Zackreaver

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About Zackreaver

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Don't Starve Together
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Oxygen Not Included
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  1. Avatars

    Been away from the forum's for a bit, right when I logged on I had to respond, I felt compelled as if a force was driving me.
  2. Avatars

    They are not getting eaten by their mother, that's how they are doing. Also they have lots of fun going into players camps and eating all the food off the floor, serves them right for leaving it out in the open.
  3. Avatars

    Perhaps it was that I was the only Moose/Goose at the time that actually defended children from frogs. They wanted a TRUE PARENT!!
  4. Beefalo can be killed by feeding red mushrooms

    Well if it is intended, theres a bug with the animation, because the beefalo dies in the chewing animation, instead of the dying animation. So the beefalo chews out of existence. About 21 or 22, I forget exactly. Each one deals about 80 damage to the beefalo.
  5. When you feed a beefalo enough red caps, it causes them to die and drop their loot, while in their chewing food animation. It looks wierd but being able to kill a beefalo without having to actually fight it is kinda useful. Was this intended?
  6. [Game Update] - 163935

    I liked it too for the same reason.
  7. [Game Update] - 163935

    Mother Goose will now PROPERLY defend her young -.- Thank you for acknowledging my bug report. Though I can see people were... Willingly keeping it from your attention.
  8. I don't know whether this is a bug or a feature, but it seems like a bug. When frogs attack moslings, they will call for the Moose/Goose to fall from the sky, but the Moose/Goose never attacks the frogs. This results in the frogs simply murdering the moslings while the Moose just stands there... Watching. View full bug
  9. I don't know whether this is a bug or a feature, but it seems like a bug. When frogs attack moslings, they will call for the Moose/Goose to fall from the sky, but the Moose/Goose never attacks the frogs. This results in the frogs simply murdering the moslings while the Moose just stands there... Watching.
  10. No nerfing the dragonfly, players just need to try harder if they really want to kill it. There are plenty of tools available to deal with the dragonfly. It's not like your required to kill the dragonfly to do anything, it's an optional boss that leaves you alone unless you decide to go near it. You have all the time in the world to gather a limitless supply of dark swords, armor, helmets, jerky for healing while your partners tank. You can also bring any amount of help with followers or even plant large amounts of gunpowder to hit it with explosives. What I think would be better, is if there was 2 dragonflys, the big tough one that sits in 1 spot, and a smaller weaker one that roams around during summer like in the Single player RoG.
  11. What do spores do?

    Yes, and another thing to take note is that the mushtrees bloom now. They show their underside or change appearance to indicate that they are blooming, and periodically they spew out spores. There was a glitch early in the caves release that made them spew spores even after chopped down. I remember reporting that bug, it was annoying because I couldn't tell which trees could still be chopped!
  12. I think this should be changed to this or maybe
  13. Playing Caves (beta)

    local function ondaycomplete(inst) dozap(inst) if inst.chargeleft > 1 then inst.chargeleft = inst.chargeleft - 1 else discharge(inst) endendIs above local function dozap(inst) if inst.zaptask ~= nil then inst.zaptask:Cancel() end inst.SoundEmitter:PlaySound("dontstarve/common/lightningrod") SpawnPrefab("lightning_rod_fx").Transform:SetPosition(inst.Transform:GetWorldPosition()) inst.zaptask = inst:DoTaskInTime(math.random(10, 40), dozap)endCausing a dozap not declared crash.
  14. Playing Caves (beta)

    Is there a console command to force a shard reconnect?
  15. Playing Caves (beta)

    Crashed my overworld, lightning rods trying to do something.