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Animal Crafting Sucks


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1 hour ago, Fork said:

Completely agree with you, the cosmetics are getting a little out of hand. The first 3 sets of outfits all fit the artstyle, Shadow, Survivor and Formal. They all looked nice and made sense. Now look at the chest skins, some of them are really tacky and out of place. Same thing with pets and skins. If things continue this way, won't be long before we get burning unusual pets, avaliable from Maxwell chests that can be opened with a $2.49 key. 

Don't really know what the problem is..... all those are optional. 

If you don't like them, don't buy them....

If you don't like the pets, don't craft them.....

Shape the world the way you want it, and let the other people alone if they do like "aesthetic" additions to the game

I like having a cute thing to follow me around that according to Webber looks like "Grandpa's cat." I think it certainly adds life to the world, even if they're not naturally spawning. When me and my couple of friends are playing on a server and everyone has one or two little cuties following them around, base feels a little more homely.

And if they have one use, it's an eternal fruitcake trash bin.

1 minute ago, JellyUltra said:

If something like that makes you upset, how do you play the game at all? Like 25% of the game is killing innocent creatures to eat them.

Yeahhh I did just kill a herd of beefalo and fence in their child to raise on my own.. Look, we all do silly things.

On 14/12/2016 at 6:02 PM, FreyaMaluk said:

Don't really know what the problem is..... all those are optional. 

If you don't like them, don't buy them....

If you don't like the pets, don't craft them.....

Shape the world the way you want it, and let the other people alone if they do like "aesthetic" additions to the game

With that logic, there's no point in talking about anything on this forum :D

On 14/12/2016 at 0:25 AM, TheKingofSquirrels said:

Not enough for them to change it apparently...

Maybe because community have different points of view ?

Some want a change, some think it's fine this way, some want a little tuning but are ok with the idea, some totally don't care, some..

Not everyone want a change and not everyone wanting a change want the same change.

 

So please, don't be another of theses posters keeping posting about the same things over and over, like if Klei must listen to them and change something.

 

And please.

On 11/12/2016 at 3:52 PM, TheKingofSquirrels said:

I really feel like this game is loosing sight on what's important. 

Really ? You want Klei to spend hours finding one unique and custom and not too easy way to create useless creatures because the current way doesn't please you ?
And it's the game loosing sight on what's important ?

This work could better be used to create news creatures for summer for example, which is most needed than a complex way to create pets.


I'm not telling it couldn't or shouldn't be improved, but i'm telling that there are a lot of things that could ask the same amount of work (or less), that could be funnier for the game.

"Losing sight of what's important" dude

Don't Starve has never been fully serious. For god's sake, you can wear a watermelon on your head and fight a giant Goose-Goose hybrid

I think you've been playing the wrong game, Maxwell

3 hours ago, TheKingofSquirrels said:

With that logic, there's no point in talking about anything on this forum :D

Exactly. There is no exact point to talking here but it's something that all of us really enjoy doing. This is your opinion, I respect that, we respect that. Please, let us have ours.

Many people disagree with op, but yet they confirm: Pets are useless and not worthing some trouble or efforts.

Maybe the fact of devs adding useless stuff in this way could be what bothers op.

4 hours ago, TheKingofSquirrels said:

With that logic, there's no point in talking about anything on this forum :D

It feels like that most of the time.

9 hours ago, SrJardel said:

Many people disagree with op, but yet they confirm: Pets are useless and not worthing some trouble or efforts.

Maybe the fact of devs adding useless stuff in this way could be what bothers op.

Yeah, they confirm... Except they confirm something that have nothing to do with the OP post, because uselessness of pet have nothing to do with the way they are crafted.

So maybe pets could be improved, and i don't have anything against it, but it doesn't mean it will solve anything for OP.

1 minute ago, Lumina said:


So maybe pets could be improved, and i don't have anything against it, but it doesn't mean it will solve anything for OP.

So far they are just for aesthetic, but perhaps individual pets will get their own quirk and usefulness in the future.

What if instead of a lonely rock den, it was a weird wilderness pet shop? The mechanics of obtaining the pet would be the same, but with the small tweak of having a shopkeeper to a side, which could give hints about the pets. The shopkeeper could be the trade in beefalo guy , or a new minor character. Maybe even a silent character like a rock lobster (which, if they keep the rock den design, would sort of make sense).

Other than that I'd really like pets to have some marginally useful trait, like something they do once every x days. 

EG: glomglom pooping gloomer goop, vargling howling applying a frightened effect to enemies nearby, kitycoon coughing out items, ewelet using the inmobilize snot with no boss enemies, etc.

Side affects from the pets would be a cool addition with their cuteness.

9 minutes ago, ShadowDuelist said:

glomglom pooping gloomer goop, vargling howling applying a frightened effect to enemies nearby, kitycoon coughing out items, ewelet using the inmobilize snot with no boss enemies, etc.

 

3 hours ago, AniMike said:

Side affects from the pets would be a cool addition with their cuteness.

 

Yeah but if they added unique effects there would be a dominant pet choice. I personally love my GlomGlom but if the Ewelet immobilized enemies the choice would be obvious. I say keep it the way it is.

Maybe make it like the Castle Crashers pets, where they don't directly interact with the world but just give passive bonuses. Glomglom could make sanity restoring items give slightly more sanity, a Ewelet could make it less likely for vargs/ewecuses to spawn at the end of animal tracks, a Broodling would make you take less damage from fire... Little things that impact your pet choice, but doesn't make any pet way better than the others.

7 minutes ago, JellyUltra said:

Ewelet could make it less likely for vargs/ewecuses to spawn at the end of animal tracks

LESS??? I'm serious here, I'm wasting my life looking for a damn ewecus. My worlds always get full of koalephants I can't even say when a track ends because there will probably be KOALEPHANTS all around!! Wes problems, this guy won't call it when it's the last footprint :v

Give me my 33% chance of finding a damn ewecus for real @Klei pls :(

20 minutes ago, DatShadowJK said:

If you don't want the new stuff, JUST PLAY REGULAR DON'T STARVE!

There's no multiplayer in the original Don't starve, so that won't work.

22 minutes ago, DatShadowJK said:

Or atleast ignore the stuff you don't like

And this old excuse doesn't really work well with multiplayer games. It's hard to ignore something that other people will likely use.

On 1/16/2017 at 11:11 PM, TheKingofSquirrels said:

With that logic, there's no point in talking about anything on this forum :D

that's actually my point... there is no point in discussing about something that is optional... why spending so much time on something that you can choose not to have in the game?

There is point discussing something optional, feedbacks are great and useful, if they are polite, constructive, and if you are able to see that some things could not change even if you dislike them. You could also want to have some other points of view, helping you seeing why some people like/dislike things, discovering new uses for somes things, and have a better understanding of some choices

10 minutes ago, Lumina said:

There is point discussing something optional, feedbacks are great and useful, if they are polite, constructive, and if you are able to see that some things could not change even if you dislike them. You could also want to have some other points of view, helping you seeing why some people like/dislike things, discovering new uses for somes things, and have a better understanding of some choices

Right now the only things in this thread that are consistent: aesthetics are changing the game... the game is suppose to be scary... we shouldn't be allowed to have silly pretty little things...

So far, I haven't found a real argument here... Just a lot of hate, cuz pets and skins are cute and silly... 

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