Jump to content

[Game Update] - 214437


Recommended Posts

  • Developer

Changes

  • Giants and ANR bosses now gain temporary resistance against excessive damage from explosives. The base amount of damage from explosives is still the same, and the first stack of explosives will still do full damage. Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds.
  • Ancient Cane skin can now be applied to The Lazy Explorer.
  • All Top Hat skins can now be applied to Prestihatitator.
  • The Lazy Explorer and Prestihatitator skins can be selected during crafting whether their ingredients were skinned or not.
  • /sit, /squat, and /swoon emotes can now be used while mounted.

Bug Fixes

  • Fixed bug where Players sometimes cannot use any text commands (e.g. /roll) for a short time after voting.
  • Fixed bug where Heal action appears on Sand Spikes and Sand Castles.
  • Fixed bug where some invalid items could be traded to the Antlion.
  • Fixed bug where stacked projectile weapons could disappear when slipping out of the Player’s hands in the rain.


...and by the way, today is our first year anniversary for Don't Starve Together official launch! We had a great year working on new things in the game, and hope you guys always have fun playing the game and hanging out with us here in the community!

dst-1yr-anniversary.png


View full update

  • Like 70
Link to comment
Share on other sites

2 minutes ago, V2C said:

Giants and ANR bosses now gain temporary resistance against excessive damage from explosives.  The base amount of damage from explosives is still the same, and the first stack of explosives will still do full damage.  Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds.

NOOOOOOOOOOO

  • Like 3
Link to comment
Share on other sites

8 minutes ago, V2C said:

Giants and ANR bosses now gain temporary resistance against excessive damage from explosives.  The base amount of damage from explosives is still the same, and the first stack of explosives will still do full damage.  Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds.

 

1 minute ago, oCrapaCreeper said:

Uh oh, here come the subsequent complaints about not being able to cheese something anymore

nitre has more purpose now ;>

Link to comment
Share on other sites

 

8 minutes ago, V2C said:


...and by the way, today is our first year anniversary for Don't Starve Together official launch! We had a great year working on new things in the game, and hope you guys always have fun playing the game and hanging out with us here in the community!

dst-1yr-anniversary.png

 

View full update

 

Congratulations Klei and thanks for that amazing game.

  • Like 1
Link to comment
Share on other sites

  • Developer

Keep in mind that the amount of explosives required to take down any boss is still the same as long as you time them properly.  This is meant to allow the ANR bosses with larger health pools to at least have some chance to transition through their intended phases.  For most of the old giants, this change will most likely make no difference whatsoever.

  • Like 18
Link to comment
Share on other sites

20 minutes ago, V2C said:

Changes

  • Giants and ANR bosses now gain temporary resistance against excessive damage from explosives. The base amount of damage from explosives is still the same, and the first stack of explosives will still do full damage. Subsequent stacks of explosives will do reduced damage until the temporary resistance begins fading after a few seconds.
  • Ancient Cane skin can now be applied to The Lazy Explorer.
  • All Top Hat skins can now be applied to Prestihatitator.
  • The Lazy Explorer and Prestihatitator skins can be selected during crafting whether their ingredients were skinned or not.
  • /sit, /squat, and /swoon emotes can now be used while mounted.

Bug Fixes

  • Fixed bug where Players sometimes cannot use any text commands (e.g. /roll) for a short time after voting.
  • Fixed bug where Heal action appears on Sand Spikes and Sand Castles.
  • Fixed bug where some invalid items could be traded to the Antlion.
  • Fixed bug where stacked projectile weapons could disappear when slipping out of the Player’s hands in the rain.


...and by the way, today is our first year anniversary for Don't Starve Together official launch! We had a great year working on new things in the game, and hope you guys always have fun playing the game and hanging out with us here in the community!

dst-1yr-anniversary.png

 

View full update

 

Happy Anniversary! 

  • Like 2
Link to comment
Share on other sites

Just now, Destros09 said:

You have animal variety but not painted pig houses?

This is a pretty old server I don't use anymore, I just wanted to see what they looked like. I do have painted pighouses on my current server. :p 

 

Link to comment
Share on other sites

  • Developer
27 minutes ago, V2C said:
  • Ancient Cane skin can now be applied to The Lazy Explorer.
  • All Top Hat skins can now be applied to Prestihatitator.
  • The Lazy Explorer and Prestihatitator skins can be selected during crafting whether their ingredients were skinned or not.

Yes. Yes. Yes, and finally, yes.

  • Like 3
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...