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What Does Uncompromising Mean?


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The game is uncompromising to newer players.

Once you've learned about danger, generally, this game is conquered as it should be.

 

There's a game called Super Smash Bros: Melee and that game is an uncompromising fighting game until you grind it out for hundreds of hours and then become good at it.

 

It's all relative. We'll never be bad at the game ever again and for a lot of us, being bad at the game was extremely fun.

 

For others, they just quit because the game is too uncompromising

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Vintage story and the terrafirmacraft minecraft mod can be called "Uncompromising" in my understanding. For me, the meaning of "Uncompromising" is the onset of inevitable and dangerous mechanics like winter, summer, rain, the arrival of hounds

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DST is probably the most compromising honestly because of the world settings.

Most other survival games don't allow for such customization to your experience with the world. Uncompromising mostly means it is hard. Which it is if you lack knowledge. Once you have knowledge the game is just what you make it.

Take Minecraft for example. Idk if it should be counted as survival but it has hunger you have to keep up so I am counting it. Last I checked, all you can do is set enemy difficulty then start a world. Meanwhile in DST you can set frequency of monster spawns, map size, seasons, weather effects, damage received. etc etc. The only thing you can't change is the difficulty of the individual enemy (only damage received). So maybe that is what makes it "uncompromising". The difficulty of each enemy is default and unchanging but you can adjust what exactly you fight in the world settings.

All in all uncompromising doesn't really mean anything I think since it all boils down to game knowledge which anyone can acquire after enough time and research.

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43 minutes ago, goatt said:

DST is an uncompromising survival game. But what does that mean? I can't find other "uncompromising" games to compare with.

Thanks

It means that the odds are stacked against you unfairly.

Heres an example: Survived 7 Days? Here the game rewards you with you first hound wave of 2 hounds.

Survived A bunch of Hound Waves? Here the game rewards you with 6+ Hounds.

Survived even more hound Waves? Here the game rewards you A Varglet that spawns hounds as you fight it.

defeated a literal late game moon god and slain your Varg? Here the game rewards you with a possessed undead Varg who now breaths freakin Fire!

on top of ALL THAT… You could be suffering hunger lose, or going insane and being attacked by shadow monsters, or Deerclops could spawn to wreck your base but you can’t keep him out your Base because your too busy running from the fire breathing undead moon Varg.

THATS what Uncompromising means..

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uncompromising is a vague term which is quite a big problem imo, because people will argue about things being "uncompromising" while having different definitions of it. I also rarely see it used well during an actual argument in general which is why i've begun trying to stray away from using it.

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"Uncompromising Survival Wilderness" probably hints at DS's propensity to make you lose all your progress and world upon swift death from a myriad of sources (lack of knowledge), beginning with Night Grue. Then there's also the fact it doesn't have a UI that guides you, doesn't give you quests, objectives, and doesn't uses mini-maps with pointers towards such theoretical objectives. Game dumps you into a hostile world for the most part and lets you figure the ins and outs via trial&error. But the emphasis is on Death = Global Reset. Also the fact, in DS, you had just 3 major resurrection ways/sources that needed player input: worn Life-giving Amulets, attuned Touchstones and Meat Effigies. And not to forget the general feeling of isolation/loneliness plus inherent dread. DST became, by the very virtue that at least another person is on map, more compromising in regard to listed elements - since loneliness and death aren't so prevalent anymore. And, of course, what others pointed above: subjectivity, how one perceives the idea of "uncompromising" in game's context.

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To the creator/s of this game, probably not much. It's probably flavor text we all looked waaay too into considering this is like the only game that pops up on google when I type in "Uncompromising game"

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uncompromising means that the game will magically adjust its entire content and difficulty around me specifically (because I'm the most important person in the world) in such a way that it will always manage to be just difficult enough to challenge me at every point regardless of how many hours I've sunk into it and how much experience I've gained

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The mandatory joke comment has already been made, so I'll give a serious answer instead. It doesn't mean much. They probably didn't think very hard when writing that line, and just wanted to convey the general feeling of Don't Starve. You spawn in with nothing but a vague and obvious statement that you better eat food, then you die and start over. You keep dying and starting over because the world doesn't care about you, you simply exist within the world. Most games are extensions of the player character they are meant to explore, while Don't Starve is a world that's indifferent to your existence. There's no handholding mechanics, no "oopsies, let's fix that for you", nothing. A fire burns everything? Too bad. You died without a way to revive? That sucks. A seasonal giant didn't drop their item? Poor you.

Notably DST has gone away from this direction a lot. Revival is extremely easy, fire is very non-threatening, giants are guaranteed to drop their items (I actually like this one), rollback undoes all mistakes completely for free, and you can literally spam summon deerclops over and over again to get a million of his eyebrellas. The world is no longer indifferent to you, the world now exists for you. Although technically I don't think they've ever called Don't Starve Together an uncompromising game, the store page currently calls it the "standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve". That's calling Don't Starve uncompromising, not DST.

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Spoiler

uncompromising

that or one who does not compromise, who does not make concessions; inflexible, intolerant.

that or one that is characterized by austerity, by rigidity in the observance of its principles.

The constant does not tolerate our existence.

in summary:

Spoiler

"Many things will go wrong at the same time, so be prepared if you don't know how to set priorities and are not disciplined. You will die!"

 

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5 hours ago, Cheggf said:

 

The game doesnt care about you and it hasnt made for the player

That is until most biomes dont have a working ecosystem and are there for the player to explore

And im not even talking about only dst

But yeah they didnt really put a lot of though in calling it uncompromising and theyve made a big mistake at calling it like that to the point where its just a bad joke at this point

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6 minutes ago, Capybara007 said:

The game doesnt care about you and it hasnt made for the player

That is until most biomes dont have a working ecosystem and are there for the player to explore

And im not even talking about only dst

But yeah they didnt really put a lot of though in calling it uncompromising and theyve made a big mistake at calling it like that to the point where its just a bad joke at this point

Surely you can see the difference between being able to spawn as many copies of Deerclops as you want back to back to amass infinite eyeballs and a small indie studio not having the resources to properly make a completely realistic world in every single regard. 

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It means the early game armor grants you whooping 5x less damage taken and that you can make one round around desert and spiders to make 20 pierogi for 800 health which makes you again be able to take 5x more damage. Then the hard part starts where you hold F and stand still eating pierogi going through armors and boss dies.  

Edited by Wonz
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