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Everything posted by Johnny5isAlive

  1. I've finished it. Saved 6/8.

  2. @RalphKastro, The only way it could be considered an exploit is in a competitive environment and I really don't think PvP in games like this should be taken that seriously. If anything I'd encourage Klei to have the command automatically enabled upon entering a PvP world. That would at least ensure that everyone was on a level playing field - ping pending - and thus leaving the command as optional in PvE, as @Clwnbaby said the command is still very useful even in PvE and I personally find the game unplayable without it.
  3. See: @Clwnbaby Does XirmiX now consider everyone that PvP's a psycho? Sign me up then. @blowtorch, Yes. The server is lying to you about where you are so it looks nicer, that other player has told the server to not lie to them and therefore they can see where you're really standing. @ThaumicParrot, The host of a server automatically has this, the game still counts move prediction as being on but since the server is what generates the prediction and the host is the server they have none. That's why you never join a player hosted PVP server, the host ALWAYS wins. However if you're hosting a dedicated server on your PC and are playing on it as a client then you likely will have a slight ping even if it' s just 5, you'll still see what's happening a lot clearer but would still benefit from using the command.
  4. The server is constantly trying to make the game look like singleplayer DS by using "Movement Prediction" In which you are allowed to move about as you would normally, but that is not actually happening. You move on your screen but you move on the server a few seconds later. That is why sometimes you get pulled backwards, the game has realised that the action you attempted was not actually possible so it "rubberbands" you back to the point that the action became impossible. Using the command simply removes this prediction and allows you to see what is actually happening, therefore the game appears much more laggy because that's how laggy it actually is. And since you can see where you are on the server with it turned off it gives people an advantage in PvP due to the fact that they can kite players with the prediction on since they aren't seeing them next to them yet, AKA people with it on (this is the default) see all servers with a delay, much like how has a delay on it's streams.
  5. @t0panka, I wouldn't call it that, I've yet to find a game with that system that didn't at some point develop a hierarchy over the harder to unlock cosmetics. It's called classism and humans often default to it. Looking at the DST community as it stands the addition of an unlock system may very well be the straw that breaks the camels back. But who knows? Maybe I am crazy and the DST community will be the first ever to coop with this system without becoming a toxic mess of idiots? I don't know. It's possible, just unlikely. @Mudley, That's not a bad idea. I still don't see the point in unlocking the skins. DS games are meant to have a long lifespan so it always seemed alien to me to have an XP system. Especially one tied to death.
  6. Don't forget that if this happens then there DST will attract that incredibly annoying community of people that always use the final AKA Pro Skin and anyone that doesn't use this end game skin of godhood is clearly terrible at the game and should be shot. I say just add the skins and make them all available to everyone from the start, like the characters themselves. That will avoid one skin being seen as "The pro one" And then we can all just dress how we like without having that one crowd call us noobs.
  7. I'll just add that it also looks really out of place and weird. I'd prefer if Lucy was still the only warning (Perhaps lower the transformation threshold to 15 to compensate?) I feel like having it on screen breaks the games rule of "Learn by screwing up" I can't think of a reason for it to be on screen other than to inform new players of the need for logs / make sure new players don't overeat logs.
  8. Hmm the first thing that comes to mind for a Jungle biome is monkeys. But they're already in the caves.. I guess it wouldn't be their first biome move. And it certainly makes more sense for them to be in a Jungle biome. OR MAYBE *Tin foil hat has been equipped* Klei has come to the conclusion that Caves are too difficult for them to add so they are simply going to expand on the surface in order to put all the caves stuff there instead! *Tin foil hat has been stored inside bin* Or maybe not.
  9. It seems we're exhausting the theory of Charlie looking for specific creatures for specific reasons. So allow me to shovel a fresh heap of crazy on top. Pig's are all terrified of the dark because they used to be players. They represent the noobs of the game that just make a basic house and stay there until they eventually run out of fuel and die to darkness, their souls reincarnate as a Pig. What about the Pig King I hear you ask? Legend tells of a mighty noob, less experienced than all before him, they say this noob was so nooby that he would make torches as Willow, top hats as Maxwell, and even Boomerangs as Wendy! He evolved past the point of merely wandering around his camp and instead simply stood still in order to properly defend it from the crows. So goes the legend. Merms are smelly. They do not fit my infallible lore, just kill them all.
  10. End of the story is that Woodie feels like a buffed Wilson. And in my opinion that's a good thing, eh.
  11. Honestly Woodie's current incarnation is pretty well rounded for a multiplayer environment. He can collect stupid amounts of wood that you will never be able to use, mine more rocks, flint, nitre, and moon rock than you ever thought you wanted all the while looking cool with his talking sidekick supreme axe of destruction and now he can pretty much morph between his forms at will for the speed boost, night vision, and cuddle factor! He has almost no issues and the vast majority of the problems people have been listing can be fixed with a single word, *teamwork* He was given 25% Beaver armour and a natural umbrella. All of my wants for Woodie have been met, now if you'll excuse me I have some massive deforestation to take care of.
  12. I for one greatly prefer the new rework of Woodie and think it should remain as it is. The only thing I would change about him at all now is the lack of armour the beaver has, even grass suit level armour would be nice. Right now Woodie is very very good. However with even the slightest change to allow the beaver more survivability would make him perfect.
  13. But it is satisfying as all hell during a 1v3 when you can coax people into accidentally team killing mid fight.
  14. Also, I noticed that Wes has an INCREDIBLE yet possibly unintended use!! Ghost players find it incredibly difficult to walk through a wall of balloons. So I threw together a quick combination of walls and balloons and soon enough I had a pretty effective wall that only really worked on ghosts! Wes may be hardmode but no ghosts will be burning my base down this winter! (I can only imagine how useful this would be as Maxwell, if he keeps his sanity regen when he is released) So there ya go, I'm still toying with the design since ghosts pop balloons when haunted but the one I have now is doing it's job at keeping one ghost out, however I doubt it would hold up against two or more. (I'm thinking I should try to place Pile O' Balloons at key points in the wall that would force ghosts to make more balloons...)
