july401 Posted March 20, 2024 Share Posted March 20, 2024 1 hour ago, V2C said: Lureplants can now be trampled by creatures that can trample through obstacles and structures. No!!!!!! My Great Lureplant 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706049 Share on other sites More sharing options...
Cruvimaster Posted March 20, 2024 Share Posted March 20, 2024 1 hour ago, Catuna_ said: if there's a will there's a way. Great. May the developers provide the same solution as Lureplants for this item. 4 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706057 Share on other sites More sharing options...
Guille6785 Posted March 20, 2024 Share Posted March 20, 2024 dst forums be like "all playstyles are valid" til someone plays the game in a way they don't agree with 24 2 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706060 Share on other sites More sharing options...
Cruvimaster Posted March 20, 2024 Share Posted March 20, 2024 Just now, Guille6785 said: dst forums be like "all playstyles are valid" til someone plays the game in a way they don't agree with The commands have not been removed from the game. Just give c_godmode() 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706062 Share on other sites More sharing options...
chirsg Posted March 20, 2024 Share Posted March 20, 2024 How do I downvote a comment? 2 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706063 Share on other sites More sharing options...
EatenCheetos Posted March 20, 2024 Share Posted March 20, 2024 1 hour ago, Pep61 said: so ... what is the point of houndious shootius now? To draw agro and split up hound waves, just like it’s always been. It’s in the name for crying out loud! 5 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706065 Share on other sites More sharing options...
Cruvimaster Posted March 20, 2024 Share Posted March 20, 2024 Apart from consoles, PC people can simply use a mod or give a command to do whatever they want in the game. There is a command list here: https://steamcommunity.com/sharedfiles/filedetails/?id=2649685921 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706066 Share on other sites More sharing options...
chirsg Posted March 20, 2024 Share Posted March 20, 2024 4 minutes ago, EatenCheetos said: To draw agro and split up hound waves, just like it’s always been. It’s in the name for crying out loud! Houndwaves are neutered by brightshade sword and helm. 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706067 Share on other sites More sharing options...
Developer V2C Posted March 20, 2024 Author Developer Share Posted March 20, 2024 Just to answer a few questions: New features related to Lunar Hail will come in a future update, NOT part of this update (Scrappy Scavengers) beta or live release. Upgrading Scaled Chests are still coming to this update. We'll make crafting work with ingredients in containers opened from your inventory. We are likely going to change the Lureplant fix to only affect the newer content. We decided to fix this now because of how it affected the Scrappy Werepig before he could even reach the Junk Pile to pick up his first weapon. 33 9 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706068 Share on other sites More sharing options...
EatenCheetos Posted March 20, 2024 Share Posted March 20, 2024 3 minutes ago, V2C said: We are likely going to change the Lureplant fix to only affect the newer content. NONONONONONONONO 5 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706071 Share on other sites More sharing options...
Pep61 Posted March 20, 2024 Share Posted March 20, 2024 5 minutes ago, V2C said: We are likely going to change the Lureplant fix to only affect the newer content. We decided to fix this now because of how it affected the Scrappy Werepig before he could even reach the Junk Pile to pick up his first weapon. Heh , perfectly balanced. peace is back for casual players 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706072 Share on other sites More sharing options...
Cruvimaster Posted March 20, 2024 Share Posted March 20, 2024 5 minutes ago, V2C said: We are likely going to change the Lureplant fix to only affect the newer content. We decided to fix this now because of how it affected the Scrappy Werepig before he could even reach the Junk Pile to pick up his first weapon. I believe it is the most important message for the community and ends any discussion about the use of exploids in the game. 2 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706074 Share on other sites More sharing options...
-Variant Posted March 20, 2024 Share Posted March 20, 2024 7 minutes ago, V2C said: Just to answer a few questions: Heya, question! Is there any chance we'll be able to go a bit more indepth with item washing away before this beta wraps up at all? Something akin to this post? And on the other hand, are there any plans to add any sort of visual cues to the Acid infused mobs? Only bats currently have any visual tell so far, it's a bit hard to see what is and isn't being changed by acid currently. https://forums.kleientertainment.com/forums/topic/154702-acid-infused-mobs-need-more-visual-cues/ 4 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706076 Share on other sites More sharing options...
Well-met Posted March 20, 2024 Share Posted March 20, 2024 11 minutes ago, V2C said: We are likely going to change the Lureplant fix to only affect the newer content. We decided to fix this now because of how it affected the Scrappy Werepig before he could even reach the Junk Pile to pick up his first weapon. Weak tbh 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706077 Share on other sites More sharing options...
Littlefat1213 Posted March 20, 2024 Share Posted March 20, 2024 1 hour ago, Juanasdf said: Why are the spider nest black and white? Spussi Cat Replacer for Spiders It's a client mod Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706078 Share on other sites More sharing options...
