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I Think New Characters Would Help DST


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1 minute ago, Tylordian said:

Show one piece of proof.

20 minutes ago, spideswine said:

 

Only a complete noob would call wolfgang, a character with increased hunger loss in a game named "Don't starve" god tier.

There's your proof, he clearly doesn't understand the most basic concept of this game and ergo no way he has played it for 11k hours.

 

5 minutes ago, Toros said:

You thinking that hours spent in a game where idling for gift boxes is relevant to mechanical understanding is completely consistent with the arguments you've presented so far.

If a klei developer had less hours than you, do you think that would make them less knowledgeable?

Do you think that if you get more hours into the game than joeshmocoolstuff, you'll have beaten all his speedruns?  That's not how time invested works.

 

If we're going to be doing pointless **** measuring, I joined the forums on december 8, 2012.  I played DS since before sanity was a mechanic and when it still had research points and ran in your browser.

More relevantly, I have spent a lot of time looking at the code, modding, and discussing the game and testing mechanics all of which taught me a lot more than the hundreds of hours of regular playing.

Most relevantly, please learn to construct coherent arguments before you waste other people's time with your presence.

@Tylordian assuming that's his steam account, the most relevant data is that he has nearly 150 hours of playing time logged in the last 2 weeks.  99 hours of which were spent playing DST.

If GoT has taught me anything, Laundromat is immortal because you can't kill that which has no life.

Thank you. Our conversation ends here. 

So, Any sugestions of Woodie buffs without making him broken?

Just now, landromat said:

Thank you. Our conversation ends here. 

So, Any sugestions of Woodie buffs without making him broken?

+100% ms, +500 hp, +200% damage.

Still will be weaker than wilsons op beard that gives you free revives from effiges, wilson is literally immortal.

Just now, spideswine said:

There's your proof, he clearly doesn't understand the most basic concept of this game and ergo no way he has played it for 11k hours.

 

http://steamcommunity.com/groups/landromat#

He is apart of a steam group by the name of Landromat that was founded on October 30th, that is his steam account. Also, that is his opinion on wolfgang, which I am sure he has reasoning for. Maybe listening to people, and not staying ignorant just for the sake of being "right" for once might help you see reality.

Just now, Tylordian said:

http://steamcommunity.com/groups/landromat#

He is apart of a steam group by the name of Landromat that was founded on October 30th, that is his steam account. Also, that is his opinion on wolfgang, which I am sure he has reasoning for. Maybe listening to people, and not staying ignorant just for the sake of being "right" for once might help you see reality.

They obviously recently swapped leadership with his friend, stop letting him get in your head.

Just now, spideswine said:

+100% ms, +500 hp, +200% damage.

Still will be weaker than wilsons op beard that gives you free revives from effiges, wilson is literally immortal.

You can get beard hair by farming bunnies with a nightmare amulet.

Just now, spideswine said:

They obviously recently swapped leadership with his friend, stop letting him get in your head.

What proof do you have that they recently swapped leadership? How is that so "obvious"?

1 minute ago, Tylordian said:

http://steamcommunity.com/groups/landromat#

He is apart of a steam group by the name of Landromat that was founded on October 30th, that is his steam account. Also, that is his opinion on wolfgang, which I am sure he has reasoning for. Maybe listening to people, and not staying ignorant just for the sake of being "right" for once might help you see reality.

c'mon, he's just trolling

Just now, Tylordian said:

You can get beard hair by farming bunnies with a nightmare amulet.

Yes, but that takes time? And what happens during that time?

YOU LOSE HUNGER, and so it puts you behind in the main goal of the game.

Wilson is the most op by far.

9 minutes ago, landromat said:

Thank you. Our conversation ends here. 

So, Any sugestions of Woodie buffs without making him broken?

To call any interaction between us a conversation is like implying me talking to a houseplant is a conversation.  In fact, that comparison is insulting to the houseplant though you apparently spend similar amounts of time in one place without moving.

7 minutes ago, Tylordian said:

http://steamcommunity.com/groups/landromat#

He is apart of a steam group by the name of Landromat that was founded on October 30th, that is his steam account. Also, that is his opinion on wolfgang, which I am sure he has reasoning for. Maybe listening to people, and not staying ignorant just for the sake of being "right" for once might help you see reality.

