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Found 73 results

  1. So... I making a character who can eat cutgrass. I have made different attempts but I have not come to anything yet, any help would be very helpful. I am quite a novice using the code. Thank you very much! Thanks
  2. I know it still has it's raw stuff but i do like ham a lot. It added civilization to don't starve and 3 incredibly good characters along with a dead one. It could have had more fleshed out seasons and biomes like the lake do leave a lot to be desired but it's wow factor, artstyle and overall innovation grant it a solid spot. What do you all think?
  3. This is more of a philosophical/personal approach instead of what would a character do. My question is: is the constant such a BAD place? I mean yes, you can die probably everyday, but having a group of friends living together helping you survive (and revive) does not sound bad at all. Also considering the impossibilty to age sounds really tempting for those who might be rather old (sorry Wickerbottom) This also prompts the question: what are you leaving behind? Warly's situation is rather obvious, but for those who have lost so much (Wendy, Willow) the constant may actually be a place to start over or meet with family too. Spending so much time with people also makes you bond with them, or learn from them provided people who join the constant come from different timelines (or even were born in the constant) Personally, i would stay for a long time in the constant before considering going back home... like some vacation maybe? But the idea of enjoying the constant for some time before trying to escape it constantly invades me while i play, even if it's not me the one trying not to starve lol. This is a rather different post in this forum but im really intrigued, what would you guys do?
  4. hi! I play this game using an xbox controller and i mainly play Wortox, the prompt to soulhop isnt appearing for me, only when i use mouse will it show up. Anyway to fix that?
  5. Will the gorge return later this month? If not at least the community can do regorged to fill that gaping hole in our stomach.
  6. I have some Shove vole eggs from the printer however I'm not into space (or regolith) and have no real use for these but want to keep them around for the occasional meat. Since they don't overcrowd and will lay one egg before starving can I just lock them in a small room (made with appropriate materials, of course) and just collect the meat from the trio once they die? Free meat every 40 cycles or whatever. I've watched several videos but they all involved grooming and other maintenance. Any insight is appreciated.
  7. Hi, I am trying to edit a shared loot table (volt goats, specifically). My questions around this are thus: 1: is this table set every time a prefab loads? (does spawning a goat reset the table? Or is it set once, and once only?) 2. If the answer is the latter, where could I put my edit such that it is performed after the table has been set? I could put it in a AddPrefabPostInit function, but it seems wasteful to do that every time a goat spawns. I might just be over complicating this, but I am genuinely interested to know how you would do this for general knowledge. Does anyone have a link handy for what systems load in what order in DST?
  8. This isn't all about DST, it's about "Chester-like" Companions from DLCs too. Who do you like the most? I did not include glommer because you can't store items inside it...
  9. I had a 2k days mega base, but my computer crased and i lost all my files. I only managed to save my cluster folder. Is it possible to get mt map back only with that?
  10. Hello! It has been a while since I have worked on modding, so i'm pretty rusty. (Not that i was good to begin with) I'm looking to replicate something similar to Wortox's teleport ability but without the use of souls/blinkstaff without an item, i have gotten it to work with the use of souls but it seems to me the only other bit I need to change is the blink action itself. ACTIONS.BLINK.strfn = function(act) return act.invobject == nil and act.doer ~= nil and act.doer:HasTag("soulstealer") and "SOUL" or nil end ACTIONS.BLINK.fn = function(act) local act_pos = act:GetActionPoint() if act.invobject ~= nil then if act.invobject.components.blinkstaff ~= nil then return act.invobject.components.blinkstaff:Blink(act_pos, act.doer) end elseif act.doer ~= nil and act.doer.sg ~= nil and act.doer.sg.currentstate.name == "portal_jumpin_pre" and act_pos ~= nil and act.doer.components.inventory ~= nil and act.doer.components.inventory:Has("wortox_soul", 1) then act.doer.components.inventory:ConsumeByName("wortox_soul", 1) act.doer.sg:GoToState("portal_jumpin", act_pos) return true end end I'm going to need a new tag and remove the "and "SOUL" or nil" bit, but then if someone plays wortox that will mess them up i assume. Basically the question is, how can I make a new one of these actions without hindering other characters, i assume I shouldnt touch the actions.lua file at all, and if that is the case how would I do that in my character file? Bonus questions: How can i make custom localization so it does not say Soul hop, and make it say something else? Is it possible to change the key bind wrong right clicking to another key? I currently have it possible to use a keyhandler, but i'm not sure how to pass in anything other than right click local function GetPointSpecialActions(inst, pos, useitem, right) if right and useitem == nil then local rider = inst.replica.rider if rider == nil or not rider:IsRiding() then return { ACTIONS.BLINK } end end return {} end the "right" is there, but trying to change it to a key value like 122 will not read correctly like I have for other things. Thanks in advance!
  11. I used to log in to my forum account with my steam account, but now when i do that it says that i need to create a new account, while if i use my email to log in it works now, but it says that I don't have my steam account conected, and when I try to it says that my steam account is tied to another account.
  12. I saw that the crab king sail reward is only available for a limited time, but I couldn't find anything about when it ends. I'm having problems with my PC right now, so I can't log in to get it, so it would be really helpful to know if the exact dates were already released or not.
