Developer V2C Posted April 21, 2023 Developer Share Posted April 21, 2023 Changes Added craftable Punching Bag, Bright Boxer, and Shadow Boxer, to replace the debug Dummy Targets. Lunar Grazers can now be examined. Brightshade Bombs will now hurt yourself, but not other players (unless PvP is enabled). Hit effects to indicate attacking a Planar creature with normal weapons, and being hit by them without wearing any Planar defense armor. Added hit effects for Brightshade Sword. Added sound effects for Brightshade Bomb. Bug Fixes Added missing crafting hints for Brightshade equipment. Fixed colours for Brightsmithy crafting station icon. Fixed an animation bug with Ryftsals when they are mined. Brightshade equipment now highlights properly when equipped. Fixed an issue with how Deadly Brightshades target plants and tweaked the system a little. Fixed deaggro range on Lunar Grazers, and they are no longer affected by Gestalt protection from equipment. Notes for Modders UIAnim:GetBoundingBoxSize() has been added as a convenience wrapper for getting the width and height of the element. View full update 32 3 1 1 2 1 1 Link to comment Share on other sites More sharing options...
Auth Posted April 21, 2023 Share Posted April 21, 2023 1 minute ago, V2C said: Changes Added craftable Punching Bag, Bright Boxer, and Shadow Boxer, to replace the debug Dummy Targets. I love you 6 1 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted April 21, 2023 Share Posted April 21, 2023 12 minutes ago, V2C said: Added craftable Punching Bag, Bright Boxer, and Shadow Boxer, to replace the debug Dummy Targets. 7 13 2 3 1 1 Link to comment Share on other sites More sharing options...
Instant-Noodles Posted April 21, 2023 Share Posted April 21, 2023 (edited) Punching Bag Spoiler Bright Boxer Spoiler Shadow Boxer Spoiler EDIT: @V2C The anim.bin file for the punchingbag doesn't have a swap_body layer. So, armor that you place on the punchingbag currently shows up invisible on it. For example, here's the Bright Boxer with the Brightshade Armor/Helm, but the armor is invisible due to the above. Bright Boxer with Brightshade Armor + Helm (Armor missing) Spoiler Edited April 21, 2023 by Instant-Noodles 17 6 1 2 Link to comment Share on other sites More sharing options...
Duck986 Posted April 21, 2023 Share Posted April 21, 2023 (edited) 53 minutes ago, V2C said: Hit effects to indicate attacking a Planar creature with normal weapons, and being hit by them without wearing any Planar defense armor They're keeping it. Edited April 21, 2023 by Duck986 5 1 2 2 Link to comment Share on other sites More sharing options...
ADM Posted April 21, 2023 Share Posted April 21, 2023 (edited) I cannot test right now but… can we put armors on the punching bags ? They almost look like they could have them and I think that could be great to look up how they affect damages (if that doesn’t lower durability, heh) Edit : lol I just saw @Instant-Noodles edit lesgooo !! Edited April 21, 2023 by ADM 3 Link to comment Share on other sites More sharing options...
GodIess Posted April 21, 2023 Share Posted April 21, 2023 (edited) Please add my idea to the game, people like the shoevel improvement I made Edited April 21, 2023 by GodIess 3 1 1 Link to comment Share on other sites More sharing options...
CyberSkink Posted April 21, 2023 Share Posted April 21, 2023 50 minutes ago, V2C said: Changes Added craftable Punching Bag, Bright Boxer, and Shadow Boxer, to replace the debug Dummy Targets. SIIIIIIICK!!!!! 1 1 1 Link to comment Share on other sites More sharing options...
Zeklo Posted April 21, 2023 Share Posted April 21, 2023 1 hour ago, V2C said: Hit effects to indicate attacking a Planar creature with normal weapons, and being hit by them without wearing any Planar defense armor. This is grand! It's very easy to tell that you need a different weapon to be more effective. Though I think being hit could still be a bit more coherent. The visual definitely helps, but I think it's the sound on the former that makes it click so well. 3 Link to comment Share on other sites More sharing options...
maxwell_winters Posted April 21, 2023 Share Posted April 21, 2023 1 hour ago, V2C said: Added craftable Punching Bag, Bright Boxer, and Shadow Boxer, to replace the debug Dummy Targets. Shadow Boxer is way too expensive for something that only gives you some info. I understand that we'll probably get more ways to farm pure horror in the future but for now I think it should be better to change the recipe to Nightmare Fuel. And it doesn't properly register the damage from Brightshade sword and set bonuses. Could you also make it so that weapons don't lose durablity when hitting dummies? On another note, would you reconsider the grazer nerf? I just don't understand why you designed, animated and programmed the creature, so that only people that change their default settings would see them. I've barely seen people complain about grazers to make them worth nerfing. 11 Link to comment Share on other sites More sharing options...
Pedro cc Posted April 21, 2023 Share Posted April 21, 2023 thank you so much for the hit effects and the training dummy. I hope Bat bat healing exploits aren't included in this update. 1 1 1 Link to comment Share on other sites More sharing options...
