imsomony Posted September 11, 2015 Share Posted September 11, 2015 Question for y'all at Klei. Jamie and Kelly mentioned in todays stream that we'll (eventually) be receiving gift packages of skin-piece craftables as we play and log more hours into DST. My question - will "play time" be retroactive, or will it be based on time after the content is added? So, for example, will I receive a drop right away if I've played 400 hours already, or will my playtime start at zero after this is added? Link to comment Share on other sites More sharing options...
Gingerbread Posted September 11, 2015 Share Posted September 11, 2015 yeah man. it would be great if we can get it right away since I played even more than you . We deserved a nice beefalo backpack did not we? Also please add suits for skins. I want ties and bowties option for it . Let us suit up like a mafia to say hello to our little friends. Link to comment Share on other sites More sharing options...
Asparagus Posted September 11, 2015 Share Posted September 11, 2015 gift packages of skin-piece I feel a Buffalo Bill/Jame Gumb vibe coming... Link to comment Share on other sites More sharing options...
Nickolas2600 Posted September 11, 2015 Share Posted September 11, 2015 I don't think they mean hours logged on to the game. I think they mean play time so you have a chance to get one while playing a random drop chance almost. Link to comment Share on other sites More sharing options...
imsomony Posted September 11, 2015 Author Share Posted September 11, 2015 I don't think they mean hours logged on to the game. I think they mean play time so you have a chance to get one while playing a random drop chance almost. So are you thinking like this? 4 hours at once = 1st drop8 hours at once = 2nd drop12 hours at once = 3rd drop I'm hoping it will be more like: 4 hours total = 1 drop8 hours total = 1 drop12 hours total = 1 drop Those numbers are flexible of course, just used as an example to illustrate how it can scale. I'm hoping for the latter myself, since I don't always have the time to invest in half-days or more playing DST. When I host, I'm online for a good amount hours, but when I join other player worlds, it's typically because I just want to play for a bit, and contribute when and where I can. Link to comment Share on other sites More sharing options...
Nickolas2600 Posted September 11, 2015 Share Posted September 11, 2015 So are you thinking like this? 4 hours at once = 1st drop8 hours at once = 2nd drop12 hours at once = 3rd drop I'm hoping it will be more like: 4 hours total = 1 drop8 hours total = 1 drop12 hours total = 1 drop Those numbers are flexible of course, just used as an example to illustrate how it can scale. I'm hoping for the latter myself, since I don't always have the time to invest in half-days or more playing DST. When I host, I'm online for a good amount hours, but when I join other player worlds, it's typically because I just want to play for a bit, and contribute when and where I can.Im saying its random. Sometimes you might get two drops in 3 hours or you may get none in 5. Link to comment Share on other sites More sharing options...
imsomony Posted September 11, 2015 Author Share Posted September 11, 2015 Im saying its random. Sometimes you might get two drops in 3 hours or you may get none in 5. Ah OK, cool. I can deal with math.random as well =) Link to comment Share on other sites More sharing options...
PandaWaffles Posted September 11, 2015 Share Posted September 11, 2015 What if there's an all-character potato-cup hat skin for players that log 24 continuous hours on a server without dying or leaving Link to comment Share on other sites More sharing options...
imsomony Posted September 11, 2015 Author Share Posted September 11, 2015 Potato Cup is love, Potato Cup is life. It really should be default for everyone. Off-topic, but in all seriousness, they should totally implement thirst in DS Shipwrecked and make the Potato Cup a drinking item. Not that I want one more thing to manage, but I love the meta. Link to comment Share on other sites More sharing options...
GuyNamedChris Posted September 11, 2015 Share Posted September 11, 2015 Meh, all I want is the concept skins, I'll wait for those to comeand item skins obviously but mostly just concept skins Link to comment Share on other sites More sharing options...
Johnny5isAlive Posted September 11, 2015 Share Posted September 11, 2015 So, for example, will I receive a drop right away if I've played 400 hours already, or will my playtime start at zero after this is added? I really hope that our time starts at zero. Five weeks ago when I hit 1000 hours I went on a break until Caves get added.. So yeah. I'd just be given all of the skins.. And It'd be nice to have to "work" for them. Link to comment Share on other sites More sharing options...
