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About artemiyME

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  1. So I was looking to change some twiggy tree and gecko worldgen options on our SU community private server, since some people preferred not to have Twiggy trees or Geckos at the start, but didn't want to eliminate them completely for late game. Then I remembered the new worldgen options brought to us with March QoL update: " Added over 20 new world generation options. Added over 60 new world settings. " well... I know what new world options are from generating local server with default settings (see attached files)... but what about 20+ new world generation options? Is there a full list of override options for each line item? Or would I have to generate world with each option to find out? Also can I have a world that starts without geckos and Twiggy trees, but doesn't eliminate them completely? Klei did an amazing job with expanding on worldgen overrides, but I am surprised there is so little support for dedicated servers, or am I looking in wrong places? - artemiy worldgenoverride(Caves).lua worldgenoverride(Master).lua
  2. See attached log, server won't start after first crash and keeps giving same error about [00:00:33]: [string "scripts/prefabs/wintersfeastoven.lua"]:225: attempt to index field '_firefx' (a nil value)
  3. So I have to restructure my folders or is this temporary? seems like some path selection options in klei-provided server hosting files are broken?
  4. entire Beta branch is devoid of all Dedi servers including mine, there is one dedi online only and i wonder what they did to make it work...
  5. complete restart of whole server seemed to helped
  6. Here is our endless server that is currently hosted on Strictly Unprofessional Endless Returns Beta branch. We can't get caves to work. server log provided with errors. END1beta.7z server_log.txt
  7. just to confirm to install/update new beta on beta branch on Linux Ubuntu server, the script will look something like this? ./ +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir /home/steam/steamapps/DSTBeta +app_update 343050 -beta returnofthembeta +quit
  8. I am following closed Hamlet beta installation instructions, closed beta shows up properly in DS>Properties>Betas tab, after that steam shows that something is being downloaded, but it wont show up in Steam DLC list and upon start of the game shows shipwrecked DLC without Hamlet. tried: - restarting steam - nothing - deleting and redownloading entire game - nothing - changing installation location - nothing any ideas????
  9. Any game that lasts over 30 minutes gets randomly disconnected for everyone. You cant do plateless run or barely any recipe discoveries, forget about xp farming. Over last 7-8 games I played at last 5 got disconnected this way. And its not only me, everyone on our discord gets disconnected at about same times. Let me dedi host my own gorge games! I cant deal with these connection bs. This really makes me not want to play event ever again. Please look into your stuff Klei, this is ruining the fun for everyone.
  10. One of my regular players had this situation: He was running in caves with 0 sanity with bunch of nightmares after him. He put on bone helmet and used cave stairs to go up. At that point Cave Shard crashed and created me logs attached related to game not being able to find player's location for Terrobreak spawning (i think) please see logs.
  11. nice update! People are still abusing structure placements to get "off bounds", is there any eta on looking into it?
  12. I'm very happy with this update, as a server owner and willow hater, this pleases me. A lot. I wont be nagging, but long-term server performance improvements would be a good next step!
  13. hello bizziboi, i just noticed your thread on running profile simulator for dedicated servers (

    to locate and reduce lag, I have several servers (about 5 now) running on linux and usually 2-3 of them always go above 1000 days, with considerable amount of lag.

    I ran the profiler on Strictly Unprofessional Public server running on day 1567 with 12 people right now. If you still review the files like this I would love to submit more for other 2 severs if needed.

    I really appreciate devs actually helping the main backbone of DST life - dedicated servers and would love to help in any way possible to have long servers sustainable and lag-free!