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About imsomony

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Don't Starve Together
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  1. 1. How many days into the season are you? 2. Are you using any mods, and if so, what are they? 3. Can you show us a picture of how much of your map you've discovered? There are far better places to build than on the spawn, and while Beefalo are nice early-game for hound distraction, they actually become a nuisance as time goes on so you don't want to be close to them permanently. Also, plants/farms are useless in Winter, so don't waste your time setting them up until you're nearing Spring. This makes me think you may not have explored much, and are missing many of the vital areas you need to survive in the long-term. I mainly play Wickerbottom, and here's a few of my tips: Build your base in a central area between the swamp and the desert - either right next to each other, or separated by a wormhole. You'll want reeds like crazy, and the swamp creatures will act as protection from monsters during the early game. The desert is a veritable goldmine for all players at all times. Look for gold ASAP and build a Science Machine ANYWHERE. It doesn't matter where, drop it and start crafting. Craft as many of the following things as you can without placing them down (right-click to cancel placing them, and they'll save as pre-built): Alchemy Engine, Lightning Rod, Fridge, Chest, Flingomatic, Drying Rack, Crockpot, Endothermic Fire, Fire Pit. Craft all of these no matter what else you do: Backpack, Shovel, Spear, Log Suit. If you're able to craft everything, also craft a Hammer, and hammer down the Science Machine to get some of its resources back. Pigs are great, but aren't necessary in-bulk early game - there are many alternatives to a Football Helmet, Ham Bat, and/or Umbrella. If you haven't found the Pig King and corresponding pig village, one or two random pigs in a forest is more than enough to get you though the first season or two while you continue to explore for all the others. Rock biomes are nice, but aren't permanent, and will be eradicated the more players that join. Don't depend on that. Instead, look only for what you need, the basic essentials to start unlocking crafting recipes, and go to the caves or the meteor area to gather extras. Unlocking recipes is vital to help your friends, who can also help you. If you're low on supplies, ask them for some, and offer your help in crafting the things they need. Wickerbottom has perks with her early crafting ability, which makes her sound easy, but her real strength is in being a supporting character for everyone. She unlocks recipes first and foremost, and lends early assistance to players who don't have her abilities. She pushes through the same adversity, while also easing the struggle for everyone early on. Later-game, when everyone has caught up to her, she has unique magic (books) to continue solidifying their existence.
  2. Are you sure it wasn't the sick wormhole that's gone? I just tried feeding gunpowder to a normal wormhole in a test world, and it wouldn't let me, it only allowed me to drop the gunpowder. Sick wormholes are greenish-tinted, and one-way, single-use wormholes - they're only found in Two Worlds in Adventure Mode. Perhaps feeding gunpowder into it acted as travel, so that used it up. There's still another set of healthy, regular wormholes allowing you to travel between the islands. For the curious, here's how you can create new wormholes: 1. Spawn wormhole 1 using this command (it will spawn under your mouse cursor): worm1 = c_spawn("wormhole") 2. Spawn wormhole 2 using this command: worm2 = c_spawn("wormhole") 3. Connect the wormholes by typing these commands: worm1.components.teleporter.targetTeleporter = worm2 worm2.components.teleporter.targetTeleporter = worm1
  3. Hi there, and welcome back! Been playing DS since 2013, so hopefully I can help. My number one question for you, before I begin, is... based on your experience playing DS, what would you hope multiplayer to be? I ask because I was super-hyped for DST, but found it developed in a way that didn't quite measure up to my hopes for a multiplayer version of DS. It's still a great game, and has a lot of cool and fun aspects to it, but I don't want you to waste your time if you have a different vision of it in mind. DST has some character/mob balance changes and added content, and includes the majority of RoG by default. The mechanics of base-building are basically the same, just scaled up due to additional players, while the mechanics of beating bosses like Deerclops, DragonFly, and many others, are heavily geared towards co-op/raid play. There are new craftables to support these things. Whether those and the additional details are worthwhile depends on your perspective and expectations. I'm certain that I and others will gladly write out a wall-of-text about the things that matter to you Looking at it from the opposite side, the main things I can recall that people want in DS that DST offers are: player skins (free outfits), and riding Beefalo.
  4. Teaching Others to Survive?

