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[Game Update] - 597344

Release Date: 03/07/24


Update Information:

New Beta is active with the Scrappy Scavengers update.

If you don't know how to access the beta you can go here.

Things in the update:

Skill trees

  • The time to accumulate points for skill trees has been reduced.
  • Wigfrid:
    • Fighting Words skill: the cooldown of Battle Stingers has been decreased.
    • Startling Soliloquy panic duration increased to 6 (from 4).
  • Wormwood:
    • Having the Lunar Guardian I skill will buff Wormwoods equipped Bramble Husks with some Planar Defence and Damage.
    • Summoning 2 Saladmanders will give them a health boost.
    • Summoning more Lightbugs increases each bug’s light radius.
    • Photosynthesis health rate increased.
    • Full Bloom skill changed from longer bloom time to +30% bloom increase when fertilizing Wormwood.
  • Willow
    • Shadow Fire-Raiser flame will focus on a single target better when just one target is available. 
    • Shadow Fire-Raiser flame does 50% more damage.
    • Doubled Patch Up I and Patch Up II regen amount.
    • Lunar Fire-Raiser ability can now be directed without moving

Two new Moon Shroom items

  • Lunar Mushhat.
  • Stuffed Mystery Meat.

Moonstorms

  • Wagstaff will find the Restrained Static Experiment faster after the Celestial Champion has been defeated at least once in the world.
  • Lunar Siphonator construction requires fewer Restrained Statics and now needs some Scrap.


Shadow Rifts

  • Miasma will now spread quicker to have a more imposing presence.
  • Acid Repellent has been added to provide Acid Rain immunity for its effective duration.
  • Rifts are visible on the map even through the fog of view.
  • Added world setting to disable Acid Rain.
  • Acid Rain will no longer happen in the Lunar Grotto nor the Archives.
  • Acid Bats are very Nitre hungry and will start seeking out Nitre hoarders.
  • Added Embalming Spritz, an item that can be used on plants to remove all life from them, making them unproductive, fireproof and not targetable by Deadly Brightshade infestations, essentially decorative.


Lunar Rifts

  • Rifts are visible on the map even through the fog of view.
  • Added world setting to adjust lunar hail frequency.


Performance

  • Performance increases for bases with many items collected in a small area.
  • Rot will now dissolve in the rain while on the ground.
  • An upgrade item for chests has been added to let stack sizes inside of the chest get infinitely large using late game materials.


Boats

  • Jumping on and off of boats will now have a small delay to allow for better handling. This will not affect boat to boat hopping for boat bridges.

Celestial Orb

  • Will now have increased odds of arriving depending on the following factors.
  • How friendly the Crabby Hermit is.
  • How many Celestial Altars are fully built.
  • Will no longer be blocked from spawning if there are too many boulders in the area.

Odd Skeleton

  • The odds to build the correct form is now guaranteed while near both an active Ancient Gateway and a Shadow Atrium. Hammer stocks have declined as a result.

Carpentry Station

  • Logs may be refined as stacks using the Carpentry Station.

Slippery Ice

  • Pengull’s Ice and frozen over Ponds are now slippery. Mind your speed.


Broken Shells

  • Increased stack size to 40.
  • Shell Bells now have a 30% chance of dropping another Broken Shell when smashed.
  • Shell Bell Bundle now contains 8 Shell Bells.


Ocean rebalance:

  • Cookie Cutters now have a 25% chance of dropping another Cookie Cutter Shell.
  • Rockjaw now also drops Barnacles, Flint and Rocks.
  • Perl now trades an Empty Bottle for 3 Fish Foods, instead of one.
  • Seedshell now does more damage.

Junk Yard

  • New location added to the world that has searchable junk piles.
  • Added W.O.B.O.T, a curious robot that can be found in Junkyard.
  • Reappearance of the Werepig.

Miscellaneous

  • Added a “Caves or no Caves” option to the flow of starting a new world.
  • Containers that can go into the player’s inventory and backpack may now be opened from there directly without having the item drop to the ground.
  • Crispy Skeletons found in the Dragonfly arena may now be hammered.
  • The “Light” action of the Fire Staff and Fiery Pen is now secondary.


Bug Fixes

  • Fixed clients seeing wrong stack sizes in many cases in the inventory, open containers, and crafting.
  • Fixed players getting stuck on a chair when clicking to do an action away from the chair.
  • Fixed players turning invisible for a frame when toggling prediction while on a chair, and when performing certain actions while on a chair.
  • Fixed being able to read the Codex Umbra and stoke Ethereal Embers when not playing with Maxwell and Willow respectively.
  • Fixed being able to use the Shadow Reaper when it is broken.
  • *** wetness/moisture [591813]
  • Fixed Skill Tree data erroneously logging issues on dedicated servers during startup.
  • Fixed being unable to pick up thrown torches while mounted and using the action key.
  • Fixed duplicate sound when clicking on a day in the rollback tab on the host world screen.
  • Fixed Dragonfly Shrine missing from “Prototypers & Stations” and “Structures” crafting filters.
  • Fixed Golden Buoy and Thorny Buoy non-looping idle animation.
  • Fixed the game getting into a bad state after disabling mods on a crash screen.
  • Fixed beards going invisible in some cases when slipping on ice.
  • Fixed Petals and Dark Petals appearing too far down on the ground.
  • Fixed some snapping animations for Clay Varg.


Notes for Modders

  • The mod release ID for this patch is R33_QOL_SPRINGCLEANING.
  • SetOnHealFn was added for the healer component.
  • PICKUPSOUNDS table has been moved into a global table defined in constants; the old method of a reference stored on the player instance is retained for mods that used it.
  • The bat prefab OnIsAcidRaining has moved into a new component acidinfusible and is fully deprecated.
  • Minimap atlas handling has been changed to support two atlases from the base game; the original minimap atlas will handle all old mods. You are encouraged to use GetMinimapAtlas if you need to access the base game atlases directly as seen in bootleg. This change will be seamless in other use cases.
  • Scrapbook entries typo fix “picakble” is now “pickable”.
  • Fonts are now safe to use TheSim:LoadFont multiple times it is advised to add your font to the GLOBAL.FONTS table with table.insert and call AddSimPostInit(GLOBAL.LoadFonts) with the appropriate Assets table definition in modmain to have your font asset loaded.
  • Pickable components changes:
  • Fixed some cases where it would spawn items at the world’s origin.
  • Deprecated event “pickedbyworld”. Event “picked” will now always fire and the picker parameter will tell you who did it.
  • Any picker without an inventory will now spawn the loot at the inst and no longer just the world.
  • A nil picker will fully prevent loot from dropping.
  • We updated all existing calls to pickable:Pick to account for these.
  • The pickup range now takes into account the target’s physics radius for range checks.
     

You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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