No one actually doubts that it's him.  You're being trolled by swine because you're apparently oblivious.  Also, listening to ignorant people does not make one wiser or smarter.  Swine and I were actually having a refreshingly productive conversation before the appendix of the forums decided to make some confusingly misguided posts.

p.s. I think you meant "a part"

7 hours ago, Toros said:

Does anyone actually make a moondial or a thermal measurer?  You see the moon phase every night, do you really need it during the day too?  I also don't care about the ambient temp, I care about my character's personal temp which is only clear when you're close to overheating or freezing.

People does do moondial mostly for decorative purpose. Nearly no one make thermal measurer, because as you said, we can do math.

I wonder : is someone here using the season randomizer ? If yes, do they use Thermal measurer ?

5 hours ago, GiddyGuy said:

I would never make a thermal measurer with or without always on status since it's not very clear.

I love how the moon dial as decor looks so even without or with always on status I would at least make one.

Edit: I only just now read how toxic this page has gotten. 

It's ok to not use them, they aren't really that useful yet. I just prefer mods making them more useful rather than mod making them more useless.

3 hours ago, landromat said:

So, Any sugestions of Woodie buffs without making him broken?

More damage against treeguard could be nice but is very situationnal.

 

About mods and thermal measurer/moondial, i'll take an example. Let say there is a mod, similar to "always on status", but that requires an item in game. For example an electronic bracelet. If you have a thermal measurer it will show how many day are left in the season. If you have a moondial, how many days until full moon, and it gives you your internal temperature.

Then i would be a lot more fine with this mod because it has a cost (whatever recipe the bracelet is), you have to craft the stations (so they aren't useless as now), and you have to carry the bracelet (so it's not a free bonus), also i find it more immersive (personal taste of course).

And this mod enhances already existing items, creating situation when people will want to craft them. Sure, not everyone, but still better than the actual %.

12 hours ago, landromat said:

Let's play the game: tell me one thing you would change in Woodie that will not make him broken

Ok...How about that playing the Werebeaver while insane (which is unavoidable, unless you transform back) is just a horrible, horrible experience.

The sepia tone + the decoloring is beyond hideous, I mean just look at it:

image.thumb.png.e97bd16c6e41d3011471ca9321f85399.png

 

image.png

Then there's the sound...Which is unbearable. The banjo music + the insanity effects literally makes the experience unplayable. 

The insanity effects should happen AFTER YOU TRANSFORM BACK, like singleplayer. Because currently, he is unplayable. 

 

9 minutes ago, TheKingofSquirrels said:

Ok...How about that playing the Werebeaver while insane (which is unavoidable, unless you transform back) is just a horrible, horrible experience.

The sepia tone + the decoloring is beyond hideous, I mean just look at it:

image.thumb.png.e97bd16c6e41d3011471ca9321f85399.png

 

image.png

Then there's the sound...Which is unbearable. The banjo music + the insanity effects literally makes the experience unplayable. 

The insanity effects should happen AFTER YOU TRANSFORM BACK, like singleplayer. Because currently, he is unplayable. 

 

That's right. Insanity sound should be off in beaver form, I'm using mod for that, and i think i can find mod that turns insanity color filter off too. But obviously should be baseline thing

15 hours ago, Jynn said:

you're right, i have never played it. But i still feel ti'd be easier adding in a character to a FPS with combat-related abilities, and balancing those, than it would be to come up with a character with abilities that would make it a interesting but not OP addition to a survival game

I don't think it's fair to say it is easier. Personally, I would say it is harder because it's a competitive match game, but that's just my opinion. 

15 hours ago, Jynn said:

i'd love to hear some of your ideas on what a unique character concept could be that adds a fresh survival experience

Ooh I have some ideas!

Firstly, a re-work of Winona: where she can hack Clockwork Monsters. This either comes in the form of be-befriending them like Pigmen, following her around and acting like bodyguards, OR and this is the cooler way of doing it in my opinion: You control them. Winona can craft a controller, which when she uses it her character sits down, becoming idle and vulnerable, and the player plays as a rook, or a bishop, or a knight that she hacked previously.

