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"Skin Gift" drops


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Question for y'all at Klei.

 

Jamie and Kelly mentioned in todays stream that we'll (eventually) be receiving gift packages of skin-piece craftables as we play and log more hours into DST. My question - will "play time" be retroactive, or will it be based on time after the content is added? So, for example, will I receive a drop right away if I've played 400 hours already, or will my playtime start at zero after this is added?

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yeah man. it would be great if we can get it right away since I played even more than you :razz:. We deserved a nice beefalo backpack did not we?

 

Also please add suits for skins. I want ties and bowties option for it :razz:. Let us suit up like a mafia to say hello to our little friends.

 

Slayt1.jpg

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I don't think they mean hours logged on to the game. I think they mean play time so you have a chance to get one while playing a random drop chance almost. 

 

So are you thinking like this?

 

4 hours at once = 1st drop

8 hours at once = 2nd drop

12 hours at once = 3rd drop

 

I'm hoping it will be more like:

 

4 hours total = 1 drop

8 hours total = 1 drop

12 hours total = 1 drop

 

Those numbers are flexible of course, just used as an example to illustrate how it can scale. I'm hoping for the latter myself, since I don't always have the time to invest in half-days or more playing DST. When I host, I'm online for a good amount hours, but when I join other player worlds, it's typically because I just want to play for a bit, and contribute when and where I can.

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So are you thinking like this?

 

4 hours at once = 1st drop

8 hours at once = 2nd drop

12 hours at once = 3rd drop

 

I'm hoping it will be more like:

 

4 hours total = 1 drop

8 hours total = 1 drop

12 hours total = 1 drop

 

Those numbers are flexible of course, just used as an example to illustrate how it can scale. I'm hoping for the latter myself, since I don't always have the time to invest in half-days or more playing DST. When I host, I'm online for a good amount hours, but when I join other player worlds, it's typically because I just want to play for a bit, and contribute when and where I can.

Im saying its random. Sometimes you might get two drops in 3 hours or you may get none in 5.

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Potato Cup is love, Potato Cup is life. It really should be default for everyone.

 

Off-topic, but in all seriousness, they should totally implement thirst in DS Shipwrecked and make the Potato Cup a drinking item. Not that I want one more thing to manage, but I love the meta.

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So, for example, will I receive a drop right away if I've played 400 hours already, or will my playtime start at zero after this is added?

I really hope that our time starts at zero. Five weeks ago when I hit 1000 hours I went on a break until Caves get added.. So yeah. I'd just be given all of the skins.. And It'd be nice to have to "work" for them. 

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Im just gunna save the time and not do a Nick's opinion on skin drops, but i dont think people get what they mean by play time. I think they mean they have a random drop chance sorta like in tf2 or csgo you unlock them randomly while playing. Not about how many hours you have on the game.

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I very much hope the skin drops are at least not in specific order. Sure, there can be some super rare special skins (not a single one), but if everybody gets the same standard skin and the same first few skins in the same order then obviously the main point of skins is not achieved: differentiation.

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despite the debalancing, i'd prefer if this was actually a thing, because i don't want to play for hours to seperate myself from everyone else. 

 

I dont think it is a good idea. I mean in this game, there is no leveling system which makes you different than others in lets say some other games. It is kind of a leveling system which shows he played more than a newcomer and how experienced he is.

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Potato Cup is love, Potato Cup is life. It really should be default for everyone.

 

Off-topic, but in all seriousness, they should totally implement thirst in DS Shipwrecked and make the Potato Cup a drinking item. Not that I want one more thing to manage, but I love the meta.

 

There is a Thirst mod for DS if you want to check that out.  However, it doesn't include the potato cup as a drinking vessel).  

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Potato Cup is love, Potato Cup is life. It really should be default for everyone.

 

Off-topic, but in all seriousness, they should totally implement thirst in DS Shipwrecked and make the Potato Cup a drinking item. Not that I want one more thing to manage, but I love the meta.

I don't want Skipwrecked to have thirst. It then slides in with all the survivals games with hunger and thirst.

Back on topic:

I'm just hyped for skins.

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probably someone gonna make a mod to give those gifts to people right away.

 

I doubt it. My guess:

While playing the game you will randomly (time of play matters?) receive information about receiving Skin Gift, which might be just a usable Steam Inventory item or completely handled by Klei servers, I could bet on the second option as it would let them control abuses and stuff. After receiving a Skin Gift you will open it on Science Machine and it will drop random customization item into your Steam Inventory - similar to like a crafting game badge on Steam does. That was already explained on the stream.

 

 

c_give("mysterious_gift",50)

100% sure this aint gonna happen.

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