imsomony

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About imsomony

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  1. Do we need to create some hype? I think maybe so. Klei ... WE NEED A PUZZLE! We miss your comics, soundbytes, artwork, and IT/dev sneakiness and creativity. 10 year anniversary coming soon, lets goooooo!
  2. Wilson is my ol' reliable. I started the game with him, and I rely on him to show me the way of any new journey (DLC). He's my sweet nutty professor and balanced, despite his glorious winter beard. My favorites are Wickerbottom and WX. I love Wickerbottom being a little snooty and shunning certain things, and I love WX being a silly and campy robot-human. I also enjoy that their weaknesses are early game challenges, so I have to work harder to get what I need to survive and reach their benefits. It makes me not only work against the game mechanics, but also to overcome them as specific characters.
  3. Sure they read these forums, but bugs don't really belong here, they belong in the Bug Tracker for DS: https://forums.kleientertainment.com/forums/forum/17-dont-starve-bug-tracker/ As far as posts for requested content updates, they've NEVER commented on each and every request. That's just not how it works. This is a community forum for users, not like, a personal appointment space to pitch ideas to the devs and have them veto or approve. Sure, of course they read here, and take ideas back to their team to discuss when necessary, but not every idea has the same weight or value. It wouldn't do them any good to even say, "hey great idea, I'll take it back to the team!" because that sets an expectation of follow-up and follow-through for the user, which isn't reasonable for one developer to set without Klei's support. Besides, this is a pretty old game at this point. I would love it if it were still at the top of their list for development, but lets be realistic, they've got newer and more revenue-generating games now. This game launched in late 2012/early 2013. We're closing in on the 10 year mark, so ANY new content is a blessing.
  4. The skins are fun, but not important to me at all. I'm glad the skins don't give buffs/nerfs, I'd honestly do away with the franchise completely if it turned that way. There are enough pay-to-win games out there, and I respect the hell out of Klei for not going that route. They give people genuine options, so the 'chieve hunters can still get their thrill, but those of us who aren't interested in cosmetics can still play as always and get them in other ways if we really really want to. I've always wanted the Adventure Mode maps to be a real thing and randomly generated for DS. I'd love that to be implemented, some extra-hard maps thrown in for regular survival. Or maybe just more Adventure Mode overall, LOL
  5. I have DS and DST, and I prefer DS/singleplayer. I don't like having to teach other people the base mechanics or how to survive. I learned how to play DS primarily on my own back when the game came out in 2013, and it's frustrating to work through the basic survival mechanisms with other people. I know I've got stuff to do in order to survive the first few seasons, and I don't enjoy teaching others about how to do that in real time. It takes away from my efficiency and efforts, and may even cause us all to die. One of my favorite memories about DST is actually way back when DST first became a thing, and Klei had private password-protected servers. Some of us managed to figure out the password(s) and would remake the world for each other constantly. It was super fun to jump in each day and see how other people built-up or created new things all on their own, and how I could add to that or make something new, for the benefit of us all. I know the DS forums are dead nowadays, and I suspect that's a big part of why. Many of us have been around for so long now, and there are countless guides and videos out there for how to start and play, and we're burned out on helping troubleshoot after 7 years. I know that I myself hold back teaching the basics because I enjoyed learning them on my own so much, and don't want to spoil the joy of that accomplishment for others. I'm very picky about what I will and will not share about DS.
  6. You can sort the tables on the Wiki... there are little triangles in the table headers, the triangles point up and down. Click on them to sort the table by that column. That said, the old Wiki is so clogged up with ads, you may not want to even stay on the page, LOL. The official Wiki has the same sorting option, without all the intrusion: https://dontstarve.gamepedia.com/Crock_Pot Also, not sure if you guys know about this, our awesome modder @rezecib made it... it lets you put various food values together to see what will be made in the crockpot: https://rezecib.github.io/foodguide/html/index.htm
  7. @Naveil LOL, definitely is, the other one was 5 years, this is 5 years and a month. Klei changed forum providers sometime in 2012, I don't know if it can even get any older that this! Reported so a mod can lock it
  8. One thing I saw in the past was that the host may have their "My Documents" folder, or the "Klei" folder within it, set to "hidden". Whoever created the server (sounds like it was your friend)... right-click on "My Documents" or the "Klei" folder in it, select "Properties", and see if the "hidden" box is checked. Un-check it if so, click Apply, then OK. Start a new server, and see if the problem persists. @Zillvr I remember seeing you add a number of suggestions to past bug reports of the same thing, but can't find the posts anymore. Do you recall some of the other fixes from back in the day?
  9. They've already fixed it, so you should be fine continuing to use "-threaded_render". I added it back to my game and haven't had any more issues. I hear that "-threaded_physics" no longer works though, so if you're using that also, you should probably delete it.
  10. Thank you @bizziboi and especially @DarkXero for catching this!
  11. My game was crashing due to lack of memory also, another user discovered it was because I had set " -threaded_render" in my game launch options. Can you check to see if it's the cause for you? If so, the gang at Klei is aware and working on a fix. Go to your Steam library, right-click on Don't Starve Together, and select "Properties". On the General tab, click on "Set Launch Options" and see if " -threaded_render" is listed there. Another place you could look is in the client.ini file, which is located at: Documents\Klei\DoNotStarveTogether. See if there's a line that states "use_threaded_renderer = true".
  12. My game was crashing due to lack of memory also, another user discovered it was because I had set " -threaded_render" in my game launch options. Can you check to see if it's the cause for you? If so, the gang at Klei is aware and working on a fix. Go to your Steam library, right-click on Don't Starve Together, and select "Properties". On the General tab, click on "Set Launch Options" and see if " -threaded_render" is listed there. Another place you could look is in the client.ini file, which is located at: Documents\Klei\DoNotStarveTogether. See if there's a line that states "use_threaded_renderer = true".
  13. Nice catch @DarkXero, you're awesome! I set that up so long ago I completely forgot about it! I removed " -threaded_physics -threaded_render" from my launch options, and now there's no more crashes or running out of memory.
  14. Hi Klei, I have a non-caves local server (with mods and adjustments to world settings) where I'm always in SuperGodMode so I can experiment. It's been working absolutely fine up until the past few days, zero issues. The last time I played was either Friday, July 7th, or Saturday, July 8th. I started the world back up on Friday July 14th, after hotfix 223464: http://forums.kleientertainment.com/topic/80582-game-update-223464/ Thinking it was a mod causing issues, I updated them all and cleaned them. I verified the integrity of my game cache, restarted Steam, and restarted my computer. The old world still crashed, and after much experimentation and flipping mods on/off, I figured out it was c_godmode() or c_supergodmode causing it.
  15. I'm probably in the minority here, but I'll miss them. Was always nice to get an easy gear from the icebox, and purposely adapt a season as-needed. That said, I understand how it could be misunderstood by newcomers or misused intentionally, so I look forward to whatever you replace them with!