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Scrappy Scavengers now on the Beta branch on Steam.


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New Beta is active with the Scrappy Scavengers update.

If you don't know how to access the beta you can go here.

Things in the update:

Skill trees

  • The time to accumulate points for skill trees has been reduced.
  • Wigfrid:
    • Fighting Words skill: the cooldown of Battle Stingers has been decreased.
    • Startling Soliloquy panic duration increased to 6 (from 4).
  • Wormwood:
    • Having the Lunar Guardian I skill will buff Wormwoods equipped Bramble Husks with some Planar Defence and Damage.
    • Summoning 2 Saladmanders will give them a health boost.
    • Summoning more Lightbugs increases each bug’s light radius.
    • Photosynthesis health rate increased.
    • Full Bloom skill changed from longer bloom time to +30% bloom increase when fertilizing Wormwood.
  • Willow
    • Shadow Fire-Raiser flame will focus on a single target better when just one target is available. 
    • Shadow Fire-Raiser flame does 50% more damage.
    • Doubled Patch Up I and Patch Up II regen amount.
    • Lunar Fire-Raiser ability can now be directed without moving

Two new Moon Shroom items

  • Lunar Mushhat.
  • Stuffed Mystery Meat.

Moonstorms

  • Wagstaff will find the Restrained Static Experiment faster after the Celestial Champion has been defeated at least once in the world.
  • Lunar Siphonator construction requires fewer Restrained Statics and now needs some Scrap.


Shadow Rifts

  • Miasma will now spread quicker to have a more imposing presence.
  • Acid Repellent has been added to provide Acid Rain immunity for its effective duration.
  • Rifts are visible on the map even through the fog of view.
  • Added world setting to disable Acid Rain.
  • Acid Rain will no longer happen in the Lunar Grotto nor the Archives.
  • Acid Bats are very Nitre hungry and will start seeking out Nitre hoarders.
  • Added Embalming Spritz, an item that can be used on plants to remove all life from them, making them unproductive, fireproof and not targetable by Deadly Brightshade infestations, essentially decorative.


Lunar Rifts

  • Rifts are visible on the map even through the fog of view.
  • Added world setting to adjust lunar hail frequency.


Performance

  • Performance increases for bases with many items collected in a small area.
  • Rot will now dissolve in the rain while on the ground.
  • An upgrade item for chests has been added to let stack sizes inside of the chest get infinitely large using late game materials.


Boats

  • Jumping on and off of boats will now have a small delay to allow for better handling. This will not affect boat to boat hopping for boat bridges.

Celestial Orb

  • Will now have increased odds of arriving depending on the following factors.
    • How friendly the Crabby Hermit is.
    • How many Celestial Altars are fully built.
    • Will no longer be blocked from spawning if there are too many boulders in the area.

Odd Skeleton

  • The odds to build the correct form is now guaranteed while near both an active Ancient Gateway and a Shadow Atrium. Hammer stocks have declined as a result.

Sawhorse

  • Logs may be refined as stacks using the Sawhorse.

Slippery Ice

  • Pengull’s Ice and frozen over Ponds are now slippery. Mind your speed.


Broken Shells

  • Increased stack size to 40.
  • Shell Bells now have a 30% chance of dropping another Broken Shell when smashed.
  • Shell Bell Bundle now contains 8 Shell Bells.


Ocean rebalance:

  • Cookie Cutters now have a 25% chance of dropping another Cookie Cutter Shell.
  • Rockjaw now also drops Barnacles, Flint and Rocks.
  • Perl now trades an Empty Bottle for 3 Fish Foods, instead of one.
  • Seedshell now does more damage.

Junk Yard

  • New location added to the world that has searchable junk piles.
  • Added W.O.B.O.T, a curious robot that can be found in Junkyard.
  • Reappearance of the Werepig.

Miscellaneous

  • Added a “Caves or no Caves” option to the flow of starting a new world.
  • Containers that can go into the player’s inventory and backpack may now be opened from there directly without having the item drop to the ground.
  • Crispy Skeletons found in the Dragonfly arena may now be hammered.
  • The “Light” action of the Fire Staff and Fiery Pen is now secondary.


Bug Fixes

  • Fixed clients seeing wrong stack sizes in many cases in the inventory, open containers, and crafting.
  • Fixed players getting stuck on a chair when clicking to do an action away from the chair.
  • Fixed players turning invisible for a frame when toggling prediction while on a chair, and when performing certain actions while on a chair.
  • Fixed being able to read the Codex Umbra and stoke Ethereal Embers when not playing with Maxwell and Willow respectively.
  • Fixed being able to use the Shadow Reaper when it is broken.
  • Fixed bug where inventory items wetness did not cap at the maximum value.
  • Fixed bug where things on land could become wetter than things in the ocean.
  • Fixed Skill Tree data erroneously logging issues on dedicated servers during startup.
  • Fixed being unable to pick up thrown torches while mounted and using the action key.
  • Fixed duplicate sound when clicking on a day in the rollback tab on the host world screen.
  • Fixed Dragonfly Shrine missing from “Prototypers & Stations” and “Structures” crafting filters.
  • Fixed Golden Buoy and Thorny Buoy non-looping idle animation.
  • Fixed the game getting into a bad state after disabling mods on a crash screen.
  • Fixed beards going invisible in some cases when slipping on ice.
  • Fixed Petals and Dark Petals appearing too far down on the ground.
  • Fixed some snapping animations for Clay Varg.


