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[Game Update] - (BETA) 208173


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  • Developer
  • The Ancient Key has been added to the Large Ornate Chest loot.
  • Reanimating an Odd Skeleton will now cost a small amount of sanity.
  • Added one more variation for incorrectly reconstructed Odd Skeletons.  (The chance for correct reconstruction is still the same as before.)
  • Wildfires will no longer trigger while the ground is still wet and drying off after rain.
  • Fixed crash when triggering Antlion fight on Linux servers.
  • Fixed crash loading worlds with burnt Ornate Chests or Large Ornate Chests.
  • Fixed bug allowing you to socket random items into the Ancient Gateway.
  • Fixed bug causing overpopulation of Broken Clockworks during retrofitting.
  • Fixed bug where ruins regeneration code incorrectly triggers every time the world is loaded.
  • Fixed Meat Bulb instant spawning bug caused by attacking it immediately after planting.

 

View full update

 

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1 hour ago, minespatch said:

Sure, here are the fossil assembly animations for each of the forms:

Odd Skeleton - Form 1

Spoiler

fossil_stalker1.gif

Odd Skeleton - Form 2

Spoiler

fossil_stalker2.gif

Odd Skeleton - Form 3

Spoiler

fossil_stalker3.gif

Notables:

  • The end form is determined when placing the 5th Fossil Fragment
  • When placing this 5th piece, there's a:
    - 50% chance of assembling Form 1
    - 25% chance of assembling Form 2
    - 25% chance of assembling Form 3
  • Currently, only Form 1 can be transformed into a Reanimated Skeleton when giving it a Shadow Atrium
    Reanimated Skeleton Transformation
    Spoiler

    stalker_enter.gif stalker_enter.gif.c11be83d28ccc23b489220

  • The Shadow Atrium will not reanimate Form 1 if it is done:
    - outside of Caves; OR 
    - in the Atrium area (of Caves)

EDIT:

38 minutes ago, Silxer said:

That's interesting, I guess it's going to be a three phase boss fight? 

Actually from the commenting in the code, it appears the other two forms are for when reanimating the Odd Skeleton on the surface and in the Atrium area.

 

Edited by Instant-Noodles
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I have updated my dedicated server to this new update but when i log on the server the server crash.

This is the log error:

 

COROUTINE 103790 SCRIPT CRASH:
[string "scripts/components/talker.lua"]:146: attempt to index field 'widget' (a nil value)
LUA ERROR stack traceback:
        scripts/components/talker.lua(146,1) in function 'sayfn'
        scripts/components/talker.lua(199,1)    
[00:01:03]: 
COROUTINE 103790 SCRIPT CRASH:
[string "scripts/components/talker.lua"]:146: attempt to index field 'widget' (a nil value)
LUA ERROR stack traceback:
        scripts/components/talker.lua(146,1) in function 'sayfn'
        scripts/components/talker.lua(199,1)
[00:01:03]: 
COROUTINE 103790 SCRIPT CRASH:
[string "scripts/components/talker.lua"]:146: attempt to index field 'widget' (a nil value)
LUA ERROR stack traceback:
        scripts/components/talker.lua(146,1) in function 'sayfn'
        scripts/components/talker.lua(199,1)    

 

 

Can someone help?

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42 minutes ago, CaptainChaotica said:

Awww, no more opening a door with ice cream!  : P

...Notorious

I envy you and your picking a lock with just a bowl of ice cream ability.

Also too bad we can't make our supply of stringers into bedazzled stingers now. :c

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9 hours ago, Tosh said:

Rip

 

4 hours ago, EuedeAdodooedoe said:

no

 

16 minutes ago, BluesyBuesy said:

:(

MWAHAHAHAHHAHAHAHHASHAHAHAHHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAAHAHHAHAHAHAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAAHHAHAHAHAHAH *gasp* HAHAha. The lantern bug is the next.

Edited by MatheusR31
I prefer a evil lag with "w" instead of "u"
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Heh. I'd love to take credit on the "opening the door with ice cream" thing but...I was actually referencing a post by...I think SinisterFang?  Sorry, I went looking for it and couldn't figure out which page of which thread it was in.  : P  But yeah, that wasn't me.  I haven't even been down there yet (or made ice cream in Don't Starve)...I've never really done the ruins at all and don't want to try this alone and lose my current world, so it'll have to wait until a cave-experienced player shows up to travel there with me.  :\

...Notorious

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2 minutes ago, CaptainChaotica said:

Heh. I'd love to take credit on the "opening the door with ice cream" thing but...I was actually referencing a post by...I think SinisterFang?  Sorry, I went looking for it and couldn't figure out which page of which thread it was in.  : P  But yeah, that wasn't me.  I haven't even been down there yet (or made ice cream in Don't Starve)...I've never really done the ruins at all and don't want to try this alone and lose my current world, so it'll have to wait until a cave-experienced player shows up to travel there with me.  :\

...Notorious

This one I believe.

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9 minutes ago, MatheusR31 said:

 

 

MWAHAHAHAHHAHAHAHHASHAHAHAHHAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHHAAHAHHAHAHAHAHAHAHAHAHHAHHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAAHHAHAHAHAHAH *gasp* HAHAha. The lantern bug is the next.

Does that even work in DST? I thought it was a single player thing.

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