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Why I pick Wigfrid over Wolfgang


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2 hours ago, Residays said:

Have you forgotten both Wolfgang and Wigfrid rely on hunger and fighting playstyles?

This doesn't answer my post. You are basically justifying yourself because another person did the same in your point of view.

Multiple people doing wrong things doesn't mean it's right, I'm talking to you, not @StarmanNess.

They also have people on here who like using them.  It's weird to defend using them when the majority of people on here like them.  That's like making a whole thread to defend your usage of Wickerbottom.

Two wrongs don't make a right, but calling out one wrong and ignoring the other makes you a hypocrite.

     Might as well make an attempt to put this thread back on topic because my god no one can ever make a wigfrid vs. post without something happening. this is actually a pretty good thread.

 

     For starters, I usually do have to pick between Wolfgang, Wickerbottom and Wigfrid. My choice depends on what I plan on doing on that server; whether or not I plan on doing a lot of combat, rushing bosses, playing on a public server or on my own private one. Since I'm a regular pub-goer I'll usually pick Wigfrid more often than not. She's a very good self-maintenance character and being able to live off of nothing but a Tier 3 nest of spiders vastly improves your longevity with minimal effort (that 25% damage negation applies to environmental and food damage as well, for those that didn't know). In turn, this gives me more time to focus on a task on-hand. I'm fully aware that someone like Wolfgang would be better in the long run, but that's exactly why I choose Wigfrid when I go on public servers; I don't plan on even getting to mid-game much less end-game. Honestly, even when I'm reaching for end-game I would go with Wickerbottom unless someone else hadn't picked or can't play Wolfgang.

(Also, for those that say people who play Wigfrid need to learn how to kite, you're cute.)

19 minutes ago, mikesdaman said:

y god no one can ever make a wigfrid vs. post without something happening. t

Wigfrid VS Wes

 

Anyway I can't really offer much on this thread but as @Ecu pointed out many times before a character needs to exist just so that new players have someone easy that they can latch on too. If only for the fact they they can see more of the game then they usualy do. Besides they are both pretty fun and they have that relationship of simple character VS complex character(well as complex as you're gong to get in DS). I mean I like feeling weak or dum so I pick Warly and Wes. but some people like feeling strong. or just do dum things.  I find Wigfrid the equivalent of DS Woodie going beaver for 45 minutes destroying everything  and then quitting the game.

 

I personally always choose Wigfrid over Wolfgang since, despite lower damage output, her helmets remain a cheap and useful team based item throughout the game: as it was mentioned before, during early and mid game pig skins are better invested in ham bats and more pig houses. And during late game they are a good investment to sink all that extra gold and rocks you usually got. Helmets are also actively consumed constantly and are required to be re-made (unlike a Willow which, could join a game for 5 minutes, make 10 bernies, leave, and will never be missed). She also always keeps her tankiness, small damage boost and regenerative power, making her an always-ready, decent ally to have during fights.

There always comes that time where you raided a boss with your buddies, and used most of your resources in the fight. You are all trying to make your way to base, happily carrying all that sweet boss loot, when all of a sudden you get cave rain, while its still cold, while depth worms attack, while nightmare cycle occurrs, while splumonkeys have been chasing you across half the map, while you don't really have any more food. And its in those "poverty" moments when she shines the most, constantly regenerating just from fighting and dealing the amount of damage needed to save the day.

I can now read the minds of many out there saying -"HA! if you got out of food as a Wolfgang-sempai master race then you SUCK AS A WOLFGANG, such thing has never happened to me EVAR, IM ALWAYS MIGHTY, CHECK THIS PECS, SEE THEM DANCE, DO YOU EVEN DONTSTARVE BRU? GET GUD" Yeah yeah I know... but in a real world usual scenario, myself and most people I keep finding to play with are not super prepared pros 100% focused in the game at all times, and manure-ish situations like the one described above just happen. And Wigfrid there always shines as a reliable tank, taking an extra hit for the team.

TL;DR she is an armorer for the team and a tank during fights, she does both things well, and I like her for that.

Wolfgang is my main (trying out Maxwell as a 2nd main at the moment) and Wigfrid was my beginner character when the game was released with these extra characters. I enjoy them both from their cons/pros to their appearance and personality. You can't go wrong with extra damage or health regain from fallen foes (or 25% more defense) in game.

Every time I visit these forums I remember why I spend so long away, and this post perfectly serves as an example.

 

As someone said earlier, the OP made a number of subjective statements which I have absolutely no issue with.  You're going to like what you like.