Notes for Modders

  • The mod release ID for this patch is R33_QOL_SPRINGCLEANING.
  • SetOnHealFn was added for the healer component.
  • PICKUPSOUNDS table has been moved into a global table defined in constants; the old method of a reference stored on the player instance is retained for mods that used it.
  • The bat prefab OnIsAcidRaining has moved into a new component acidinfusible and is fully deprecated.
  • Minimap atlas handling has been changed to support two atlases from the base game; the original minimap atlas will handle all old mods. You are encouraged to use GetMinimapAtlas if you need to access the base game atlases directly as seen in bootleg. This change will be seamless in other use cases.
  • Scrapbook entries typo fix “picakble” is now “pickable”.
  • Fonts are now safe to use TheSim:LoadFont multiple times it is advised to add your font to the GLOBAL.FONTS table with table.insert and call AddSimPostInit(GLOBAL.LoadFonts) with the appropriate Assets table definition in modmain to have your font asset loaded.
  • Pickable components changes:
  • Fixed some cases where it would spawn items at the world’s origin.
  • Deprecated event “pickedbyworld”. Event “picked” will now always fire and the picker parameter will tell you who did it.
  • Any picker without an inventory will now spawn the loot at the inst and no longer just the world.
  • A nil picker will fully prevent loot from dropping.
  • We updated all existing calls to pickable:Pick to account for these.
  • The pickup range now takes into account the target’s physics radius for range checks.
     

 

View full update

 

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13 minutes ago, Jason said:

Broken Shells

  • Increased stack size to 40.
  • Shell Bells now have a 30% chance of dropping another Broken Shell when smashed.
  • Shell Bell Bundle now contains 8 Shell Bells.

@chirsg

13 minutes ago, Jason said:

Ocean rebalance:

  • Cookie Cutters now have a 25% chance of dropping another Cookie Cutter Shell.
  • Rockjaw now also drops Barnacles, Flint and Rocks.
  • Perl now trades an Empty Bottle for 3 Fish Foods, instead of one.
  • Seedshell now does more damage

Nice. Indirect Wurt buffs. (Flint for spears, bottles for sun fish)

13 minutes ago, Jason said:

Carpentry Station

  • Logs may be refined as stacks using the Carpentry Station.

20 logs into 5 boards at once? That is neat. Though I still dont like the way the station is obtained much though.

 

Edited by Jakepeng99
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So you need to set the shadow atrium on the floor if you want to ensure you wont just lose fossil fragments? what if you just have it in your inventory? why would you even make it possible to lose fossil fragments? just seems like an insane oversight. just make it guaranteed to build the correct skeleton and have the alt forms be clean sweeper variants or something.

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10 minutes ago, Jason said:
  • Added Embalming Spritz, an item that can be used on plants to remove all life from them, making them unproductive, fireproof and not targetable by Deadly Brightshade infestations, essentially decorative.

Prank your friends by embalming their farms! There will be laughs and guffaws all around as they try in vain to pick berries and twigs!
This poster is not responsible for any broken friendships or bans that result from following this advice.

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Loving the changes and additions brought about in this update! However I'm a little on the fence about the recipe for the Elastispacer, having to reach endgame just for a bigger chest when I can leave stuff on the ground feels way too steep.

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15 minutes ago, Jason said:

Containers that can go into the player’s inventory and backpack may now be opened from there directly without having the item drop to the ground.

Do they close automatically when you move?

16 minutes ago, Jason said:

*** wetness/moisture [591813]

You forgot something :-?

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Fonts are now safe to use TheSim:LoadFont multiple times it is advised to add your font to the GLOBAL.FONTS table with table.insert and call AddSimPostInit(GLOBAL.LoadFonts) with the appropriate Assets table definition in modmain to have your font asset loaded. 

vM0aVX.gif.30cdc5a8342ee2456cdaa3d04596a356.gif

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1 minute ago, maxwell_winters said:

So, everyone was so worked up about new chests, but it turned out they cost an Enlightened Shard, so only the most dedicated megabasers would bother crafting them.

If what they say of not needing to grind too hard to get more shards is true - then it's not that much of a big bother! Hurray!

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Really nice changes, I'm extremely excited for this patch. Few pieces of feedback.

  • Bearger bin QoL is extremely nice, thank you for this.
  • We need to be able to upgrade dragonscale chests.
  • The changes to CC summoning mats don't feel particularly impactful. It would be great if the gleams and moonglass requirement could be tuned down a bit.
  • Farming gleams for palmcone trees for decorating is extremely painful. It would be nice if we could dupe the palmcone seeds like birchnuts. The balance for acquiring monkeytails and banana bushes is in a good place though.
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omg... so many things...

36 minutes ago, Jason said:
  • Willow
    • Shadow Fire-Raiser flame will focus on a single target better when just one target is available. 
    • Shadow Fire-Raiser flame does 50% more damage.
    • Doubled Patch Up I and Patch Up II regen amount.
    • Lunar Fire-Raiser ability can now be directed without moving

Really good improvements.  I'm looking forward to testing these the most.  If these feel good enough, I'll probably feel a lot better about the cd.

36 minutes ago, Jason said:


Shadow Rifts

  • Rifts are visible on the map even through the fog of view.


Lunar Rifts

  • Rifts are visible on the map even through the fog of view.

Does this mean you get to always see the rifts?

36 minutes ago, Jason said:


Broken Shells

  • Increased stack size to 40.
  • Shell Bells now have a 30% chance of dropping another Broken Shell when smashed.
  • Shell Bell Bundle now contains 8 Shell Bells.

@chirsg 

36 minutes ago, Jason said:

Ocean rebalance:

  • Cookie Cutters now have a 25% chance of dropping another Cookie Cutter Shell.
  • Rockjaw now also drops Barnacles, Flint and Rocks.

Good good, possibly a reason to fight sharks - if only for pure ocean resourcing.  I wonder how many per kill?

36 minutes ago, Jason said:

Miscellaneous

  • The “Light” action of the Fire Staff and Fiery Pen is now secondary.

:willow:

Edited by Yuuko
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