  13. So as i browsed the forums this week i noticed people could manage to fit everything and their mother inside a boat, while i can't even fit a fishing bin and a campfire in one if i wanna have a lightning rod on it. Is this some sort of space cleaner secret item found in the ruins? Ancient wisdom coming from the Elder pig from the Elder bog? just HOW do you guys do it?
  14. it'd be awesome if i could let my character gain more sanity than average upon picking flowers! flowers give a +5 sanity boost. if i can double this to +10, that'd be perfect! i've looked around in a "making basic character perks" guide and have tried both "Erase/Increase/Decrease an existing sanity regen/damage on an item" on the prefab "flower", and also "Add a sanity aura heal/damage to an item/creature" to the prefab "flower", as well as "petals". none of these approaches have worked, so i'm wondering if anyone else out there has any idea how i can achieve this? ;3; tysm in advance!
  15. about a month ago i had been working on a mod and looked around for a code of some sorts for what i want to achieve: making my character cook faster than average. i successfully found one, and it was working perfectly at the time! now it doesn't seem to be working and i'm very confused as to why. local old_cook_fn = ACTIONS.COOK.fn ACTIONS.COOK.fn = function(act, ...) local result = old_cook_fn(act,...) local stewer = act.target.components.stewer if result and stewer ~= nil and act.doer:HasTag("mycharacterprefab") then local fn = stewer.task.fn local t = GetTaskRemaining(stewer.task) stewer.task:Cancel() stewer.task = stewer.inst:DoTaskInTime(t*.5, fn, stewer) end return result end this is the code in question. this is all i've tried, to no avail: - adding it to character.lua by itself - adding it to character.lua inside of local master_postinit = function(inst) - adding it to modmain.lua at the very bottom could anyone explain to me what i'm doing wrong, and maybe give some pointers as to what i can do to fix this? ;; thank you very much in advance! ❤
  16. Hello, I have a question. So I want to give my character the ability to give others a damage boost when using a staff item, is there something like "inst.components.locomotor:SetExternalSpeedMultiplier(inst, "mycharacter_speed_mod", 1)" but for damage instead of speed that i could use. ive looked trough the combat.lua component but couldnt find anything that i could use. I believe wont be able to use "inst.components.combat.damagemultiplier" because i believe that'l mess up characters like wolfgang and wigfrid (and modded characters). Unless this isnt the case i'd really appriciate the help!
  17. So, we're trying to make a tool for the player to use, that, when it hits 0% durability, instead of breaking, will go in the player inventory and stay there, unusable until it gets repaired. I'm aware that we'd need to add a repair action, but we're struggling to actually work out how to make this happen. I did find an old thread with some code from w00tydood, but it didn't actually work. Could use a hand here on figuring out how to make this work.
  18. I'm making a character from a game which there's a lot of language in it like f***, damn, shi*, crap, mother, ect. and I want to keep the character(s) faithful to their franchise *coughpd2cough*. I wanted to know is it okay for a mod on the workshop to have language, suggestive humor, crude humor, or will it be removed? I mean there's already mod for cannibalism which I think is much worse, but I want to be certain. Don't want to work hard then all of a sudden my mod was removed for 1 swear word in an examination quote . If it's not okay on the workshop is it possible for example I have 2 speech_files one is censored one is the original which is downloaded from somewhere else, would it be possible for a client to replace the censored one with the original one then they can see the original examinations or would the game crash if all players don't have the same exact speech_files? Thanks for reading my question, have a good day/night !
  19. As the Title suggests I'd like to know what kind of FOODTYPE.X'S exist, since Im making a Character having a specific diet and can't seem to find a definition of the FOODTYPE group
  20. As the title suggests, I'd like to know more about Tags, especially the vanilla ones as well as the modded ones. I had been looking for a while but cant seem to find anything. Can ya help? I'd like to know what Tags do exactly, also I'd like to know where I can find the vanilla code for the character traits that are done via the Tag function
  21. I'm making an animation for my sword but in game it's so fastly happening and ends. How can i make it slowly and do not end. Thanks for helping i can't put videos or screenshouts because i don't know how to take a video. So if you want i can upload my character mod
  22. Making my first mod, nothing happens at all when I try to light and/or hammer a structure. What am I doing wrong? How can I solve it? Thanks in advance.
  23. As title says, I'm currently making another character mod that also has a ghostly companion like Wendy. I basically made use of the same codes as Wendy does but I'd want her ghostly companion to be spawned without waiting for her item's charge time and instead of offering a sacrifice, I'd prefer her companion to be spawned by giving it a telltale heart. How should I go about with this? Any help would be greatly appreciated!
  24. Is it possible to create mod: the sewing kit could restore the durability of fur sleeping bag? Or maybe this mod already exists? Then please give a link to it)
  25. Hello Survivors, So I wanted to check out how Skins exactly look in art (I dont want to use them in any mods, because I respect Klei) but they are in Dynamic files which I dont know how to open, do you have any ideas? I mostly would want to see any duo set piece (example : Catty Costume) and any Character Skin (example: Guest of Honor Webber)