Fliphe Posted March 20, 2024 Share Posted March 20, 2024 Since we've had A LOT of changes surrounding the Wagstaff/Moonstorm event, this dear bugnet priority post could come to life 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706079 Share on other sites More sharing options...
Evelo Posted March 20, 2024 Share Posted March 20, 2024 50 minutes ago, V2C said: We are likely going to change the Lureplant fix to only affect the newer content. We decided to fix this now because of how it affected the Scrappy Werepig before he could even reach the Junk Pile to pick up his first weapon. Unfortunate to read this. But I guess this indeed is meant to be an "intended" solution for defeating some bosses. Such a shame. 2 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706083 Share on other sites More sharing options...
Mike23Ua Posted March 20, 2024 Share Posted March 20, 2024 59 minutes ago, Cruvimaster said: I believe it is the most important message for the community and ends any discussion about the use of exploids in the game. I mean to be fair, lureplant is teeny tiny little plant, FeulWeaver is large Goliath scary monster- Even Wolfgang brain fart on this one. Anything labeled as “Giant” should probably be able to crush it. Which reminds me… Why can you lure Armored Bearger into a Brightshade plant and then kill him by throwing a boomerang at the plant so it AoE’s? Isnt Armored Bearger and the Brightshades on the same “Team?” 2 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706088 Share on other sites More sharing options...
ADM Posted March 20, 2024 Share Posted March 20, 2024 43 minutes ago, V2C said: We are likely going to change the Lureplant fix to only affect the newer content. We decided to fix this now because of how it affected the Scrappy Werepig before he could even reach the Junk Pile to pick up his first weapon. That is a weird favor given the circumstances for FW are dangerously close if not for the distance required to pull it off but the fraught is the same. I'm not making the decision neither for the considerable playerbase that might have been relying on it or your general idea of how the game should/can be played at Klei, but I'm not really buying on deliberately keeping exploits such as this. I'm sure something else can be done. 12 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706089 Share on other sites More sharing options...
JazzyGames Posted March 20, 2024 Share Posted March 20, 2024 Enlightened crown fix is very much appreciated. The lureplant fix surprised me, I was actually thinking of the moonrock farming exploit before I remembered Fuelweaver. I don’t use them too much but it’s nice to hear that it will be reverted so that players can still use them if they want. I’m sure we’ll find plenty of new ways to cheese Scrapiggus, don’t worry. 9 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706090 Share on other sites More sharing options...
mykenception Posted March 20, 2024 Share Posted March 20, 2024 7 minutes ago, Mike23Ua said: Which reminds me… Why can you lure Armored Bearger into a Brightshade plant and then kill him by throwing a boomerang at the plant so it AoE’s? Isnt Armored Bearger and the Brightshades on the same “Team?” same as befriending spiders and get them to fight each other, and other followers and how accidentally hitting a follower means hostility to the mob No one appreciates friendly fire, not even the plants and undead 2 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706091 Share on other sites More sharing options...
Faintly Macabre Posted March 20, 2024 Share Posted March 20, 2024 23 minutes ago, Mike23Ua said: Which reminds me… Why can you lure Armored Bearger into a Brightshade plant and then kill him by throwing a boomerang at the plant so it AoE’s? Isnt Armored Bearger and the Brightshades on the same “Team?” Because it's a tall task to make all mob interactions past and present consider every other mob's behavior past and present, and stuff is bound to slip through the cracks. If/when this tactic was brought to their attention, they probably laughed and went, "hah, that's pretty clever!" because it is pretty clever and doesn't actually hurt anybody. Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706096 Share on other sites More sharing options...
Developer V2C Posted March 20, 2024 Author Developer Share Posted March 20, 2024 Hey guys, seems to be some confusion, but to clarify, we do intend to fix these bugs and exploits eventually. For the older bosses, they were not a focus of this update. When we have time, we want to address some of the issues with the old fights such as Fuelweaver before we unexpectedly remove some players' means of progressing past them. 38 4 1 1 3 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706098 Share on other sites More sharing options...
Faintly Macabre Posted March 20, 2024 Share Posted March 20, 2024 (edited) 8 minutes ago, V2C said: When we have time, we want to address some of the issues with the old fights such as Fuelweaver before we unexpectedly remove some players' means of progressing past them. Probably won't be popular with everybody, but as someone whose reason to usually (but not always) cheese Fuelweaver is that fighting him alone on a controller is a particularly unpleasant task, thank you. Edited March 20, 2024 by Faintly Macabre 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706100 Share on other sites More sharing options...
Mx-Pain Posted March 20, 2024 Share Posted March 20, 2024 4 hours ago, V2C said: Changes The Enlightened Crown UI now stays closed after joining a world or going to the caves. Thanks a freaking lot !!!!!!! I will stop spamming this request now. Now, please increase GUI Size for spliscreen :') Link to comment https://forums.kleientertainment.com/forums/topic/155094-game-update-599141/page/2/#findComment-1706104 Share on other sites More sharing options...
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