Developer JesseB_Klei Posted June 17 Developer Share Posted June 17 Changes Dread Mite damage can now be blocked by Bone Armor. Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl). Improved Nitre Formations mining actions. Bug Fixes Fixed bugs where the head symbols can be dislocated during some animations when wearing Void Cowl. Fixed Warly’s Shadow Jacket’s upper arm missing and skin tone variants added. Fixed Wortox’s Shadow Torso having hands. Fixed Walter’s Triumphant skin set having a small shift in skin tone. Fixed Walter’s Crooked Cap missing an inventory icon. Fixed Walter’s Shadow Shirt forcing one set of arms. Fixed Wolfgang’s Moonbound skin having spillover artwork around its border. Fixed the Scrapbook trying to send off too many sync requests. Fixed bug with multiple Grainy Transmissions persisting in a world. Fixed controller support for the offerings to enable Rifts. Fixed bug where Dreadstone Stacks could be broken in ways not using stronger tools. Fixed bug with Ryftstals sometimes not being removed when the Rift closes. Notes for Modders Added HEAD_HAT_NOHELM and HEAD_HAT_HELM layers for animations that need to have an alternate version for full helmets (like Void Cowl). Show HEAD_HAT and HEAD_HAT_HELM when equipping full helmets. Show HEAD_HAT and HEAD_HAT_NOHELM when equipping regular hats. View full update 35 2 Link to comment Share on other sites More sharing options...
Antynomity Posted June 17 Share Posted June 17 epic 1 1 Link to comment Share on other sites More sharing options...
Shosuko Posted June 17 Share Posted June 17 4 minutes ago, JesseB_Klei said: Bug Fixes Fixed bug where Dreadstone Stacks could be broken in ways not using stronger tools. View full update Is that the ink blight bouncing on them that was fixed? Do weather pains work still? (do they still work on lunar rifts? I haven't tried in a while) 1 1 Link to comment Share on other sites More sharing options...
_zwb Posted June 17 Share Posted June 17 8 minutes ago, JesseB_Klei said: Changes Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl). Hmm it didn't take long for this fix...then why wasn't it implemented when the update first came out? Running out of time? 3 Link to comment Share on other sites More sharing options...
Digi_056 Posted June 17 Share Posted June 17 9 minutes ago, JesseB_Klei said: Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl). Yay! 1 Link to comment Share on other sites More sharing options...
-Variant Posted June 17 Share Posted June 17 Charlie got a resprite. Unmentioned. 30 3 2 2 1 2 1 Link to comment Share on other sites More sharing options...
Baark0 Posted June 17 Share Posted June 17 11 minutes ago, JesseB_Klei said: Fixed bug with Ryftstals sometimes not being removed when the Rift closes. It was nice being able to go to where a rift despawned and pick up 4-8 pure brilliance without having to deal with grazers, all good things must come to an end I suppose. 2 1 Link to comment Share on other sites More sharing options...
BezKa Posted June 17 Share Posted June 17 14 minutes ago, JesseB_Klei said: Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl). Wooo! Thanks! 2 2 Link to comment Share on other sites More sharing options...
-Variant Posted June 17 Share Posted June 17 13 minutes ago, -Variant said: Charlie got a resprite. Unmentioned. I actually got pretty close, I'm very happy. 6 1 1 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted June 17 Share Posted June 17 2am update?? Do Klei devs even sleep? 1 3 1 1 Link to comment Share on other sites More sharing options...
Creatorofswamps Posted June 17 Share Posted June 17 27 minutes ago, -Variant said: I actually got pretty close, I'm very happy. The best news for today is for sure! 1 1 Link to comment Share on other sites More sharing options...
. . . Posted June 17 Share Posted June 17 29 minutes ago, -Variant said: I actually got pretty close, I'm very happy. tbh i like your edit better lol 3 1 1 Link to comment Share on other sites More sharing options...
Creatorofswamps Posted June 17 Share Posted June 17 11 minutes ago, Mike23Ua said: 2am update?? Do Klei devs even sleep? Who has 2 o'clock in the morning, and who has time approaching lunch. But yes, I haven't seen such a late (klei time) fix in 100 years 1 1 Link to comment Share on other sites More sharing options...
