Developer 255 Posted October 29, 2015 Developer Share Posted October 29, 2015 steam_authentication_port = 12348steam_master_server_port = 12349 at the End these 2 Lines did itStarted from Scratch with 2 new Directories and Settings but then it worked! Awesome, thanks for letting us know! Link to comment Share on other sites More sharing options...
keivi Posted October 30, 2015 Share Posted October 30, 2015 Hi again! Previously I had issues with the migration error with moving from overworld to caves (hosting two dedicated servers on my pc, windows 7). This is now all fixed and the servers talk to each other fine (with excellent improvements now). I'm not completely sure if this is a bug or not, but once I died in the overworld, the countdown timer started. Being a ghost, I migrated back to the caves thinking that the countdown timer stopped (plenty of time left). It didn't apparently, and once I came back to overworld, the world had reset. My servers were set to "server pauses when empty". I was under the impression that you have to be present as a ghost to make a reset happen. Worth mentioning that I had some mods on. In case this is supposed to happen, I apologize for a useless post . Attached are the logs from both servers. I'm also going to take this opportunity to thank you all at Klei. It really feels like you are working hard to better this superb game and as a customer I am more than satisfied and will be promoting it to all my friends in the future also. Edit: Also, I wanted to mention that this bug (?) caused a very interesting scenario where the overworld was fresh but we had a very cool cave base. I think it actually gave us a lot of replayability regarding the world and I'm not at all disappointed that the overworld base was destroyed. You might even think about implementing this as a gameplay mechanic ("The world is ending in 5 days, pack what you can and move to caves"). Not sure if it's actually feasible but could be cool . log_OW.txtlog_CV.txt Link to comment Share on other sites More sharing options...
ItsPizzaTime Posted October 30, 2015 Share Posted October 30, 2015 Looks like pigs are coming out in caves and above ground properly now, great. Only issue now they have underground is they don't really act as followers when you give them monster meat. They do not follow whoever gave them the meat and they don't cut trees as well, but they can still be turned into werepigs. Link to comment Share on other sites More sharing options...
Clwnbaby Posted October 30, 2015 Share Posted October 30, 2015 Received following crash after update: Link to comment Share on other sites More sharing options...
cryssztal Posted October 30, 2015 Share Posted October 30, 2015 Received this crash several times after updating my game. Link to comment Share on other sites More sharing options...
Zackreaver Posted October 30, 2015 Share Posted October 30, 2015 YOU BROKE WEBBER!! Something happened with webber and his beard is doing wierd things. If another player walks near webber it gives this crash. Everything is broken!! Anytime we get next to another player on a dedicated server we get a client sided crash! [00:01:54]: [string "scripts/playerhistory.lua"]:51: attempt to index field 'age' (a nil value)LUA ERROR stack traceback:scripts/playerhistory.lua:51 in (method) UpdateHistoryOnEntered (Lua) <32-73> self = max_history = 100 listening = true sort_function = function - scripts/playerhistory.lua:6 persistdata = table: 0CD6C130 dirty = false player = 101020 - webber (valid:true) current_index = 4 client = table: 1F09BED0scripts/playerhistory.lua:14 in (local) fn (Lua) <14-14> world = 100024 - world (valid:true) player = 101020 - webber (valid:true)scripts/entityscript.lua:962 in (method) PushEvent (Lua) <956-979> self (valid:true) = GUID = 100024 inlimbo = false Pathfinder = Pathfinder (242A6170) worldstatewatching = table: 2441F348 worldprefab = forest ismastershard = false OnRemoveEntity = function - scripts/prefabs/world.lua:207 pendingtasks = table: 2441FF00 hideminimap = false state = table: 1F472AF0 spawntime = 0 Transform = Transform (242A60F0) generated = table: 0C2557A0 event_listening = table: 1F472CF8 minimap = 100025 - minimap (valid:true) lower_components_shadow = table: 1F472028 entity = Entity (28CB3378) prefab = world updatecomponents = table: 0B29DFE0 Map = Map (242A6130) net = 100029 - forest_network (valid:true) persists = false meta = table: 0C945810 actioncomponents = table: 1F472078 SoundEmitter = SoundEmitter (242A61D0) GroundCreep = GroundCreep (242A6190) PostInit = function - scripts/prefabs/world.lua:185 ismastersim = false name = MISSING NAME WaveComponent = WaveComponent (0C4379F0) replica = table: 1F4720A0 topology = table: 11F68180 components = table: 1F472050 event_listeners = table: 1F472C30 event = playerentered data = 101020 - webber (valid:true) listeners = table: 39A684B0 entity = 100024 - world (valid:true) fns = table: 39A684D8 i = 1 fn = function - scripts/playerhistory.lua:14scripts/prefabs/player_common.lua:395 in (field) fn (Lua) <387-411> inst = 101020 - webber (valid:true)scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225> self = running = table: 125CC700 waitingfortick = table: 125CC728 tasks = table: 125CC750 waking = table: 1F09B3B8 attime = table: 125CC7C8 hibernating = table: 125CC6D8 tick = 29 k = PERIODIC 101020: 0.000000 v = true already_dead = falsescripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412> tick = 29scripts/update.lua:162 in () ? (Lua) <146-219> dt = 0.033333335071802 tick = 29 i = 29 [00:01:54]: [string "scripts/playerhistory.lua"]:51: attempt to index field 'age' (a nil value)LUA ERROR stack traceback: scripts/playerhistory.lua:51 in (method) UpdateHistoryOnEntered (Lua) <32-73> scripts/playerhistory.lua:14 in (local) fn (Lua) <14-14> scripts/entityscript.lua:962 in (method) PushEvent (Lua) <956-979> scripts/prefabs/player_common.lua:395 in (field) fn (Lua) <387-411> scripts/scheduler.lua:194 in (method) OnTick (Lua) <168-225> scripts/scheduler.lua:406 in (global) RunScheduler (Lua) <404-412> scripts/update.lua:162 in () ? (Lua) <146-219> [00:01:54]: SCRIPT ERROR! Showing error screen Link to comment Share on other sites More sharing options...
artemiyME Posted October 30, 2015 Share Posted October 30, 2015 just updated to todays version update and it seems that people randomly are getting crash errors unrelated to events in game. Could be related to mods? Link to comment Share on other sites More sharing options...
artemiyME Posted October 30, 2015 Share Posted October 30, 2015 And yes I was a webber, may be related to Zack's post Link to comment Share on other sites More sharing options...
Zackreaver Posted October 30, 2015 Share Posted October 30, 2015 It's not, we just tried restarting a server, I was woodie and my friend joined as wickerbottom. The moment we came within range of each other we got the same crash. It's a client sided crash related to checking our Age components. Clients don't have an age component, that's primarily why this crash is happening. Are clients supposed to have the age component? If not the code in playerhistory.lua should be set to run on server only. Link to comment Share on other sites More sharing options...
Exhu Posted October 30, 2015 Share Posted October 30, 2015 Has happened about four times now in ten minutes Link to comment Share on other sites More sharing options...
Developer PeterA Posted October 30, 2015 Developer Share Posted October 30, 2015 Thanks for the reporting the issue so quickly everyone, we're pushing out a patch for the issue as soon as possible. ETA about half an hour. Link to comment Share on other sites More sharing options...
cryssztal Posted October 30, 2015 Share Posted October 30, 2015 Art and I reproduced what Zackreaver is reporting - I was on the server by myself playing just fine. Art joined the game, and as soon as we came within range of each other, the game crashed.Disabled all mods on the server, and still unable to load the game. When one person is logging in, the other person receives the same error and the game crashes. Link to comment Share on other sites More sharing options...
Zinglon Posted October 30, 2015 Share Posted October 30, 2015 Is that also happened without mods? It's not, we just tried restarting a server, I was woodie and my friend joined as wickerbottom. The moment we came within range of each other we got the same crash. It's a client sided crash related to checking our Age components. Clients don't have an age component, that's primarily why this crash is happening. Are clients supposed to have the age component? If not the code in playerhistory.lua should be set to run on server only. Link to comment Share on other sites More sharing options...
MyouMoorlord Posted October 30, 2015 Share Posted October 30, 2015 Ill post this still. Link to comment Share on other sites More sharing options...