    My go-to is always to recommend people play singleplayer DS for a while, but that's not everyone's cup of tea. They may not have found DS interesting, and only be playing because they can play with friends. If no one else knows how to play, then you have to reconcile yourself to being the slow-and-patient leader in the worlds you're in with them. You teach them things bit by bit, and don't worry about the longevity of the world - the focus is on them learning, and enjoying/appreciating the learning process. Longevity is an end-game goal when it comes to new players. Old players have totally different goals, which can't be thrust upon the new folks because they don't understand, let alone know how to implement. If you don't want to be the slow-and-patient leader, that's OK. Not everyone can be or do that. Instead, you direct them towards guides, resources, videos, etc, to give them the basic understanding of how gameplay works. Let them know you would totally love to play with them, but you're not great at explaining the base mechanics, but so-and-so on YouTube/Twitch did it great and you think that would help way more. Worse comes to worse, make an Autumn/Winter world set to Endless. Let everyone run around, experiment, die, and resurrect. Think of the server as a testing ground, and whatever you do, don't personally become invested in it. Do what you do and grow your world/base, but remember it's expendable. Look at it as a play-test. That's all it can be for you, when others don't have the same experience or focus.
  5. Klei doesn't comment until they have more certainty and clarity with what they will be doing. There is no "yes" or "no" to your question right now, instead, the answer is "wait". They don't want to give us false promises if/when they're still working details out.
  6. I disagree. The alternate characters aren't meant to be balanced. They're meant to be different and challenging, and make you think about and adjust your regular gameplay. If anything, they should be made more difficult, and hopefully expand the longevity of late-game play. I know that sounds wrong to people first experiencing or struggling with the other characters. But I promise you, you will find a groove with them as you continue playing. It's only a matter of time until you capitalize upon them, and then wonder why in the world you ever found them easy and wished for buffs. You have to keep playing though. This game will not hold your hand, tell you sorry, and let you repeat the day until you master it. Mistakes are on you, you start over, which means you have to be aware of what's happening, learn, and adapt.
  7. I'm not sure if this is what you're looking for, but go here: That allows you to use your browser to input various ingredients, and find out what will cook as a result. If you're looking for what you need to put in a crock pot to create food, go to the Wiki. The recipes, with images, are about halfway down the page:
  8. I may be in the minority, but I prefer DS versus DST solo. I've never been a big fan of raid boss mechanics except in very-very-very specific circumstances, and it just doesn't fit for me here. I just won't participate in that part, and if I'm not, may as well play DS instead. I still love Klei, and look forward to all enhancements and new games, but yeah, not my cup of tea currently.
  9. World's Look Different

    One thing I saw in the past was that the host may have their "My Documents" folder, or the "Klei" folder within it, set to "hidden". Whoever created the server (sounds like it was your friend)... right-click on "My Documents" or the "Klei" folder in it, select "Properties", and see if the "hidden" box is checked. Un-check it if so, click Apply, then OK. Start a new server, and see if the problem persists. @Zillvr I remember seeing you add a number of suggestions to past bug reports of the same thing, but can't find the posts anymore. Do you recall some of the other fixes from back in the day?
  10. You already made your move before I saw this, so I just wanted to give an extra tip... you can find gears in tumbleweeds sometimes. So don't worry about rushing into the caves if you're not ready. When I play WX, I tend to rely on tumbleweeds for maxing my stats, and use the clockwork gears to build flingos/etc in my base.
  11. Crash because of memory leaks

    They've already fixed it, so you should be fine continuing to use "-threaded_render". I added it back to my game and haven't had any more issues. I hear that "-threaded_physics" no longer works though, so if you're using that also, you should probably delete it.
  12. Thank you @bizziboi and especially @DarkXero for catching this!
  13. Crash because of memory leaks

    My game was crashing due to lack of memory also, another user discovered it was because I had set " -threaded_render" in my game launch options. Can you check to see if it's the cause for you? If so, the gang at Klei is aware and working on a fix. Go to your Steam library, right-click on Don't Starve Together, and select "Properties". On the General tab, click on "Set Launch Options" and see if " -threaded_render" is listed there. Another place you could look is in the client.ini file, which is located at: Documents\Klei\DoNotStarveTogether. See if there's a line that states "use_threaded_renderer = true".
  14. Memory leak? DST

    My game was crashing due to lack of memory also, another user discovered it was because I had set " -threaded_render" in my game launch options. Can you check to see if it's the cause for you? If so, the gang at Klei is aware and working on a fix. Go to your Steam library, right-click on Don't Starve Together, and select "Properties". On the General tab, click on "Set Launch Options" and see if " -threaded_render" is listed there. Another place you could look is in the client.ini file, which is located at: Documents\Klei\DoNotStarveTogether. See if there's a line that states "use_threaded_renderer = true".
  15. don't starve ROG season help

    Did you change any of your world settings, specifically, season start and/or season length? That sounds like you started on Autumn and also have Autumn set to "Very Long".