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Klei Bug Tracker

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Everything posted by imsomony

  1. Here's a really awesome lore compilation from vanilla Don't Starve to get you started: There's also this page on the Wiki, which may help:
  2. Wilson is my ol' reliable. I started the game with him, and I rely on him to show me the way of any new journey (DLC). He's my sweet nutty professor and balanced, despite his glorious winter beard. My favorites are Wickerbottom and WX. I love Wickerbottom being a little snooty and shunning certain things, and I love WX being a silly and campy robot-human. I also enjoy that their weaknesses are early game challenges, so I have to work harder to get what I need to survive and reach their benefits. It makes me not only work against the game mechanics, but also to overcome them as specific characters.
  3. You can sort the tables on the Wiki... there are little triangles in the table headers, the triangles point up and down. Click on them to sort the table by that column. That said, the old Wiki is so clogged up with ads, you may not want to even stay on the page, LOL. The official Wiki has the same sorting option, without all the intrusion: Also, not sure if you guys know about this, our awesome modder @rezecib made it... it lets you put various food values together to see what will be made in the crockpot:
  4. @Naveil LOL, definitely is, the other one was 5 years, this is 5 years and a month. Klei changed forum providers sometime in 2012, I don't know if it can even get any older that this! Reported so a mod can lock it
  5. One thing I saw in the past was that the host may have their "My Documents" folder, or the "Klei" folder within it, set to "hidden". Whoever created the server (sounds like it was your friend)... right-click on "My Documents" or the "Klei" folder in it, select "Properties", and see if the "hidden" box is checked. Un-check it if so, click Apply, then OK. Start a new server, and see if the problem persists. @Zillvr I remember seeing you add a number of suggestions to past bug reports of the same thing, but can't find the posts anymore. Do you recall some of the other fixes from back in the day?
  6. They've already fixed it, so you should be fine continuing to use "-threaded_render". I added it back to my game and haven't had any more issues. I hear that "-threaded_physics" no longer works though, so if you're using that also, you should probably delete it.
  7. Thank you @bizziboi and especially @DarkXero for catching this!
  8. My game was crashing due to lack of memory also, another user discovered it was because I had set " -threaded_render" in my game launch options. Can you check to see if it's the cause for you? If so, the gang at Klei is aware and working on a fix. Go to your Steam library, right-click on Don't Starve Together, and select "Properties". On the General tab, click on "Set Launch Options" and see if " -threaded_render" is listed there. Another place you could look is in the client.ini file, which is located at: Documents\Klei\DoNotStarveTogether. See if there's a line that states "use_threaded_renderer = true".
  9. My game was crashing due to lack of memory also, another user discovered it was because I had set " -threaded_render" in my game launch options. Can you check to see if it's the cause for you? If so, the gang at Klei is aware and working on a fix. Go to your Steam library, right-click on Don't Starve Together, and select "Properties". On the General tab, click on "Set Launch Options" and see if " -threaded_render" is listed there. Another place you could look is in the client.ini file, which is located at: Documents\Klei\DoNotStarveTogether. See if there's a line that states "use_threaded_renderer = true".
  10. Nice catch @DarkXero, you're awesome! I set that up so long ago I completely forgot about it! I removed " -threaded_physics -threaded_render" from my launch options, and now there's no more crashes or running out of memory.
  11. Hi Klei, I have a non-caves local server (with mods and adjustments to world settings) where I'm always in SuperGodMode so I can experiment. It's been working absolutely fine up until the past few days, zero issues. The last time I played was either Friday, July 7th, or Saturday, July 8th. I started the world back up on Friday July 14th, after hotfix 223464: Thinking it was a mod causing issues, I updated them all and cleaned them. I verified the integrity of my game cache, restarted Steam, and restarted my computer. The old world still crashed, and after much experimentation and flipping mods on/off, I figured out it was c_godmode() or c_supergodmode causing it.
  12. I'm probably in the minority here, but I'll miss them. Was always nice to get an easy gear from the icebox, and purposely adapt a season as-needed. That said, I understand how it could be misunderstood by newcomers or misused intentionally, so I look forward to whatever you replace them with!
  13. If you have "Don't Starve Together Beta" in your Steam library right now, you own DST - whether you obtained the game via a key giveaway, a gift from a friend, a loyalty gift from Klei, or a direct purchase. When it leaves early access, you will still own the game, you do not need to repurchase it.
  14. Yikes, I was hoping that wouldn't be the case =( Can you please post your log.txt so the devs can take a look? You can find your log.txt here: Documents\Klei\DoNotStarveTogether How about your DXDiag also, maybe there's some sort of incompatibility with your hardware. Here's how you get that: - Click on your Start button - Press the Windows key + R on your keyboard to access the "Run" window - On the new window, type in dxdiag.exe and press enter; this will open up the DirectX diagnostic tool - Click on the "Save All Information" tab on the diagnostic tool - A "Save As..." window will pop up where you can click on save. It will save your hardware information as a document to your desktop (default).