Developer PeterA Posted October 30, 2015 Developer Share Posted October 30, 2015 Just pushed a new build live to the cavesbeta branch that should fix the crash you're seeing. The player ages in your history will be incorrect until figure out the correct fix. Link to comment Share on other sites More sharing options...
cryssztal Posted October 30, 2015 Share Posted October 30, 2015 When I try to go underground or go back above ground my game will sometimes just close out completely. It's happened to me a few times tonight.log.txt Link to comment Share on other sites More sharing options...
Exhu Posted October 30, 2015 Share Posted October 30, 2015 I'm noticing that spiders are no longer coming out at dusk unless you step on their webbing : / Edit: this seems to only be occurring sometimes, not all the time Link to comment Share on other sites More sharing options...
Clwnbaby Posted October 30, 2015 Share Posted October 30, 2015 When I try to go underground or go back above ground my game will sometimes just close out completely. It's happened to me a few times tonight. This happens to me too as I transition from overworld to caves and sometimes back Link to comment Share on other sites More sharing options...
Mday Posted October 30, 2015 Share Posted October 30, 2015 Unable to place down structure at an empty spot. Not sure what caused this:C Link to comment Share on other sites More sharing options...
Mday Posted October 30, 2015 Share Posted October 30, 2015 If show chester is leave in the overworld alone, Items stored in show chester does not freeze. (e.g thermal stone is white, meat spoil at noraml rate) Link to comment Share on other sites More sharing options...
Woodlegs Posted October 30, 2015 Share Posted October 30, 2015 [00:04:05]: LOADING LUA SUCCESS[00:04:05]: PlayerDeaths loaded morgue 2880 [00:04:05]: PlayerHistory loaded player_history_staging 10773 [00:04:05]: bloom_enabled false [00:04:05]: loaded saveindex [00:04:05]: OnFilesLoaded() [00:04:05]: OnUpdatePurchaseStateComplete [00:04:05]: Unload FE [00:04:05]: Unload FE done [00:04:07]: LOAD BE [00:04:16]: LOAD BE: done [00:04:16]: Deserialize world session from client_temp/server_save [00:04:16]: Save file is at version 1 [00:04:16]: MiniMapComponent::AddAtlas( minimap/minimap_data.xml )[00:04:19]: Loading Nav Grid [00:04:19]: setting summerlength 15 [00:04:19]: setting isnightmaredawn false [00:04:19]: setting elapseddaysinseason 2 [00:04:19]: setting isfullmoon false [00:04:19]: setting moisture 6938.4653320312 [00:04:19]: setting cavephase day [00:04:19]: setting isnightmarewild false [00:04:19]: setting moonphase quarter [00:04:19]: setting precipitationrate 0.380032529727 [00:04:19]: setting iswet false [00:04:19]: setting winterlength 15 [00:04:19]: setting temperature -3.3684576254265 [00:04:19]: setting isnightmarewarn false [00:04:19]: setting issummer false [00:04:19]: setting moistureceil 7136.7763671875 [00:04:19]: setting isday true [00:04:19]: setting nightmaretimeinphase 0 [00:04:19]: setting remainingdaysinseason 13 [00:04:19]: setting isnight false [00:04:19]: setting cycles 22 [00:04:19]: setting isnightmarecalm false [00:04:19]: setting timeinphase 0.76377830505371 [00:04:19]: setting isdusk false [00:04:19]: setting iscavedusk false [00:04:19]: setting isautumn false [00:04:19]: setting issnowing true [00:04:19]: setting iscaveday true [00:04:19]: setting time 0.28641686439514 [00:04:19]: setting snowlevel 0.066104456782341 [00:04:19]: setting issnowcovered true [00:04:19]: setting autumnlength 20 [00:04:19]: setting phase day [00:04:19]: setting nightmaretime 0 [00:04:19]: setting season winter [00:04:19]: setting isspring false [00:04:19]: setting nightmarephase none [00:04:19]: setting springlength 20 [00:04:19]: setting pop 1 [00:04:19]: setting iscavenight false [00:04:19]: setting wetness 0 [00:04:19]: setting precipitation snow [00:04:19]: setting israining false [00:04:19]: setting iswinter true [00:04:20]: Reconstructing topology [00:04:20]: ...Sorting points [00:04:20]: ...Sorting edges [00:04:20]: ...Connecting nodes [00:04:20]: ...Validating connections [00:04:20]: ...Housekeeping [00:04:20]: ...Done! [00:04:20]: ModIndex: Load sequence finished successfully. [00:04:20]: Reset() returning[00:04:23]: Attempting to send resume request[00:04:24]: ReceiveResumeNotification[00:04:24]: Deleting user session from session/0000000033AD1576/KU_MZdghJ8a_/0000000001[00:05:22]: Movement prediction enabled [00:05:23]: Loading minimap from session/0000000033AD1576/KU_MZdghJ8a_/minimap[00:05:23]: Clearing minimap[00:08:19]: Serializing user minimap to session/0000000033AD1576/KU_MZdghJ8a_/minimap[00:08:19]: Serializing user session to session/0000000033AD1576/KU_MZdghJ8a_/0000000001[00:10:06]: Serializing user minimap to session/0000000033AD1576/KU_MZdghJ8a_/minimap[00:10:06]: Serializing user session to session/0000000033AD1576/KU_MZdghJ8a_/0000000001[00:10:06]: Serializing user minimap to session/0000000033AD1576/KU_MZdghJ8a_/minimap[00:10:07]: [sHARD] Start connection to destination server... (hqV2Wroqom6dmC)[00:10:07]: [sHARD] Getting info of destination server...[00:10:07]: RECEIVED ID_DST_SHARD_SILENT_DISCONNECT[00:10:07]: Attempting to send resume request[00:10:07]: [sHARD] OnDestinationInfoResponse Connecting to master=(N)[00:10:07]: [sHARD] OnDestinationInfoResponse: got migration info: '158.69.200.103':11001[00:10:07]: [CONNECT] SetMigrationInfo 158.69.200.103:11001 pw:****** nid:"90097850646249474")[00:10:07]: Collecting garbage...[00:10:07]: lua_gc took 0.07 seconds[00:10:07]: ~ShardLuaProxy()[00:10:07]: ~InventoryLuaProxy()[00:10:07]: ~NetworkLuaProxy()[00:10:07]: ~SimLuaProxy()[00:10:07]: SteamWorkshop::CancelDownloads clearing all unfinished downloads[00:10:07]: lua_close took 0.06 seconds[00:10:07]: ReleaseAll[00:10:07]: ReleaseAll Finished[00:10:08]: cGame::StartPlaying[00:10:08]: LOADING LUA[00:10:08]: DoLuaFile scripts/main.lua[00:10:08]: DoLuaFile loading buffer scripts/main.lua[00:10:08]: scripts/main.lua(173,1) running main.lua [00:10:08]: loaded modindex [00:10:08]: ModIndex: Beginning normal load sequence. [00:10:08]: LOADING LUA SUCCESS[00:10:08]: PlayerDeaths loaded morgue 2880 [00:10:08]: PlayerHistory loaded player_history_staging 10773 [00:10:08]: bloom_enabled false [00:10:08]: loaded saveindex [00:10:08]: OnFilesLoaded() [00:10:08]: OnUpdatePurchaseStateComplete [00:10:08]: [CONNECT] InitClient 158.69.200.103:11001 guid:0 pw:****** nid:"90097850646249474"[00:10:08]: [CONNECT] PendingConnection::Reset(true)[00:10:08]: [CONNECT] InternalInitClient[00:10:08]: [steam] Game Connection terminated (1741178270 / 10999)[00:10:09]: [CONNECT] No server listing found for 0, attempting direct join.[00:10:09]: [CONNECT] Sending ping(s)...[00:10:09]: [CONNECT] Ping 158.69.200.103:11001[00:10:09]: ModIndex: Load sequence finished successfully. [00:10:09]: Reset() returning[00:10:09]: [CONNECT] Got direct join ping response from: 158.69.200.103:11001 (guid:18446744072343926719)[00:10:09]: [CONNECT] Joining server from ping response...[00:10:09]: [CONNECT] Got join server response from lua.[00:10:09]: [200] Account Communication Success (13)[00:10:09]: [CONNECT] PendingConnectionDoConnect: Connecting to: 158.69.200.103:11001.[00:10:09]: [CONNECT] DirectConnect() to 158.69.200.103:11001 pw:******[00:10:09]: [sHARD] Shard mode was already started[00:10:10]: Connection request accepted to 158.69.200.103 with GUID 18446744072343926719.[00:10:10]: Network external address discovered: 86.152.4.172|53890[00:10:10]: SendClientHandShakePacket: lMCGhInXUXhgLdpGKtJdbg4M41tR3uLc to 18446744072343926719 Game crashes when you try to go to caves. Included everything that was related to the caves. Link to comment Share on other sites More sharing options...