Nickolas2600 Posted September 11, 2015 Share Posted September 11, 2015 Im just gunna save the time and not do a Nick's opinion on skin drops, but i dont think people get what they mean by play time. I think they mean they have a random drop chance sorta like in tf2 or csgo you unlock them randomly while playing. Not about how many hours you have on the game. Link to comment Share on other sites More sharing options...
Mobbstar Posted September 11, 2015 Share Posted September 11, 2015 I very much hope the skin drops are at least not in specific order. Sure, there can be some super rare special skins (not a single one), but if everybody gets the same standard skin and the same first few skins in the same order then obviously the main point of skins is not achieved: differentiation. Link to comment Share on other sites More sharing options...
LocalN00B Posted September 11, 2015 Share Posted September 11, 2015 Inb4 StatTrak Ham Bat/Spear/Dark Sword/Tentacle Spike announced Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted September 11, 2015 Developer Share Posted September 11, 2015 c_spawn("mysterious_gift") Link to comment Share on other sites More sharing options...
YesterdaysMindr Posted September 12, 2015 Share Posted September 12, 2015 c_spawn("mysterious_gift") despite the debalancing, i'd prefer if this was actually a thing, because i don't want to play for hours to seperate myself from everyone else. Link to comment Share on other sites More sharing options...
Gingerbread Posted September 12, 2015 Share Posted September 12, 2015 despite the debalancing, i'd prefer if this was actually a thing, because i don't want to play for hours to seperate myself from everyone else. I dont think it is a good idea. I mean in this game, there is no leveling system which makes you different than others in lets say some other games. It is kind of a leveling system which shows he played more than a newcomer and how experienced he is. Link to comment Share on other sites More sharing options...
jbeetle Posted September 12, 2015 Share Posted September 12, 2015 I'm probably not with popular opinion, but I hope there are varying degrees of rarity. I don't mean I hope there's different colored texts like TF2. I mean, I hope some outfits are rarer than others. Link to comment Share on other sites More sharing options...
StaypuftMMM Posted September 12, 2015 Share Posted September 12, 2015 Potato Cup is love, Potato Cup is life. It really should be default for everyone. Off-topic, but in all seriousness, they should totally implement thirst in DS Shipwrecked and make the Potato Cup a drinking item. Not that I want one more thing to manage, but I love the meta. There is a Thirst mod for DS if you want to check that out. However, it doesn't include the potato cup as a drinking vessel). Link to comment Share on other sites More sharing options...
Pyromailmann Posted September 12, 2015 Share Posted September 12, 2015 Potato Cup is love, Potato Cup is life. It really should be default for everyone. Off-topic, but in all seriousness, they should totally implement thirst in DS Shipwrecked and make the Potato Cup a drinking item. Not that I want one more thing to manage, but I love the meta.I don't want Skipwrecked to have thirst. It then slides in with all the survivals games with hunger and thirst.Back on topic:I'm just hyped for skins. Link to comment Share on other sites More sharing options...
t0panka Posted September 12, 2015 Share Posted September 12, 2015 I'm just hyped for skins.Skins OR clothes? BTW i am for more rare skins too. For example clothes are normal drop and skins are rare Link to comment Share on other sites More sharing options...
Nickolas2600 Posted September 13, 2015 Share Posted September 13, 2015 I'm probably not with popular opinion, but I hope there are varying degrees of rarity. I don't mean I hope there's different colored texts like TF2. I mean, I hope some outfits are rarer than others.agreed Link to comment Share on other sites More sharing options...
Derpime Posted September 13, 2015 Share Posted September 13, 2015 I'm hype for clothes....A full set of clothes will turn into a skin.And you can customize your clothes. Link to comment Share on other sites More sharing options...
Gingerbread Posted September 13, 2015 Share Posted September 13, 2015 probably someone gonna make a mod to give those gifts to people right away. Link to comment Share on other sites More sharing options...
jacklul Posted September 13, 2015 Share Posted September 13, 2015 probably someone gonna make a mod to give those gifts to people right away. I doubt it. My guess:While playing the game you will randomly (time of play matters?) receive information about receiving Skin Gift, which might be just a usable Steam Inventory item or completely handled by Klei servers, I could bet on the second option as it would let them control abuses and stuff. After receiving a Skin Gift you will open it on Science Machine and it will drop random customization item into your Steam Inventory - similar to like a crafting game badge on Steam does. That was already explained on the stream. c_give("mysterious_gift",50)100% sure this aint gonna happen. Link to comment Share on other sites More sharing options...
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