That way, she can travel far distances without actually leaving her base, which would great for Winter and Summer. The different Clockworks would have different uses. Bishops would be used for hunting rabbits and birds and Rooks could be used for wood and rock harvesting (I'm aware that this could be a grieffing issue). 

I don't think it's overpowered, because Winona is vulnerable when she uses them (as the player can't actually see her, because they are playing as the Clockwork). And they wouldn't be that useful for PVP, because they not that hard to kill. 

Here's some ideas for new characters.

Two-Headed (my favourite)

So sticking with the Gothic nature of the game and also the circus characters, I was thinking of something like Bette and Dot Tattler from America Horror Story. So a character with two heads, has two brains, but has one heart and stomach like other players.

The downside is that the character has two sanity bars/brains to deal with, one corresponding to each head. If one head goes crazy, even if the other isn't, they will get attacked by sanity monsters regardless. Each head can wear a hat, but it only affects the sanity bar of the head that's using it; so if you want both of them to have good sanity, then you will have to wear two Top Hats, one for each head.

However, the major upside is that this only effects sanity. 

So for fighting in difficult seasons, this is really useful. You can wear armour on one head, while wearing cold, heat, rain or sanity protection on the other. So for example, when fighting in Summer, you no longer have to worry about overheating as you can have a Football Helmet on one head and an Eyebrella on the other. Or if you have no intention of fighting, you can wear two Eyebrellas, which doubles the effects of the hats.

And if you are a skilled player, and temperature and sanity are not an issue, you can forget all about that, and just wear two Football Helmets, one on each head, and double your protection points. 

Also, maybe each head is voiced by a different instrument. 

Nightvision/Can't survive Daylight Character - Wortox)

So this a character who would mostly be used for caves (and would spawn there), but a skilled player could manage to survive in the surface by using an Eyebrella or an Umbrella. I don't want to make him a vampire, because that's lame as hell, but mechanically it would be like a vampire. He sees and walks through the darkness without any harm, while sunlight kills him instantly (or maybe looses health rapidly).

He also runs like Wilbur. Carrying weapons with his tail.

I like the idea that if you are fighting this guy in the caves, staying in those sunlight spots  would make you untouchable (it be essentially like the episode of Doctor Who, the one in the library), and I like that when you are at your fire pits at night, he can pop out of the darkness and surprise attack you. Like literally, he could be watching you from the darkness...To me that's really cool. 

Moleman

First off, he'll be freaking adorable (he'd look like a little human version of a Moleworm) and his ability would be to jump and dig (move) underground, immune from attacks (except for Charlie) just like a moleworm. Mining gives him a sanity boosts, as well as being in the caves. Also, moving about by digging would make him faster than other characters.

I haven't though of any downsides yet...Maybe limited visibility at day? Because he is a mole, but that sounds more frustrating than fun, but maybe if he wears Fashion Goggles he can see better.

Synergy would be good for this character. He can transport resources quickly and easily to players, and being ever to outrun characters by digging after them, would make him a useful PVP companion. 

19 minutes ago, TheKingofSquirrels said:

I don't think it's fair to say it is easier. Personally, I would say it is harder because it's a competitive match game, but that's just my opinion. 

Ooh I have some ideas!

Firstly, a re-work of Winona: where she can hack Clockwork Monsters. This either comes in the form of be-befriending them like Pigmen, following her around and acting like bodyguards, OR and this is the cooler way of doing it in my opinion: You control them. Winona can craft a controller, which when she uses it her character sits down, becoming idle and vulnerable, and the player plays as a rook, or a bishop, or a knight that she hacked previously.

That way, she can travel far distances without actually leaving her base, which would great for Winter and Summer. The different Clockworks would have different uses. Bishops would be used for hunting rabbits and birds and Rooks could be used for wood and rock harvesting (I'm aware that this could be a grieffing issue). 

I don't think it's overpowered, because Winona is vulnerable when she uses them (as the player can't actually see her, because they are playing as the Clockwork). And they wouldn't be that useful for PVP, because they not that hard to kill. 

Here's some ideas for new characters.

Two-Headed (my favourite)

So sticking with the Gothic nature of the game and also the circus characters, I was thinking of something like Bette and Dot Tattler from America Horror Story. So a character with two heads, has two brains, but has one heart and stomach like other players.