228 Posted October 30, 2015 Share Posted October 30, 2015 Unable to place down structure at an empty spot. Not sure what caused this:C It happens because this spot is not empty actually. The underground lighted areas actually have invisible spawner (source), which takes up small space on turf, invisible and passable. You won't be able to plant anything below ddd den too for same reason. This is not a bug, but is not an intended feature too, though. Link to comment Share on other sites More sharing options...
MyouMoorlord Posted October 30, 2015 Share Posted October 30, 2015 When I try to go underground or go back above ground my game will sometimes just close out completely. It's happened to me a few times tonight.Also having this same problem. Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted October 30, 2015 Author Developer Share Posted October 30, 2015 Hi again! Previously I had issues with the migration error with moving from overworld to caves (hosting two dedicated servers on my pc, windows 7). This is now all fixed and the servers talk to each other fine (with excellent improvements now). I'm not completely sure if this is a bug or not, but once I died in the overworld, the countdown timer started. Being a ghost, I migrated back to the caves thinking that the countdown timer stopped (plenty of time left). It didn't apparently, and once I came back to overworld, the world had reset. My servers were set to "server pauses when empty". I was under the impression that you have to be present as a ghost to make a reset happen. Worth mentioning that I had some mods on. In case this is supposed to happen, I apologize for a useless post . Attached are the logs from both servers. I'm also going to take this opportunity to thank you all at Klei. It really feels like you are working hard to better this superb game and as a customer I am more than satisfied and will be promoting it to all my friends in the future also. Edit: Also, I wanted to mention that this bug (?) caused a very interesting scenario where the overworld was fresh but we had a very cool cave base. I think it actually gave us a lot of replayability regarding the world and I'm not at all disappointed that the overworld base was destroyed. You might even think about implementing this as a gameplay mechanic ("The world is ending in 5 days, pack what you can and move to caves"). Not sure if it's actually feasible but could be cool . Syncronizing the "ghost countdown" is still work-in-progress. However, the "pause when empty" already only applies to the whole cluster, so the current result is what you see. I definitely think there's potential for multiworld resetting craziness. I hope that once the system stabilizes, modders will do some cool stuff (like a building you can create that will cause a world reset... built that sucker then dive into the caves!) Looks like pigs are coming out in caves and above ground properly now, great. Only issue now they have underground is they don't really act as followers when you give them monster meat. They do not follow whoever gave them the meat and they don't cut trees as well, but they can still be turned into werepigs. A pigwrangler's work is never finished... I'm noticing that spiders are no longer coming out at dusk unless you step on their webbing : / Edit: this seems to only be occurring sometimes, not all the time Strange. I'll look in to it. When I try to go underground or go back above ground my game will sometimes just close out completely. It's happened to me a few times tonight. Very odd. The server seems to be fine though? Unable to place down structure at an empty spot. Not sure what caused this:C @228 is correct. Sorry about this. :\ If show chester is leave in the overworld alone, Items stored in show chester does not freeze. (e.g thermal stone is white, meat spoil at noraml rate) Huh! Thanks for mentioning this, I'll put it on the bug list. Link to comment Share on other sites More sharing options...
MyouMoorlord Posted October 30, 2015 Share Posted October 30, 2015 ....."Reply to the game just closing" The server I was just on was fine.I was trying to mark cave entrances and my game is closing every time i enter or exit.Right now when i try to load back into the server, ill get to the splash screen then the game will close. Link to comment Share on other sites More sharing options...
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