Developer V2C Posted December 10, 2016 Developer Share Posted December 10, 2016 Updated sound effects for Klaus. Backpacks and the Winter’s Feast Tree can now be open at the same time. Festive Lights can now tint (but not blink) Glowcaps. Fixed save/load issues with Festive Lights placed on a Winter’s Feast Tree. Fixed bug with Festive Tree Planters becoming invisible when burnt. Fixed bug where some of Toadstool’s attacks failed to damage Treeguards. Fixed bug where Polar Light was not removed from a destroyed Moon Stone. Fixed animation glitch with some Torch and summer particle effects. Fixed animation glitch when Wendy tries to eat Eternal Fruitcake. Fixed animation glitch when Players resurrect using a Life Giving Amulet. Fixed animation glitch when Players are hurt by Darkness. Fixed animation glitch when using Snurtle Shell Armor while wearing a hat. Modders: the ANR Silhouettes have moved to their own texture. View full update 14 Link to comment Share on other sites More sharing options...
DarkXero Posted December 10, 2016 Share Posted December 10, 2016 Here's my tree again. It has a more pleasant distribution. 18 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted December 10, 2016 Share Posted December 10, 2016 Fixed animation glitch when Wendy tries to eat Eternal Fruitcake. NOOOOOOOO rip Wendclops @Hobgoblino 10 Link to comment Share on other sites More sharing options...
Mday Posted December 10, 2016 Share Posted December 10, 2016 6 hours ago, DarkXero said: Here's my tree again. It has a more pleasant distribution. Has anyone found a may to mass produce those little light bulb glowing on the tree? Or can they be refueled? Looking at the durability drop from 100% to 99% just by sitting on the ground, makes me go from > > > 1 Link to comment Share on other sites More sharing options...
Aquaterion Posted December 10, 2016 Share Posted December 10, 2016 6 minutes ago, Mday said: Has anyone found a may to mass produce those little light bulb glowing on the tree? Or can they be refueled? Looking at the durability drop from 100% to 99% just by sitting on the ground, makes me go from > > > At first I thought they can be refueled, but instead, they are FUEL themselves.. strange 3 Link to comment Share on other sites More sharing options...
EuedeAdodooedoe Posted December 10, 2016 Share Posted December 10, 2016 @V2C I think it would be cool if when you open the Klaus' sack, you get a guaranteed Krampus sack drop, because it's pretty close to Krampus sack. Or perhaps it could be Klaus sack as basically a reskin of Krampus sack or something? Link to comment Share on other sites More sharing options...
AnonymousKoala Posted December 10, 2016 Share Posted December 10, 2016 11 minutes ago, EuedeAdodooedoe said: @V2C I think it would be cool if when you open the Klaus' sack, you get a guaranteed Krampus sack drop, because it's pretty close to Krampus sack. Or perhaps it could be Klaus sack as basically a reskin of Krampus sack or something? There's a very good chance for a sack either way. 1 Link to comment Share on other sites More sharing options...
minespatch Posted December 10, 2016 Share Posted December 10, 2016 13 hours ago, V2C said: Fixed animation glitch when Wendy tries to eat Eternal Fruitcake. No more weird cyclop-Wendy with that Maxwell sneer. 1 Link to comment Share on other sites More sharing options...
GuyNamedChris Posted December 11, 2016 Share Posted December 11, 2016 10 hours ago, EuedeAdodooedoe said: @V2C I think it would be cool if when you open the Klaus' sack, you get a guaranteed Krampus sack drop, because it's pretty close to Krampus sack. Or perhaps it could be Klaus sack as basically a reskin of Krampus sack or something? I think it's a high enough chance as is. (10 percent) Link to comment Share on other sites More sharing options...
Sinister_Fang Posted December 11, 2016 Share Posted December 11, 2016 On 12/9/2016 at 11:16 PM, V2C said: Fixed animation glitch when Wendy tries to eat Eternal Fruitcake. I don't think this was actually fixed. I just saw a cyclops Wendy earlier today. I'd also like to note that they had the triumphant Wendy skin on in case that might be related. Link to comment Share on other sites More sharing options...
GiddyGuy Posted December 11, 2016 Share Posted December 11, 2016 7 hours ago, Sinister_Fang said: I don't think this was actually fixed. I just saw a cyclops Wendy earlier today. I'd also like to note that they had the triumphant Wendy skin on in case that might be related. So Triumphant Wendy is still part deerclops? 3 Link to comment Share on other sites More sharing options...
Mudley Posted December 11, 2016 Share Posted December 11, 2016 7 hours ago, Sinister_Fang said: I don't think this was actually fixed. I just saw a cyclops Wendy earlier today. I'd also like to note that they had the triumphant Wendy skin on in case that might be related. It could be that they just fixed the default skin. Link to comment Share on other sites More sharing options...
Electroely Posted December 11, 2016 Share Posted December 11, 2016 On 12/10/2016 at 2:18 AM, AnonymousKoala said: Fixed animation glitch when Wendy tries to eat Eternal Fruitcake. NOOOOOOOO rip Wendclops @Hobgoblino I'll just put this here for the unlucky souls who didn't get to see Wendclops. Spoiler 2 Link to comment Share on other sites More sharing options...
t1morino88eex Posted December 11, 2016 Share Posted December 11, 2016 I would like to give a simple suggestion to the klaus: most of the dst content and I mean bosses/mobs right now had a way to deal with them one way or another. For Klaus this is different when it comes to his gem deer. They are almost impossible to dodge if you want to deal damage to Klaus. I feel like they are too close to him and even with precise placement at least one hits you, especially adding the ping that DST normally suffers from. With this I believe the deer should be just a tiny bit more distanced to his sides. One still won't be able to jump straight into attacking and will still need some positioning to the sweet spot where the deer can't hit you. Maybe the deer could run a little bit more than normally as well around him. 1 Link to comment Share on other sites More sharing options...
Mday Posted December 11, 2016 Share Posted December 11, 2016 22 minutes ago, t1morino88eex said: I feel like they are too close to him and even with precise placement at least one hits you, especially adding the ping that DST normally suffers from. Also the deer's attack animation is actually rather slow, if you would pay attention to them. 2 Link to comment Share on other sites More sharing options...
t1morino88eex Posted December 11, 2016 Share Posted December 11, 2016 That screenshot is made while they are walking, following Klaus. After he stops they stop a little bit closer to him. Link to comment Share on other sites More sharing options...
Sinister_Fang Posted December 11, 2016 Share Posted December 11, 2016 7 hours ago, Mudley said: It could be that they just fixed the default skin. That's kinda what I was thinking so I made sure to mention the skin. Link to comment Share on other sites More sharing options...
Kittydub Posted December 12, 2016 Share Posted December 12, 2016 I can still enjoy Wendclops.. Teehee! Link to comment Share on other sites More sharing options...
Mday Posted December 12, 2016 Share Posted December 12, 2016 13 hours ago, t1morino88eex said: That screenshot is made while they are walking, following Klaus. After he stops they stop a little bit closer to him. The point is your angle of attack relative to the deers and klaus'. If you attack from the side of coz you will hit a deer. Link to comment Share on other sites More sharing options...
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