HowlVoid Posted June 17 Share Posted June 17 Jesse you deserve a raise fr fr 5 1 Link to comment Share on other sites More sharing options...
Creatorofswamps Posted June 17 Share Posted June 17 10 minutes ago, . . . said: tbh i like your edit better lol Klei managed to pass Charlie as on I was in the first trelers, so I'm happy Link to comment Share on other sites More sharing options...
sudoku Posted June 17 Share Posted June 17 1 hour ago, -Variant said: Charlie got a resprite. Unmentioned. next up is the scrapbook notification hopefully 3 Link to comment Share on other sites More sharing options...
Krotux Posted June 17 Share Posted June 17 (edited) Can we make the bone helm repairable with pure horror or something? It's better than the void armor for maxwell and you get it earlier and without all the issues with the rifts. Or maybe future boss will let you upgrade it into a shadow crown or something? I think the fuelweaver is harder than the celestial boss but the enlightened crown is permanent. Or maybe just rework the bone helm. Make it permanent like the enlightened crown, give it planar defense and/or some kind of small damage reduction instead of functioning as 70% armor. Edited June 17 by Krotux 1 3 Link to comment Share on other sites More sharing options...
Falkenpelz Posted June 17 Share Posted June 17 6 hours ago, -Variant said: I actually got pretty close, I'm very happy. Thank god, the contrast really suits her, I WAS gonna complain that she looked a bit too goofy before. 1 Link to comment Share on other sites More sharing options...
GenomeSquirrel Posted June 17 Share Posted June 17 Guess this explains why pub servers are down again 1 Link to comment Share on other sites More sharing options...
Duck986 Posted June 17 Share Posted June 17 7 hours ago, JesseB_Klei said: except when wearing a full head covering like Void Cowl Does this include things like Eye Mask and Brightshade Helmet? 1 1 Link to comment Share on other sites More sharing options...
-Variant Posted June 17 Share Posted June 17 17 minutes ago, Duck986 said: Does this include things like Eye Mask and Brightshade Helmet? Brightshade helm, yes. Eyemask, no. 6 1 1 2 2 Link to comment Share on other sites More sharing options...
Szczuku Posted June 17 Share Posted June 17 31 minutes ago, -Variant said: Brightshade helm, yes. Eyemask, no. Guess decapitation was a thing since November 2021, huh? What about stage play masks? 1 Link to comment Share on other sites More sharing options...
-Variant Posted June 17 Share Posted June 17 28 minutes ago, Szczuku said: Guess decapitation was a thing since November 2021, huh? Well, partially. Players losing their heads was only an issue brought on by the Lunar Rift beta, which introduced the first hat to replace a characters head entirely. Causing many, many issues. The Shadow rift was the one to add a second hat to this list! There haven't been decapitations up until this point. 29 minutes ago, Szczuku said: What about stage play masks? No to them as well, they still fly off. This is because they aren't 'head replacing helmets' and instead are just usual hats that just so happen to look big on the player. The 'mask' terminology is mostly just code talk currently. It's referring to hats that specifically replace the characters heads entirely leaving nothing behind, rather than resting/sitting on them. This only applies to the hats mentioned so far! This may change with future hats and/or if they decide to make the animation changes apply to other hats like eyemask and play masks. 4 1 1 Link to comment Share on other sites More sharing options...
maradyne Posted June 17 Share Posted June 17 8 hours ago, -Variant said: Charlie got a resprite. Unmentioned. Happy to say, this one did her justice! 1 Link to comment Share on other sites More sharing options...
Hornete Posted June 17 Share Posted June 17 (edited) 9 hours ago, JesseB_Klei said: Cleaned up and brought back all the jumping animations where hats pop off the head for a few frames (except when wearing a full head covering like Void Cowl). You guys ended up following the suggestion to have it follow headbase which is great to see! Whether it was already planned or my own doing. Looks like you forgot about the problem with the back view layering though! Edited June 17 by Hornete 12 Link to comment Share on other sites More sharing options...
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