But to say that Wigfrid and Wolfgang are in the same tier, or contribute the same amount to the team, or are somehow mechanically competitive in a way that Wes would not also be is patently false.

Wolfgang does 2x damage, has 300 hp, and 25% speed boost.

Wigfrid has 1.25x damage, 200 hp (250 if you account for her damage resist) and no speed boost.

You cannot debate away basic math.  2>1.25

8 hours ago, Toros said:

You cannot debate away basic math.  2>1.25

it's more like 1.99-1.9 unless you spam berries when youre not swinging, and that just leaves you to get hit so it's not worth it.

And I didn't debate away the basic math, I literally said Wolfgang has more damage potential than Wigfrid ever will, no denying it. If you'd paid any attention though, she has other bonuses that make her a valid option over Wolfgang.

Let's get back to the whole "2>1.25" argument though.

Are you really gonna have a full stomach when fighting a spider as Wolfgang?

Are you really gonna have a full stomach fighting frogs or other non-boss enemies as Wolfgang?

The only non-boss enemies I'd see someone go mighty for are Werepigs, and even that's debatable.

You could say "but wulfgag can 1 hit spiderz!!11 xdddd" which is true, but... they're spiders. You can stunlock them.

Wigfrid's bonuses, however, are constant and permanent. No matter the situation, you will always have 1.25 damage AND 1.25 defense. You will most likely be able to make the helmets whenever you need to. You will always be able to absorb HP and Sanity from enemies.

Wolfgang gets more damage (and speed which is something I didn't bring up), Wigfrid gets more bonuses. In my book, that's even enough to me.

12 hours ago, Toros said:

Wigfrid has 1.25x damage, 200 hp (250 if you account for her damage resist) and no speed boost.

It's a 25% reduction, not 20% reduction, so it's 266.667.

Edit: Oh right, I forgot: It's a 25% reduction, not 20% reduction, so it's 266.667.

On 8/31/2017 at 6:53 AM, StarmanNess said:

it's more like 1.99-1.9 unless you spam berries when youre not swinging, and that just leaves you to get hit so it's not worth it.

And I didn't debate away the basic math, I literally said Wolfgang has more damage potential than Wigfrid ever will, no denying it. If you'd paid any attention though, she has other bonuses that make her a valid option over Wolfgang.

Let's get back to the whole "2>1.25" argument though.

Are you really gonna have a full stomach when fighting a spider as Wolfgang?

Are you really gonna have a full stomach fighting frogs or other non-boss enemies as Wolfgang?

The only non-boss enemies I'd see someone go mighty for are Werepigs, and even that's debatable.

You could say "but wulfgag can 1 hit spiderz!!11 xdddd" which is true, but... they're spiders. You can stunlock them.

Wigfrid's bonuses, however, are constant and permanent. No matter the situation, you will always have 1.25 damage AND 1.25 defense. You will most likely be able to make the helmets whenever you need to. You will always be able to absorb HP and Sanity from enemies.

Wolfgang gets more damage (and speed which is something I didn't bring up), Wigfrid gets more bonuses. In my book, that's even enough to me.

It's pretty clear you don't play wolfgang or understand what stats are valuable, and which are not.

Firstly, Wolfgang stays mighty for the speed boost mid-late game in the hands of a moderately skilled player.  Expert Wolfgang players are perma-mighty from day 1 and just tear through everything.

Secondly, you clearly don't understand which stats are valuable and which aren't,  because the only two upsides worth discussing about wigfrid are her leeching and her damage.  Similarly, the only upsides worth anything on Wolfgang are his damage and his speed.

The first way to analyze characters is to see if there are any challenges one can do that others cannot.  In don't starve (and together) every character can beat every boss and both kiting and tanking can easily be done with standard health limits.

Since that doesn't work we can then evaluate based on speed to complete tasks, which is the only stat pros care about but has major balance implications at moderate skill levels as well.

Any task Wigfrid can complete, Wolfgang can complete faster, and bee boxes trivialize hunger which is already easy to manage.  His only other downside (more sanity loss) is easy to manage over time, and Wolfgang loses the least sanity from bosses due to killing them faster.

Wolfgang has stronger, more relevant perks than Wigfrid especially in the hands of a skilled player and her diet restrictions leave her dead in the water in DS (no coffee) and crippled in DST because mushrooms are abundant and powerful. (See any of Joeshmo's boss speedruns).

The only time that Wigfrid outperforms Wolfgang is in the hands of a poor (can also read inefficient) player because they can't sustain mighty and need the leeching because they can't kite or maintain their sanity.

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