  15. I have beaten many players who had the flute or sleepytime stories while I did not. It's not impossible in any way, it's just very tricky to do and requires a little preparation, one single mistake in your attack strategy and you're dead. Also the Book is far harder to battle since it has a larger range than the flute. Honestly I don't mind the sleep affect, the only change to the book or flute that I would like to see is maybe a range reduction that only affects the effective range on players. Or maybe an increase in the cost of the book, it forces a dream state so why not have it use Milk in the recipe? Wicker does describe it as warm milk in book form, this would also give more purpose to The End is Nigh as you could use it to gather Milk. (even though I'm not a fan of recipes that include perishables... damn lighter.... ) The flute isn't that bad but with the book if you can see someone you can knock 'em out.
  16. Never ever EEEEEEEEVVVVVVVVEEEEEEEERRRRRRRR try to balance the game around griefers! Balance it assuming that every single player is an angel and would never dream of doing anything destructive. Then the end product will be a great game! Just leave the griefers to the Admins and to the anti-grief mods. Let the large amount of people that only play with trusted friends go forth into the DST world unharmed by a massive change to a mechanic that only serves to stop the 1/10 players of the game who will EVENTUALLY be banned from all servers.
  17. @applebottom, For me I am plagued by boredom from restarting too often! I like to invest in a world to the point that we don't just have a base, the entire map is my base. Once I can control everything that happens in the world and I have plugged all of it's resources THAT is when I feel completed! Obviously that can'y happen in Public servers but then in a Public server 9/10 someone burns the Reed Trap anyway and the other 1/10 they burn it because they're cold. But on the other hand I do find it fun to just watch new players, help them a little but mainly just watch... Noobs do the darndest things.
  18. @CaptainFun, The PigKing has a 100% chance to spawn, the reason he doesn't sometimes is due to a glitch where the map generates two small Pig Villages instead of one small and one large village, because of this the King doesn't have enough room to spawn in the small village.
  19. @pizdauskas, Surviving yes. But If I'm doing a day 1000+ run I feel naked without my Reed Trap.
  20. So I've been thinking about how certain Set Pieces fit into DST and I thought I'd make a little place for us to kick around a few ideas concerning the future of Set Pieces and how they fit into DST. Most of the Set Pieces are nice to get but don't make or break a world. Except for the Reed Trap. For most of us the Reed Trap is a necessity, most of us going through world after world searching for a Reed Trap before even considering making something of that map. And in DST time is more precious, if you want to make a proper world with your friends you need to tip-toe your way around all of your schedules to fit in a decent amount of game time, because of this most people don't want to bother world regening for hours trying to get the holy grail that is the Reed Trap. I for one feel like the more important Pieces should either be guaranteed to spawn or have an increased chance to spawn to - at least - speed up the tiresome process of trying to get certain Pieces. So I pose the question to you all, what do you think of how the current system of Set Pieces fits into DST? Should it be changed by Klei and if so how? Or should we simply suck it up and go with the RNG or perhaps even leave it to mods? Whadaya think guise? And if anyone is open to making a mod that does this, you should do that thing mkay.
  21. @Bonzi, Maybe they could explore seasonal foods/drinks? idk with the addition of Bernie my mind has been expanded to new heights of mechanical wonders so roll with me on this. Say you can drink a Milkshake in Summer for 30 Hunger, 40 Sanity, 15 Health and lowers your temperature by 20 degrees. HOWEVER, If you drink it in Autumn it gives you 30 Hunger, 15 Sanity, 5 Health and doesn't change your temperature. Then during Winter it could be 30 Hunger, -20 Sanity, -10 Health and lowers your temperature by 20 degrees. And finally Spring. 30 Hunger, -10 Sanity, 0 Health. SEASONAL FOODS! There's a bunch of food you could already sort into this system. It's a lot more to remember.. But it seems fun.
  22. His durability does not decay but he will decay after 3 days like @rezecib said.
  23. Amazing. Amazing. A-MA-ZING. That's a nice way of fixing it! Not sure what the new recipe is yet but I found the old one easy as it was! So making it easier is awesome! 10/10 I will definitely be playing a LOT more of Willow! (Klei you should really look into insanity type buffs / debuffs for other characters, it's an interesting mechanic)
  24. @Kzisor, Actually it would be more effective to let some of the berries turn into rot which you use on the bushes, and use the poop to make more farms or books. Now that I think about you're right. I just don't play Wendy enough to really know how true power off hand. I should play around with her a bit more. This is true but AH! Now what is that I see? A Wigfrid and Wolfgang working together? WHAT IS THIS MADNESS AND WHY IS IT SO POWERFUL?! But really they do work pretty well as a team. Actually "Spiderboy" can gather just as much silk as Wendy since he can command spiders to attack each other resulting in a massive war, also it only takes 8 spider eggs to make the war ALMOST never-ending (Since I found that spiders will actually respawn long before the fight ends) effectively making a constant supply of Silk, Glands, and more meat than you could ever hope to eat.
  25. I disagree. I agree. I STRONGLY Disagree. I disagree. Also as a possible nerf for Woodie, keep him as he is except make Lucy craftable. She would be an infinite axe as intended but if anyone that isn't Woodie uses her, it takes about 30+ chops to fell a large tree? She could still be infinite but only useful in Woodie's hands. You would still need some way to get rid of excess Lucy's so that they don't start taking over the server.. hm