Electroely Posted April 21, 2023 Share Posted April 21, 2023 (edited) 1 hour ago, V2C said: Fixed an issue with how Deadly Brightshades target plants and tweaked the system a little. I think the new system is worse gameplay-wise but it does fix the arbitrarily-consistent selection issue so it just needs a little more Selecting the 5 herds with the most plants means that gardens with few plants are equally as likely to be selected as large farms unless the player has 5+ and makes sure they're cleared within the 2-day timeframe between waves. If the selection was limited to the herds tied for the highest number of plants then I would be very happy with the system. Herds are also still created for each plant planted if another herd doesn't claim it and member collection occurs on a random, hidden timer which creates more chances for split herds within one garden, especially if it's planted quickly (and there is a lot of chances for this to occur with the plantherd limit raised to 36). If the 5-second herd creation timer exceeded the 8-second max length for the merge & member collect periodic task then herds would consistently include all the plants planted within an area. I would have no complaints at that point. Edited April 21, 2023 by Electroely 7 2 Link to comment Share on other sites More sharing options...
doug27fani Posted April 21, 2023 Share Posted April 21, 2023 (edited) 2 hours ago, V2C said: Added craftable Punching Bag, Bright Boxer, and Shadow Boxer, to replace the debug Dummy Targets. Some ideas for these items: 1. It would be interesting that when attacking this structure, the items do not lose durability, since it only serves to do damage test. 2. The item could gain a wet condition for electrical damage tests. 3. Explosive and/or burning things might not break the structure and only show the damage, restricting it to things that break it like hammers, green staff Edited April 21, 2023 by doug27fani 16 Link to comment Share on other sites More sharing options...
Creatorofswamps Posted April 21, 2023 Share Posted April 21, 2023 2 hours ago, V2C said: Fixed deaggro range on Lunar Grazers, and they are no longer affected by Gestalt protection from equipment. If I understood everything correctly and they are attacking us now, in any case, whatever we were wearing, then thank you very much! 1 hour ago, maxwell_winters said: On another note, would you reconsider the grazer nerf? I just don't understand why you designed, animated and programmed the creature, so that only people that change their default settings would see them. I've barely seen people complain about grazers to make them worth nerfing If I understand correctly, they have made changes that no longer allow them to calm down with a crown or armor (I really hope so): 2 hours ago, V2C said: Fixed deaggro range on Lunar Grazers, and they are no longer affected by Gestalt protection from equipment. Link to comment Share on other sites More sharing options...
Developer V2C Posted April 21, 2023 Author Developer Share Posted April 21, 2023 10 minutes ago, Creatorofswamps said: If I understood everything correctly and they are attacking us now, in any case, whatever we were wearing, then thank you very much! If I understand correctly, they have made changes that no longer allow them to calm down with a crown or armor (I really hope so): That is correct. 9 2 Link to comment Share on other sites More sharing options...
Creatorofswamps Posted April 21, 2023 Share Posted April 21, 2023 2 minutes ago, V2C said: That is correct. Thank you very much! Link to comment Share on other sites More sharing options...
Duck986 Posted April 21, 2023 Share Posted April 21, 2023 (edited) 2 hours ago, GodIess said: Будь ласка, додайте мою ідею до гри, людям подобається покращення ботфорта, яке я зробив так ботфорти це ж високі сапоги... чи ти про лопату? і я рекомендую таки проганяти речення через перекладач, як це робить Creatorofswamps, бо вони можуть не взяти твою ідею навіть через іншу мову написання. Edited April 21, 2023 by Duck986 1 Link to comment Share on other sites More sharing options...
minespatch Posted April 21, 2023 Share Posted April 21, 2023 3 hours ago, Instant-Noodles said: That is a cursed design. 1 2 1 Link to comment Share on other sites More sharing options...
Dragonboooorn Posted April 21, 2023 Share Posted April 21, 2023 37 minutes ago, minespatch said: That is a cursed design. Isnt it resembles terrorbeak design? 1 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted April 21, 2023 Share Posted April 21, 2023 13 minutes ago, Dragonboooorn said: Isnt it resembles terrorbeak design? It works but it's still creepy. 1 1 Link to comment Share on other sites More sharing options...
Ulisesvolador Posted April 21, 2023 Share Posted April 21, 2023 58 minutes ago, minespatch said: It works but it's still creepy. We can say that... is Nightmare Fuel 3 1 Link to comment Share on other sites More sharing options...
-Variant Posted April 21, 2023 Share Posted April 21, 2023 Well then. Something to note is that they have unfinished art for side and back angles, and are able to be rotated in-game. Rotating them doesn't do anything yet. 2 5 2 Link to comment Share on other sites More sharing options...
WolfoIsBestWolf Posted April 21, 2023 Share Posted April 21, 2023 (edited) 6 hours ago, V2C said: Added missing crafting hints for Brightshade equipment. The items crafted at the Celestial Orb and Celestial Altars also do not have hints. Would be cool if they also got a hint. Edited April 21, 2023 by WolfoIsBestWolf 1 Link to comment Share on other sites More sharing options...
dish-order man Posted April 21, 2023 Share Posted April 21, 2023 6 hours ago, V2C said: Added craftable Punching Bag, Bright Boxer, and Shadow Boxer, to replace the debug Dummy Targets. i have tested the punching bag and found out that due to its immortal attribute, players can use batbat to attack it for health recovery. Therefore, players will obtain a target that will not fight back and never be damaged to recover their health with the cost of a board and a few pieces of grass, a batbat. But what's even more interesting is that Wigfrid will not recover any health or sanity when hitting this punching bag with any other weapons beyond batbat. Is this working as intended? 1 1 1 1 Link to comment Share on other sites More sharing options...
YouKnowWho Posted April 21, 2023 Share Posted April 21, 2023 37 minutes ago, dish-order man said: Therefore, players will obtain a target that will not fight back and never be damaged to recover their health with the cost of a board and a few pieces of grass, a batbat. While I think it should still be changed for consistency, is there really anyone who’d want to do that? Stockpiling batbats feel pretty elaborate for just casual everyday healing. Plus they slurp away all of your sanity. Feels like a tent would be cheaper and more effective. 7 Link to comment Share on other sites More sharing options...
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