rest of it looks great, but I'd be lying if I said I wasn't disappointed in the lack of shockworms and volgus (volgi?) Share this post Link to post Share on other sites
Grimgaw 523 Report post Posted April 19, 2018 (edited) This pushed to steam yet? YES. YES IT IS. I have no chill. Edited April 19, 2018 by Grimgaw Share this post Link to post Share on other sites
Lilalaunekuh 887 Report post Posted April 19, 2018 In-pipe sensors (liquid and gas) Germ sensor love to tinker with it Share this post Link to post Share on other sites
TheExceed 111 Report post Posted April 19, 2018 New critters! Share this post Link to post Share on other sites
chemie 743 Report post Posted April 19, 2018 Radiators might be useful. In pipe temperature i guess i can use but just got used to designing around needing it. Share this post Link to post Share on other sites
Lilalaunekuh 887 Report post Posted April 19, 2018 If you tune the ui to 125% my task symbols on the lower right corner will be shifted 3 to the right. (Desinfect = Cancel; Mop = Attack ...) Seems like some kind of interaction with the new empty pipe task. Share this post Link to post Share on other sites
rohan177 4 Report post Posted April 19, 2018 Can't really check it out. anyone have pics of the new creatures? Share this post Link to post Share on other sites
Kiako 16 Report post Posted April 19, 2018 oooh we now have a new automaton and few things for fluids. Spoiler a Latche an element sensor / a temp sensor/ a germ sensor or fluid in pipe, no ppower needed ???? a radiant pipe 2 Share this post Link to post Share on other sites
chemie 743 Report post Posted April 19, 2018 2 minutes ago, rohan177 said: Can't really check it out. anyone have pics of the new creatures? And what do they eat Share this post Link to post Share on other sites
cremisi 28 Report post Posted April 19, 2018 yey to more automation!! less work for my dupes Share this post Link to post Share on other sites
Yothiel 54 Report post Posted April 19, 2018 2 minutes ago, chemie said: And what do they eat And what do they sh*t! 10 Share this post Link to post Share on other sites
blash365 775 Report post Posted April 19, 2018 (edited) @Ipsquiggle: Thanks a lot for the update. I guess you are already familiar with my question: Do we need to create a new game to experience all changes or can we continue an old asteroid from MK I? Also note that there is a typo in your OP. You wrote MK I instead of MK II. The following content is available in the Ranching Upgrade Mark I preview: Edited April 19, 2018 by blash365 1 Share this post Link to post Share on other sites
Mariilyn 288 Report post Posted April 19, 2018 drecko..... dreck + gecko word fusion ? I can't wait to see this new creature in-game ! Share this post Link to post Share on other sites
Kasuha 1217 Report post Posted April 19, 2018 59 minutes ago, Ipsquiggle said: Gaseous Element Sensor In-pipe sensors (liquid and gas) Germ sensor Element sensor Temperature sensor Radiant pipes (liquid and gas) Memory Bit logic component Our prayers have been heard! Thanks a ton 6 Share this post Link to post Share on other sites
Grimgaw 523 Report post Posted April 19, 2018 (edited) Drip cooling is still in... No words anymore. Edited April 19, 2018 by Grimgaw 3 3 1 Share this post Link to post Share on other sites
Ipsquiggle 7120 Report post Posted April 19, 2018 @blash365 The new creatures (Pacu and Drecko) are created at worldgen. All other content will be in an existing save. (The Morphs will come from existing creatures when they lay eggs.) 1 3 Share this post Link to post Share on other sites
blash365 775 Report post Posted April 19, 2018 Ah right, the new creatures. Could have answered that one myself, i guess. Share this post Link to post Share on other sites
Lilalaunekuh 887 Report post Posted April 19, 2018 I just copy pasted some new creatures in my old map Share this post Link to post Share on other sites
SamLogan 987 Report post Posted April 19, 2018 @ Ipsquiggle : I encounter a lot of crash, the game is actually unplayable. :/ Share this post Link to post Share on other sites
goboking 1781 Report post Posted April 19, 2018 2 minutes ago, SamLogan said: @ Ipsquiggle : I encounter a lot of crash, the game is actually unplayable. :/ Submit a bug report so they can iron out the problems. Share this post Link to post Share on other sites
GrindThisGame 270 Report post Posted April 19, 2018 New stuff looks cool. Playing at UI scaling above 100% really breaks all the lower right menus though. This is why previews exist though Share this post Link to post Share on other sites
Guest Report post Posted April 19, 2018 Is there a specific way to create these variations, like feeding the parent critter a specific diet? Or does it just happen random? Share this post Link to post Share on other sites
watermelen671 19377 Report post Posted April 19, 2018 PACUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!! 1 1 1 Share this post Link to post Share on other sites