The downside is that the character has two sanity bars/brains to deal with, one corresponding to each head. If one head goes crazy, even if the other isn't, they will get attacked by sanity monsters regardless. Each head can wear a hat, but it only affects the sanity bar of the head that's using it; so if you want both of them to have good sanity, then you will have to wear two Top Hats, one for each head.

However, the major upside is that this only effects sanity. 

So for fighting in difficult seasons, this is really useful. You can wear armour on one head, while wearing cold, heat, rain or sanity protection on the other. So for example, when fighting in Summer, you no longer have to worry about overheating as you can have a Football Helmet on one head and an Eyebrella on the other. Or if you have no intention of fighting, you can wear two Eyebrellas, which doubles the effects of the hats.

And if you are a skilled player, and temperature and sanity are not an issue, you can forget all about that, and just wear two Football Helmets, one on each head, and double your protection points. 

Also, maybe each head is voiced by a different instrument. 

Nightvision/Can't survive Daylight Character (maybe Wortox)

So this a character who would mostly be used for caves (and would spawn there), but a skilled player could manage to survive in the surface by using an Eyebrella or an Umbrella. I don't want to make him a vampire, because that's lame as hell, but mechanically it would be like a vampire. He sees and walks through the darkness without any harm, while sunlight kills him instantly (or maybe looses health rapidly).

I like the idea that if you are fighting this guy in the caves, staying in those sunlight spots  would make you untouchable (it be essentially like the episode of Doctor Who, the one in the library), and I like that when you are at your fire pits at night, he can pop out of the darkness and surprise attack you. Like literally, he could be watching you from the darkness...To me that's really cool. 

Moleman

First off, he'll be freaking adorable (he'd look like a little human version of a Moleworm) and his ability would be to jump and dig (move) underground, immune from attacks (except for Charlie) just like a moleworm. Mining gives him a sanity boosts, as well as being in the caves. Also, moving about by digging would make him faster than other characters.

I haven't though of any downsides yet...Maybe limited visibility at day? Because he is a mole, but that sounds more frustrating than fun, but maybe if he wears Fashion Goggles he can see better.

Synergy would be good for this character. He can transport resources quickly and easily to players, and being ever to outrun characters by digging after them, would make him a useful PVP companion. 

hmm I have another idea.

make mods with these ideas... oh wait.. hmm wait.. if you do, "purist" will consider these ideas bad per se cuz they are part of a mod.. hmm wait what?

and that's why I find stupid to generalize the notion of "all mods are bad," cuz you need to be cleaver enough to determine if a mod is balanced or not for yourself. 

 

1 minute ago, FreyaMaluk said:

hmm I have another idea.

make mods with these ideas... oh wait.. hmm wait.. if you do, "purist" will consider these ideas bad per se cuz they are part of a mod.. hmm wait what?

and that's why I find stupid to generalize the notion of "all mods are bad," cuz you need to be cleaver enough to determine if a mod is balanced or not for yourself. 

 

Yeah have fun playing alone.

8 minutes ago, FreyaMaluk said:

hmm I have another idea.

make mods with these ideas... oh wait.. hmm wait.. if you do, "purist" will consider these ideas bad per se cuz they are part of a mod.. hmm wait what?

and that's why I find stupid to generalize the notion of "all mods are bad," cuz you need to be cleaver enough to determine if a mod is balanced or not for yourself. 

 

A) Don't know how to make mods.

B) It's better if it's baseline of the game. That way it's not unstable and up in the air whether the mod will be usable in a month.

6 minutes ago, FreyaMaluk said:

never do dude, never do.

C) Also, it's true what people are saying. People are less likely to join your server if it has mods.

I know this, because I myself avoid servers that had mods enabled. I just don't wanna run into Sonic when I'm playing. 

D) even if the mod is great. The art style usually still always clashes with the rest of the game.

12 minutes ago, FreyaMaluk said:

never do dude, never do.

and keep it civil.. don't make the post about people, but about ideas

This isn't about you, this is about mods turnning people away, hell even you admitted plenty of them turn you away, and people in this thread keep saying they turn them and their friends away too.

You just keep ignoring it for whatever reason, worst part is you know exactly what we're talking about.

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