  15. Try disabling all your mods, and re-enable them one at a time and create new worlds. You should be able to track down the culprit that way.
  16. Can you attach your modmain file please? It'll be easier for folks to help if they can see all the code, not just a snippet.
  17. If you ever want to confirm you'll have a pig king before you get too far in, open up your log.txt after you start the server. Do a search for the word "king". What you're looking for is an error that says "could not find a spot for default 'Speak to the King' node " (or something very similar to that). If you see that error, you don't have a pig king, restart.
  18. It wasn't my base, that's a collection of a prior forum member. That was also back in the days (early/mid 2013) when you could zoom differently in the game and on the map... the aerial view was accomplished naturally, no mods. I haven't tested either myself, but it might be able to be accomplished with one of these:
  19. @Clwnbaby, you have screenshots of any of your bases? You've got it down to a science, very efficient and effective. @Flare2V, do you still have pics or videos handy of your Wes mega base? Talk about grand! Mena, most of my screenshots are super outdated, from vanilla DS... I don't think I have any from RoG or DST, but I guess the same concepts can still apply. I'm at work without access to my screenshots, and can't find the thread where I had pics posted, my apologies. But this album is one I've saved from a former forum member playing vanilla DS, and has always served as inspiration for me. His bases were lined up so nicely and just beautiful. Once I find a location, what I do is sketch a layout on a piece of scratch paper, and build from that. I should probably stick to the same build each time, but I never do, haha. Anyway, I tend to scratch out square/diamond/rectangle shapes, and make those my "rooms". I use a pitchfork to dig up turf inside the shape of my rooms to keep myself on-track with placement, and lay down flooring as I get it. In my rooms, I group similar items together: Crockpots, Drying Racks, Birdcage, and Ice Boxes (kitchen). This can actually be a series of shapes right next to one another. Alchemy Engine, Shadow Manipulator, Thermal Measurer, etc, go together (machines/science). I place a chest or two in that area, and magic-like items go into them: gems, nightmare fuel, beard hair, pan flute, reeds, etc. Separate grouped patches, yet close to one another, are: twigs, grass, berries, farms (resource harvesting). I place a chest next to the twig and grass farms, and use them for storing all the harvested grass/twigs.Other storage chests are bunched together, and I try to organize items inside that work together or are similar. For example, most winter gear is made up of silk and/or beefalo wool (at a minimum). So those go in the same chest, along with excess winter gear I've made. Rocks/flint/gold all go in the same chest, until I have so much excess that they need their own. If I find myself forgetting what's in a chest, I'll place a single reminder item on the ground in front of it as a visual cue. The very first thing I place down in my base are my firepits (regular and endo). I place them right next to each other, and then place my flingos so the range is just outside of them. That way the Flingo covers as much area as possible without putting out my fires when I need light/cooking/cooling. Lightning rods are scattered strategically throughout my base, growing in numbers as I expand. Lightning rods cover 1-2 screens away from their location, IIRC, and Flingos are a circle of course. I like having pig/bunny and spider/silk farms, but tend to put them further away - just personal preference, I don't like them right inside my base. Sometimes I won't even have them near my base at all, but instead put them in an area I visit or pass by frequently. Both are later-game things to build - on my own, I usually don't get to them until after the first game year. Playing with others I could probably get them going faster though. Bee boxes are a part of my base, but they're definitely on the outskirts. The constant buzzing irritates me to no end, and bees go hostile in spring, so I don't want them within earshot or immediate view. I'm still close enough though to keep the entities active and producing. Like pigs/spiders/etc, these are often later-game builds... at least 2 seasons in, unless I'm playing with others and we're building together. Some people place toothtraps within their base, and surround everything with walls. I don't. Walls look nice, but I prefer to save my rocks for other things. For traps, I like to pick a patch of land nearby, deforest it, and place them there all by themselves.
  20. I don't know who left since I rarely ever pop in here, but I couldn't resist joining the GIF party with y'all.
  21. Oh, haha... I could have sworn I saw food on the crockpot that you grabbed out. Watched again, and yep, my mind is just making stuff up.
  22. This was so great, nicely done Flare! It cracks me up hearing you lose your mind with laughing so hard ... and OMG, eating their food in the midst of battle And people, you see... this is why you pay very close attention to your settings. "PVP ON" means "PVP is welcome". Don't be hatin' when you get rekt.
  23. C:\Program Files (x86)\Steam\steamapps\common\Don't Starve Together Beta\data\scripts\prefabs WX is called "wx78.lua"